Total War: WARHAMMER II

Total War: WARHAMMER II

84 ratings
The Hammer of Grungni (Elon's Greybeard Prospectors Submod) - Version 1.0.1 (Updated for the S&F)
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
493.619 KB
Apr 2, 2021 @ 5:57pm
Jul 17, 2021 @ 11:25pm
2 Change Notes ( view )

Subscribe to download
The Hammer of Grungni (Elon's Greybeard Prospectors Submod) - Version 1.0.1 (Updated for the S&F)

In 1 collection by greyTiger
The Hammer of Grungni - Dawi Collection
17 items
Description
Overview
This submod for the Hammer of Grungni does the following:
  • Allows the recruitment of Stonemasons by the Greybeard Prospectors faction. They will have to take or confederate with one of the Dwarf holds that has a masonry building chain available. This list can be seen in the mod description for the Hammer of Grungni, but the closest to their start position would be Karak Zorn.
  • Adds a Weapon Damage bonus for Stonemasons to the Stonemasons Chapter building in Karak Zorn.
  • Ensures that the units added to the game by Elon's Greybeard Prospectors mod are affected by the runewords created in the Hammer of Grungni's runeword forging screen.

Runewords
As part of the Hammer of Grungni version 1.0.2 release the Greybeard Prospectors will gain their own unique interaction with the runeword crafting mechanic. For each tier in the runeword forge that the player unlocks, a missile ammo and missile damage bonus will be added to the runewords crafted.

[Tier 1] +5% Missile Ammo
[Tier 2] +10% Missile Ammo
[Tier 3] +15% Missile Ammo and + 5% Missile Damage
[Tier 4] +20& Missile Ammo and +10% Missile Damage

Why not check me out on Youtube and Twitch[www.twitch.tv] for more Warhammer content.
13 Comments
Jon Dec 19, 2021 @ 1:37pm 
Thx!
greyTiger  [author] Dec 19, 2021 @ 1:34pm 
Elon's Greybeards should have it's own SFO version or submod, and there is a submod for the Hammer of Grungni for SFO. If you wish to play with SFO, Elon's Greybeards and the Hammer of Grungni then you will need the following mods installed and enabled.


1. SFO
2. Elon's Greybeards Prospectors
3. Elon's Greybeards (SFO submod)
4. UI Modding Framework
5. Hammer of Grungni
6. Hammer of Grungni (Elon's Greybeards submod)
7. Hammer of Grungni (SFO submod)
Jon Dec 19, 2021 @ 1:21pm 
Works with SFO sub mods?
Villas Jul 16, 2021 @ 2:52pm 
.
greyTiger  [author] May 31, 2021 @ 1:37pm 
@Sudsy
I do not know. This submod does not change the garrisons tables so I would expect it is an issue with the base Greybeard's Prospectors mod.
Sudsy May 31, 2021 @ 11:51am 
why don't any of my settlements have garrisons?
greyTiger  [author] May 6, 2021 @ 12:16am 
It has not been updated but still functions.
DubiousDevil May 6, 2021 @ 12:15am 
isnt UI Modding Framework out of date?
greyTiger  [author] Apr 8, 2021 @ 1:52pm 
It was developed with Mortal Empires in mind as all the vanilla Dwarf factions are limited to that map.
rayden_solo Apr 8, 2021 @ 6:49am 
I figured out that the runeforging and propper starting units only work when starting a ME campaign, Vortex has basic dwarf warriors, quarrelers etc. and no icon for runeforging

This might be a limitation in Hammer of Grungni because all other dwarfs are only playable in ME