RimWorld

RimWorld

88 ratings
[1.3] Vineshrooms - Vinesauce
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.2, 1.3
File Size
Posted
Updated
1.220 MB
Apr 4, 2021 @ 12:51pm
Jan 7, 2022 @ 11:49am
3 Change Notes ( view )

Subscribe to download
[1.3] Vineshrooms - Vinesauce

Description
Vineshroooms!
Welcome to Vineshrooms! This mod aims to add growable Vineshrooms and Darkshrooms that can be consumed as drugs. This mod was made for Vinny Vinesauce and should be safe to add/remove from saves.

Item descriptions
Vineshrooms
A bright green mushroom with a distinct face and a green "V" on the top. Consumers of the said mushroom have described to have gone through various existential trips, being able to move faster the more they eat, but also experiencing strange visions that alter how they act. Not all of those who make it back are the same. Vineshrooms are a relatively nutritious and safe drug that'll boost consciousness and speed - but users build up a tolerance for them very quickly. Long-term users see an increased amount and severity of mental breaks the longer they use the drug - however, any sort of brain damage is extremely rare, and only if the user has a high level of the drug in their body for long periods of time.
Growth time: 5 days
Nutrition: 0.55
Market Value: 12
Joy: 0.50
Mood boosts: 4, 8, 12
Effects: Speed & Conciousness increase, Manipulation & Sight decrease
Non addictive
Glows in the dark

Darkshrooms
A darker green mushroom with a distinct face and a green "V" on the top. Consumers of the said mushroom have described to have visions of a spiky dark-haired young man, being able to move faster the more they eat, but also experiencing strange visions that alter how they act. Not all of those who make it back are the same. Darkshrooms are a relatively nutritious and safe drug that'll boost consciousness and speed - but users build up a tolerance for them very quickly. Long-term users see an increased amount and severity of mental breaks the longer they use the drug - however, any sort of brain damage is extremely rare, and only if the user has a high level of the drug in their body for long periods of time.
Growth time: 10 days
Nutrition: 0.75
Market Value: 16
Joy: 0.65
Mood boosts: 5, 10, 15
Effects: Higher Speed & Consciousness increase, Manipulation & Sight decrease
Non addictive
Glows in the dark

Compatibility
CE? - No idea

Credits & Legal stuff
Thank you Vinny and everyone in the Vinesauce team for blessing us with your amazing streams.
Thank you Roris for designing the iconic Vineshroom
Thank you Tynan Sylvester and everyone at Ludeon Studios for this amazing game.
Vineshroom texture done by me!

Missed anyone in the credits? Feel free to let me know on the comments

Republishing & Updating
You have my full permission to make third party updates to this mod, if I were to stop updating it. However please include a link back to this modpage with credit :)

Reuploading this on places like github is also fine, with credit needed much like above however if you encounter any issues with the non-steam versions I probably won't be able to help.


Check out my other mods!
Playable Shattered Empire

Galactic Hairs

Playable Savage Tribe
Popular Discussions View All (1)
1
Mar 26, 2022 @ 9:13pm
Bug Reports
TurtleShroom
21 Comments
PringlesMachoMan Feb 28, 2024 @ 10:06pm 
Does anybody know if this not being updated to 1.4 causes any problems?
HIM🐀 May 9, 2023 @ 8:05am 
Binyot, wae yu no blae Dee em beef stew?
KUMA42 Apr 27, 2022 @ 10:41pm 
ty
Delta7777777 Mar 2, 2022 @ 5:54am 
It was cool seeing your mod on the streams. It's very aesthetically pleasing and made the playthrough more interesting too. Thanks for making it.
Reel  [author] Jan 7, 2022 @ 11:49am 
Updated to 1.3
TurtleShroom Sep 3, 2021 @ 6:51pm 
I hope you can get around to updating this Mod soon.
Diamond Appendix Jul 6, 2021 @ 2:35pm 
When I had this mod enabled, Rimworld would always launch with an error log, I think it has to do with the shrooms not having a defined addiction ratio/chance/something? My chemically fascinated colonist still got chemical brain damage from a huge tolerance to shrooms, so it's not like not having a defined addiction makes them totally safe. Just make the addictiveness really low, so at least it doesn't result in an error every launch?
Reel  [author] Jul 6, 2021 @ 2:12pm 
I'll get onto a 1.3 patch once I have free time, currently occupied with work outside of modding.
Birbo Jun 20, 2021 @ 2:49am 
make vargshrooms with horns on them and skeleton like look, will be cool!