Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

116 ratings
AK's 1 Turn Mod
2
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
304.405 KB
Apr 13, 2021 @ 1:37am
Jun 23, 2023 @ 1:30pm
3 Change Notes ( view )

Subscribe to download
AK's 1 Turn Mod

In 1 collection by StrangeAK47
StrangeAK's mods
10 items
Description
Effects
  • Affects player/s only
  • Works with any faction / DLC
  • 1 turn recruitment for armies and fleets
  • 1 turn build time
  • 1 turn research
  • +30 recruitment points per province
  • X10 Tax
  • +100 Base Food
  • +100 Growth

Troubleshooting
  • Ensure mod is enabled in your mod manager
  • Make sure the cheat is loaded last in you mod manager. (i forget if that is at the bottom or top)
  • Ensure there are no conflicting mods enabled
  • Unsubscribe & Delete the mod then resubscribe to the mod
  • Verify the games local files through steam
  • Restart Steam
  • Restart your P.C

Please feel free to leave feedback in the comments.

Enjoy
33 Comments
joselillodecornella68 Jan 19 @ 2:50pm 
Thank you very much mate
I don't think I'll go that far... But it doesn't matter... I'll try.
I thank you very much for your response.
StrangeAK47  [author] Jan 19 @ 8:27am 
this mod uses "effects" to change values, they are implemented player only through the campaign difficulty tables.

you would need to find a effect that changes resource production, you'll probably want to make your own through effect_bonus_value_resource_junction then apply it faction_to_region_own, then hope it works through the campaign_difficulty_handicap_effects tables.

if that doesn't work you could probably get it working by making a player only "effects bundle" but that would not be save compatible and require a new campaign.

tbh i cant remember how well rome handles effect scopes so it maybe quite easy/hard to find a effect that works
joselillodecornella68 Jan 19 @ 6:31am 
Good mate!!!
Thank you very much for the mod... The truth is that it is very good.
I would like to ask you if it is possible that you could do or tell me how to add all the resources to this type of Mod...It is the only thing it lacks to be very complete...I know something about PFM but not exactly how to add the resources.
Thanks again!!!!
StrangeAK47  [author] Jun 23, 2023 @ 1:28pm 
do you mean its going to 2-3 turns? cus that's normal the mod just needs tech rate increase
or are you saying it's returning to 12 or whatever vanilla is?
eddie_kng Jun 23, 2023 @ 7:05am 
haveing aissue i get one turn on teck and the last tier goes back to normal
S T I N G May 25, 2023 @ 12:34am 
thx a lot man
StrangeAK47  [author] May 24, 2023 @ 4:44pm 
StrangeAK47  [author] May 24, 2023 @ 4:27pm 
(reduced to 2x tax, 20 food/growth & 20 recruitment points per prov)
https://steamcommunity.com/sharedfiles/filedetails/?id=2980241672
S T I N G May 24, 2023 @ 3:30am 
Hello great mod, but can you reduce its capabilities by about 75% compared to what it gives, I'm talking about earnings and food, because even on a very difficult level after 30 turns I can do whatever I want, and no country can stop me anymore, example x 2 taxes and x25 food
Black_Viking737 Jan 22, 2023 @ 7:54am 
Is this mod compatible with Divide et impera