Garry's Mod

Garry's Mod

862 ratings
City 17 Trainstation
Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Scenic
File Size
217.935 MB
Mar 30, 2021 @ 7:42am
Oct 31, 2022 @ 1:44pm
2 Change Notes ( view )

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City 17 Trainstation

In 1 collection by soer4769
The Map Compilation Collection
4 items
This map is a combination of all the City 17 introduction maps, from the first time to step out of the train in the start of Half-Life 2 to when you begin your journey through the trainstation tunnels of City 17. This compilation map has been on the backburner for quiet some time now, as I released it on my website ( back in 2016 but never did anything more with it and from which point on I began releasing other bigger compilation maps instead. Some folks however has been quite interested in that I release it to the workshop like all of the other maps in the hopes of creating their own versions of it as they see fit, which I fully understand and support which is why I chose to spendt the last couple of months of fixing it for people to play and modify.

All campaign related content has been removed from all of the maps so that it is possible to move around freely as it is a sandbox map after all, while most of the dynamic world objects like the lifts, the soda machines and the breencast TVs has all been preserved for the player to interact with and use themselves if they ever want to. Any of these objects can of course also be enabled and disabled at will should something like a given area of the map wanted to be closed off or a certain feature made unable for use by players.

Like with all previous map are there no requirements other than Garry's Mod itself and it should work right out of the box without the need of mounting other Source Engine games. I had some problems with the look of the lighting in certain spots as model lighting always seem to cause problems, so if anyone got any feedback, bugs to fix, ideas for future stuff etc. or maybe you just like the map; feel free to write a short comment below and I will take a look at it, also make sure to check out my other content in case you are interested in more of my stuff :)

► Combined the first 6 Half-Life 2 maps (d1_trainstation_01 to d1_trainstation_06)
► All doors, lifts, breencasts etc. are fully functional.
► Objects, like combine forcefields or sliding doors, are cabable of blocking off areas.
► All usable features can be enabled and disabled.
► Removed all campaign content.
► Recreated world brushes.
► Recreated nodegraph (AI Nodes).
► Recreated lightmaps.
► Added new 3D skybox.
► LDR lighting.
► Color correction.
► Soundscapes.
► Optimisation.
► Cubemaps (reflections).

To enable or disable an object, either pick one you want to use from the list below or the input control map anove, which also allows you to see their locations, then go into the console by pressing the ~ key (default) and write 'sv_cheats 1' to activate server cheats. Now something like a sliding door can be closed to block players going through by using the following command 'ent_fire sliding_door_close_xx trigger' and likewise opened 'ent_fire sliding_door_open_xx trigger' where the XX should be replaced with a number of choice within the count range. Please note: you either has to play locally or be the server owner to active server cheats; to be able of enabling and disabling any of the objects found within the map.

If you want to make any changes to the map, you are allowed to do so as you like as long as you credit me for the creation of the map should you ever decide to release anything with what has been made available. You also cannot make any money off of the map as I am NOT responsible for the original design of the map, which goes to Valve Software whom made it as part of the game Half-Life 2 released in 2004.

Furthermore there is no need to decompile the map file found here on the workshop since all of its source files can be found for free on my website below. If you got any questions, please visit my discord channel in the social media links listed below and I will happily answer them whenever I am online,


Workshop content:

Social Media:

Popular Discussions View All (9)
Jan 16 @ 1:45am
The Can
Jul 5, 2023 @ 2:47pm
any requirments?
Jun 10, 2021 @ 5:33pm
Little problame with chimneys.
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Spirty Feb 18 @ 8:35am 
Welcome! Welcome to City 17! You have chosen, or been chosen, to relocate to one of our finest remaining urban centers. I thought so much of City 17 that I elected to establish my administration here, in the Citadel so thoughtfully provided by our benefactors. I've been proud to call City 17 my home. And so, whether you are here to stay, or passing through on your way to parts unknown - welcome to City 17. It's safer here.
cale Feb 3 @ 5:14pm 
breencast_stop does not work and yes i have sv_cheats 1 on, he just keeps rambling
WhoAteTheMints Jan 28 @ 10:17am 
@Kilosaur2011 Just type "Breencast_stop" in the console, its literally written in the maps description
kilosaur2011 Jan 27 @ 8:22am 
how do i get breen to shut up?
Ender Jan 21 @ 3:16pm 
Bro yall pcs are trash mine doesnt lag one bit on this map with max settings and multicore rendering
Davin Santiago Jan 12 @ 9:23pm 
Got a good pc, even ran "gmod_mcore_test 1" and this bitch crashed faster than a fat guy runs for a brownie.
promasterpice22 Dec 10, 2023 @ 3:23am 
skill issue get better pcs, and get fps booster mod.
tseruelas Dec 5, 2023 @ 1:13am 
i get stuck at the screen the words got distorted
salsicha Dec 2, 2023 @ 8:58am 
its toooooo laggy
like 3 fps
obsidian5420 Dec 1, 2023 @ 7:39pm 
is there any way to cull the lag? i have over 600 mods installed and im tryna see if its possible to optimize.