Garry's Mod

Garry's Mod

648 ratings
City 17 Trainstation
Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Scenic
File Size
207.839 MB
Mar 30, 2021 @ 7:42am
Oct 31, 2022 @ 1:44pm
2 Change Notes ( view )

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City 17 Trainstation

In 1 collection by soer4769
The Map Compilation Collection
4 items
This map is a combination of all the City 17 introduction maps, from the first time to step out of the train in the start of Half-Life 2 to when you begin your journey through the trainstation tunnels of City 17. This compilation map has been on the backburner for quiet some time now, as I released it on my website ( back in 2016 but never did anything more with it and from which point on I began releasing other bigger compilation maps instead. Some folks however has been quite interested in that I release it to the workshop like all of the other maps in the hopes of creating their own versions of it as they see fit, which I fully understand and support which is why I chose to spendt the last couple of months of fixing it for people to play and modify.

All campaign related content has been removed from all of the maps so that it is possible to move around freely as it is a sandbox map after all, while most of the dynamic world objects like the lifts, the soda machines and the breencast TVs has all been preserved for the player to interact with and use themselves if they ever want to. Any of these objects can of course also be enabled and disabled at will should something like a given area of the map wanted to be closed off or a certain feature made unable for use by players.

Like with all previous map are there no requirements other than Garry's Mod itself and it should work right out of the box without the need of mounting other Source Engine games. I had some problems with the look of the lighting in certain spots as model lighting always seem to cause problems, so if anyone got any feedback, bugs to fix, ideas for future stuff etc. or maybe you just like the map; feel free to write a short comment below and I will take a look at it, also make sure to check out my other content in case you are interested in more of my stuff :)

► Combined the first 6 Half-Life 2 maps (d1_trainstation_01 to d1_trainstation_06)
► All doors, lifts, breencasts etc. are fully functional.
► Objects, like combine forcefields or sliding doors, are cabable of blocking off areas.
► All usable features can be enabled and disabled.
► Removed all campaign content.
► Recreated world brushes.
► Recreated nodegraph (AI Nodes).
► Recreated lightmaps.
► Added new 3D skybox.
► LDR lighting.
► Color correction.
► Soundscapes.
► Optimisation.
► Cubemaps (reflections).

To enable or disable an object, either pick one you want to use from the list below or the input control map anove, which also allows you to see their locations, then go into the console by pressing the ~ key (default) and write 'sv_cheats 1' to activate server cheats. Now something like a sliding door can be closed to block players going through by using the following command 'ent_fire sliding_door_close_xx trigger' and likewise opened 'ent_fire sliding_door_open_xx trigger' where the XX should be replaced with a number of choice within the count range. Please note: you either has to play locally or be the server owner to active server cheats; to be able of enabling and disabling any of the objects found within the map.

If you want to make any changes to the map, you are allowed to do so as you like as long as you credit me for the creation of the map should you ever decide to release anything with what has been made available. You also cannot make any money off of the map as I am NOT responsible for the original design of the map, which goes to Valve Software whom made it as part of the game Half-Life 2 released in 2004.

Furthermore there is no need to decompile the map file found here on the workshop since all of its source files can be found for free on my website below. If you got any questions, please visit my discord channel in the social media links listed below and I will happily answer them whenever I am online,


Workshop content:

Social Media:

Popular Discussions View All (8)
Mar 19 @ 5:07pm
The Can
Mar 12 @ 12:42am
any requirments?
Jun 10, 2021 @ 5:33pm
Little problame with chimneys.
< >
HUGO Mar 14 @ 9:33am 
optimise this man is good but laggy
Ando Mar 13 @ 5:06am 
laggy as fuck. please fix this.
prospectus Mar 9 @ 1:55pm 
The sliding trainstation doors are broken. They are open on load, but the ai nodegraph is blocked and in the control room they're set as "closed". When I unlock them in the control room, the ai nodegraph is enabled, but the doors slide shut
GorillaDumper01 Jan 19 @ 1:01pm 
does this map have a navmesh?
Vilbys Jan 3 @ 10:08am 
make it less laggy boy
Gordon freeman Dec 18, 2022 @ 10:38am 
can you do this with the destroyed city17?
friendly fish Dec 7, 2022 @ 3:14pm 
looks like a combine-nacion, haha, get it?... get it?
( ͡° ͜ʖ ͡°) Nov 25, 2022 @ 9:43am 
bro, i uninstalled like 1.2 GB and this map still crashes
soer4769  [author] Oct 23, 2022 @ 5:02pm 
@Huemanator yes, enter the following into the console: "ent_fire breencast_stop trigger"
Huemanator Oct 23, 2022 @ 4:59pm 
Is there a way to turn breencast off?