Dota 2
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All consol comands Dota 2 : : Абсолютно все консольные команды для Dota 2
By dd
In this guide ABSOLUTELY all console commands for Dota 2
+ Small guides for using

В этом руководстве АБСОЛЮТНО все консольные команды для Dota 2
+Небольшой гайд по использованию
   
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Как использовать : How to use
1.
Включаем консоль!
В библиотеке стима кликните правой кнопкой по "Dota 2", откройте "Properties" (свойства), в "Set Launch Options" (установить параметры запуска) добавить -consol
В игре консоль вызывается клавишей "ё" (по умолчанию), она же "~", далее в настройках можно изменить.
P.S.На некоторые ктопки консоль не биндиться.
2.
Почти все команды приведённые ниже нужно ввести в консоль или написать в конфиг(autoexec.cfg).

autoexec.cfg - Являеться конфигурационным файлом который включаеться автоматически при включение доты. P.S.В конфиг команды вводятся с кавычками.
Ниже продемонстрировано создание конфига.
Файл autoexec.cfg открывается любым текстовым редактором.
Откройте папку "Steam\steamapps\common\dota 2 beta\dota\cfg".
Создайте новый текстовый файл
Переименуйте "Новый текстовый документ.txt" в "autoexec.cfg".
P.S.S.В консоль команды вводятся без кавычек.

На этом гайд по использованию закончен ниже представлены все консольные команды.

{ENG}
1.
Turn on the console ! [/]
The library stim right click on "Dota 2" , open the "Properties" ( Properties) , in the "Set Launch Options" ( set startup options ) add -consol
The game console is invoked by pressing the " e" ( the default), it is " ~ ", then in the settings can be changed.
PSNa some ktopki console is not Bindu .
2 .
Almost all the commands listed below must be entered in the console or write to the configuration file (autoexec.cfg).

autoexec.cfg - yavlyaetya configuration file that automatically switch vklyuchaetsya pillboxes . PSV configuration commands are entered with quotes .
Below shows how to create a config .
Autoexec.cfg file opened with any text editor.
Open the folder "Steam \ steamapps \ common \ dota 2 beta \ dota \ cfg".
Create a new text file
Rename the "New Text Document.txt " in "autoexec.cfg".
PSSV console commands are entered without quotation marks .

In this guide on use of finished below shows all console commands .
Comands-1
Comands list ;D
--------------
_autosave : cmd : : Autosave
_autosavedangerous : cmd : : AutoSaveDangerous
_bugreporter_restart : cmd : : Restarts bug reporter .dll
_cl_minimapzoom : 1 : , "a", "cl" :
_fov : 0 : , "cl" : Automates fov command to server.
_overview_mode : 1 : , "a", "cl" : Overview mode - 0=off, 1=inset, 2=full
_record : cmd : : Record a demo incrementally.
_restart : cmd : : Shutdown and restart the engine.
achievement_debug : 0 : , "cheat", "rep", "cl" : Turn on achievement debug msgs.
actionpanel_frame : cmd : : actionpanel set frame #
actionpanel_resize : cmd : : actionpanel force re-layout
activategameui : cmd : :
addip : cmd : : Add an IP address to the ban list.
adsp_alley_min : 122 : :
adsp_courtyard_min : 126 : :
adsp_debug : 0 : , "a" :
adsp_door_height : 112 : :
adsp_duct_min : 106 : :
adsp_hall_min : 110 : :
adsp_low_ceiling : 108 : :
adsp_opencourtyard_min : 126 : :
adsp_openspace_min : 130 : :
adsp_openstreet_min : 118 : :
adsp_openwall_min : 130 : :
adsp_room_min : 102 : :
adsp_street_min : 118 : :
adsp_tunnel_min : 114 : :
adsp_wall_height : 128 : :
ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" :
ai_shot_bias_max : 1 : , "rep", "cl" :
ai_shot_bias_min : -1 : , "rep", "cl" :
alias : cmd : : Alias a command.
-alt1 : cmd : :
+alt1 : cmd : :
-alt2 : cmd : :
+alt2 : cmd : :
anim_3wayblend : 1 : , "rep", "cl" : Toggle the 3-way animation blending code.
anim_showmainactivity : 0 : , "cheat", "cl" : Show the idle, walk, run, and/or sprint activities.
askconnect_accept : cmd : : Accept a redirect request by the server.
asw_engine_finished_building_map : cmd : : Notify engine that we've finished building a map
async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume : cmd : :
async_serialize : 0 : : Force async reads to serialize for profiling
async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
async_suspend : cmd : :
+attack : cmd : :
-attack : cmd : :
-attack2 : cmd : :
+attack2 : cmd : :
audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
autosave : cmd : : Autosave
autosavedangerous : cmd : : AutoSaveDangerous
autosavedangerousissafe : cmd : :
-back : cmd : :
+back : cmd : :
banid : cmd : : Add a user ID to the ban list.
banip : cmd : : Add an IP address to the ban list.
bench_end : cmd : : Ends gathering of info.
bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.
bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
bind : cmd : : Bind a key.
BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox : 1 : :
blackbox_dump : cmd : : Dump the contents of the blackbox
blackbox_record : cmd : : Record an entry into the blackbox
BlendBonesMode : 2 : , "rep", "cl" :
blink_duration : 0 : , "cl" : How many seconds an eye blink will last.
box : cmd : : Draw a debug box.
-break : cmd : :
+break : cmd : :
budget : cmd : : budget
budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
budget_background_alpha : 128 : , "a" : how translucent the budget panel is
budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
budget_panel_height : 384 : , "a" : height in pixels of the budget panel
budget_panel_width : 512 : , "a" : width in pixels of the budget panel
Comands-2
budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
budget_toggle_group : cmd : : Turn a budget group on/off
bug : cmd : : Show the bug reporting UI.
bugreporter_console_bytes : 15000 : : Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
bugreporter_snapshot_delay : 0 : : Frames to delay before taking snapshot
bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
bugreporter_username : 0 : , "a" : Username to use for bugreporter
buildcubemaps : cmd : : Rebuild cubemaps.
building_cubemaps : 0 : :
c_maxdistance : 200 : , "a", "cl" :
c_maxpitch : 90 : , "a", "cl" :
c_maxyaw : 135 : , "a", "cl" :
c_mindistance : 30 : , "a", "cl" :
c_minpitch : 0 : , "a", "cl" :
c_minyaw : -135 : , "a", "cl" :
c_orthoheight : 100 : , "a", "cl" :
c_orthowidth : 100 : , "a", "cl" :
c_thirdpersonshoulder : 0 : , "a", "cl" :
c_thirdpersonshoulderaimdist : 120 : , "a", "cl" :
c_thirdpersonshoulderdist : 40 : , "a", "cl" :
c_thirdpersonshoulderheight : 5 : , "a", "cl" :
c_thirdpersonshoulderoffset : 20 : , "a", "cl" :
cache_print : cmd : : cache_print [section] Print out contents of cache memory.
cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
cam_collision : 1 : , "a", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command : cmd : : Tells camera to change modes
cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist : 150 : , "a", "cl" :
cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch : 0 : , "a", "cl" :
cam_idealyaw : 0 : , "a", "cl" :
cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto : 0 : , "a", "cl" :
-camdistance : cmd : :
+camdistance : cmd : :
+cameragrip : cmd : :
-cameragrip : cmd : :
+camin : cmd : :
-camin : cmd : :
+cammousemove : cmd : :
-cammousemove : cmd : :
camortho : cmd : : Switch to orthographic camera.
-camout : cmd : :
+camout : cmd : :
+campitchdown : cmd : :
-campitchdown : cmd : :
+campitchup : cmd : :
-campitchup : cmd : :
+camyawleft : cmd : :
-camyawleft : cmd : :
+camyawright : cmd : :
-camyawright : cmd : :
cancelselect : cmd : :
cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit : cmd : : Emits a closed caption
cc_findsound : cmd : : Searches for soundname which emits specified text.
cc_flush : cmd : : Flushes async'd captions.
cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to show.
cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
cc_random : cmd : : Emits a random caption
cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat.
cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.
cc_showmissing : 0 : , "rep", "cl" : Show missing closecaption entries.
cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview : cmd : :
changelevel : cmd : : Change server to the specified map
changelevel2 : cmd : : Transition to the specified map in single player
chat_channel_debug : cmd : : Print members of a chat channel
chat_clear : cmd : : Clears all chat history
chat_dump_channels : cmd : :
chat_join : cmd : : Join a chat channel
chat_leave : cmd : : Leave a chat channel
Comands-3
chat_sound : 1 : , "a", "cl" : If enabled, play sound when receiving chat messages
+chatwheel : cmd : : Opens chatwheel menu while held
-chatwheel : cmd : : Executes the highlighted chatwheel menu item
chatwheel_say : cmd : : Send a chatwheel message. Usage: chatwheel_say <messagenum>
circle_paintsplat_alpha_offset : 1 : , "cheat", "rep" : alpha offset from max radius of the splat circle, -1 = no offset
circle_paintsplat_bias : 0 : , "cheat", "rep" : Change bias value for computing circle buffer
circle_paintsplat_enabled : 1 : , "cheat", "rep" :
circle_paintsplat_max_alpha_noise : 128 : , "cheat", "rep" : Max noise value of circle alpha
circle_paintsplat_noise_enabled : 1 : , "cheat", "rep" :
circle_paintsplat_radius : 4 : , "cheat", "rep" : Change the radius of circle in paintmap
cl_aggregate_particles : 1 : , "cl" :
cl_allowdownload : 1 : , "a" : Client downloads customization files
cl_allowupload : 1 : , "a" : Client uploads customization files
cl_ambient_light_disableentities : 0 : , "cl" : Disable map ambient light entities.
cl_anglespeedkey : 0 : , "cl" :
cl_animationinfo : cmd : : Hud element to examine.
cl_backspeed : 450 : , "cheat", "cl" :
cl_biofeedback_collection_window : 120 : , "cl" : Number of seconds of biofeedback data to use in human player excitement calculation.
cl_blobulator_freezing_max_metaball_radius : 12 : , "cl" : Setting this can create more complex surfaces on large hitboxes at the cost of performance.
cl_blurClearAlpha : 0 : , "cl" : 0-255, but 0 has errors at the moment
cl_blurDebug : 0 : , "cl" :
cl_blurPasses : 1 : , "cl" :
cl_blurTapSize : 0 : , "cl" :
cl_burninggibs : 0 : , "cl" : A burning player that gibs has burning gibs.
cl_cache_sendtable : 1 : : Cache sendtables
cl_camera_follow_bone_index : -2 : , "cheat", "cl" : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_chat_active : 0 : , "cl" :
cl_chatfilters : 31 : , "a", "cl" : Stores the chat filter settings
cl_class : 0 : , "a", "user", "cl" : Default class when joining a game
cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
cl_colorfastpath : 0 : , "cl" :
cl_customsounds : 0 : , "cl" : Enable customized player sound playback
cl_demoviewoverride : 0 : , "cl" : Override view during demo playback
cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create
cl_detaildist : 1200 : , "cl" : Distance at which detail props are no longer visible
cl_detailfade : 400 : , "cl" : Distance across which detail props fade in
cl_disable_ragdolls : 0 : , "cheat", "cl" :
cl_disable_water_render_targets : 0 : , "cl" :
cl_dota_dump_econ_item_stringtable : cmd : : cl_dota_dump_econ_item_stringtable
cl_dota_dump_modifier_stringtable : cmd : : cl_dota_dump_modifier_stringtable
cl_dota_showents : cmd : : Dump entity list to console.
cl_dota_speech_announcer_holiday : 0 : , "cl" : Set 1 to enable special seasonal announcer
cl_dota_speech_spec_ancientattack : 1 : , "cl" : Set to 0 to prevent hearing 'your ancient is under attack' lines.
cl_dota_speech_spec_barracksattack : 1 : , "cl" : Set to 0 to prevent hearing 'your rax is under attack' lines.
cl_dota_speech_spec_barracksfalls : 1 : , "cl" : Set to 0 to prevent hearing 'your rax has fallen' lines.
cl_dota_speech_spec_enemybasefalls : 1 : , "cl" : Set to 0 to prevent hearing 'enemy's tower/rax has fallen' lines.
cl_dota_speech_spec_idles : 1 : , "cl" : Set to 0 to prevent hearing announcers' idle lines.
cl_dota_speech_spec_towerattack : 1 : , "cl" : Set to 0 to prevent hearing 'your tower is under attack' lines.
cl_dota_speech_spec_towerfalls : 1 : , "cl" : Set to 0 to prevent hearing 'your tower has fallen' lines.
cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud
cl_drawleaf : -1 : , "cheat", "cl" :
cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
cl_drawmonitors : 1 : , "cl" :
cl_drawshadowtexture : 0 : , "cheat", "cl" :
cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
cl_dumpplayer : cmd : : Dumps info about a player
cl_dumpsplithacks : cmd : : Dump split screen workarounds.
cl_ejectbrass : 1 : , "cl" :
cl_enable_remote_splitscreen : 0 : , "cl" : Allows viewing of nonlocal players in a split screen fashion
Comands-4
cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
cl_extrapolate : 0 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system
cl_fasttempentcollision : 5 : , "cl" :
cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
cl_forcepreload : 0 : , "a" : Whether we should force preloading.
cl_forwardspeed : 450 : , "cheat", "cl" :
cl_foundry_ShowEntityHighlights : 1 : , "cl" :
cl_fullupdate : cmd : : Forces the server to send a full update packet
cl_globallight_debug : 0 : , "cl" :
cl_globallight_depth_bias : -999 : , "cl" :
cl_globallight_expansion : 200 : , "cl" :
cl_globallight_freeze : 0 : , "cl" :
cl_globallight_orig_calc_frustum : 1 : , "cl" :
cl_globallight_shadow_mode : 2 : , "cl" :
cl_globallight_slope_scale_depth_bias : -999 : , "cl" :
cl_globallight_use_alt_focus_region : 0 : , "cl" :
cl_globallight_use_optimized_calc_frustum : 1 : , "cl" :
cl_globallight_world_bottom_height : 0 : , "cl" :
cl_globallight_world_top_height : 1060 : , "cl" :
cl_heatmap_fancy : 1 : , "cl" :
cl_heatmap_off : cmd : : Turn off heat map viz
cl_heatmap_particle_rendering : cmd : : Turn on heat map for particle_rendering
cl_heatmap_particle_simulation : cmd : : Turn on heat map for particle_simulation
cl_heatmap_particle_sys : cmd : : Turn on heat map for particle_sys
cl_heatmap_particles : cmd : : Turn on heat map for particles
cl_heatmap_particles_in_mem : cmd : : Turn on heat map for particles_in_mem
cl_heatmap_pause : 0 : , "cl" :
cl_heatmap_render_normal : cmd : : Turn on heat map for render_normal
cl_heatmap_render_reflection : cmd : : Turn on heat map for render_reflection
cl_heatmap_render_refraction : cmd : : Turn on heat map for render_refraction
cl_heatmap_render_shadow : cmd : : Turn on heat map for render_shadow
cl_heatmap_scale : 1 : , "cl" :
cl_heatmap_setup_bones : cmd : : Turn on heat map for setup_bones
cl_idealpitchscale : 0 : , "a", "cl" :
cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations.
cl_interp_npcs : 0 : , "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio : 1 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_threadmodeticks : 0 : , "cl" : Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert : 0 : , "cheat", "cl" :
cl_jiggle_bone_sanity : 1 : , "cl" : Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors.
cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
cl_language : 0 : , "user" : Language (from Steam API)
cl_leafsystemvis : 0 : , "cheat", "cl" :
cl_leveloverview : 0 : , "cheat", "cl" :
cl_leveloverviewmarker : 0 : , "cheat", "cl" :
Comands-5
cl_logofile : 0 : , "a" : Spraypoint logo decal.
cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered
cl_modelfastpath : 1 : , "cl" :
cl_mouseenable : 1 : , "cl" :
cl_mouselook : 1 : , "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_observercrosshair : 1 : , "a", "cl" :
cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
cl_particle_batch_mode : 1 : , "cl" :
cl_particle_fallback_base : 0 : , "cl" : Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier : 0 : , "cl" : Multiplier for falling back to cheaper effects under load.
cl_particle_forceinstantiate : 0 : , "cheat", "cl" : Force effects to simulate when far off screen
cl_particle_sim_fallback_base_multiplier : 5 : , "cl" : How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
cl_particle_sim_fallback_threshold_ms : 6 : , "cl" : Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particle_simulate : 1 : , "cheat", "cl" : Enables/Disables Particle Simulation
cl_particles_dump_effects : cmd : :
cl_particles_dumplist : cmd : : Dump all new particles, optional name substring.
cl_particles_show_bbox : 0 : , "cheat", "cl" :
cl_particles_show_controlpoints : 0 : , "cheat", "cl" :
cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
cl_phys_block_dist : 1 : , "cl" :
cl_phys_block_fraction : 0 : , "cl" :
cl_phys_maxticks : 2 : , "cl" : Sets the max number of physics ticks allowed for client-side physics (ragdolls)
cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown : 89 : , "cheat", "cl" :
cl_pitchspeed : 225 : , "cl" :
cl_pitchup : 89 : , "cheat", "cl" :
cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable : 0 : , "a", "cl" : Disable player sprays.
cl_precacheinfo : cmd : : Show precache info (client).
cl_pred_doresetlatch : 1 : , "cl" :
cl_pred_error_verbose : 0 : , "cl" : Show more field info when spewing prediction errors.
cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict : 0 : , "cheat", "user", "cl" : Perform client side prediction.
cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex
cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
cl_ragdoll_collide : 0 : , "cl" :
cl_ragdoll_gravity : 386 : , "cheat", "cl" : Sets the gravity client-side ragdolls
cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
cl_report_soundpatch : cmd : : reports client-side sound patch count
cl_resend : 1 : : Delay in seconds before the client will resend the 'connect' attempt
cl_retire_low_priority_lights : 0 : : Low priority dlights are replaced by high priority ones
cl_screenshotname : 0 : : Custom Screenshot name
cl_sendtable_cache_filename : 0 : : Send tables cache file
cl_SetupAllBones : 0 : , "cl" :
cl_shadowtextureoverlaysize : 512 : , "cheat", "cl" :
cl_shadowtextureoverlayx : 200 : , "cheat", "cl" :
cl_shadowtextureoverlayy : 100 : , "cheat", "cl" :
cl_show_bounds_errors : 0 : , "cl" :
cl_show_clientmessage : 0 : : Show protobuf client messages
cl_show_splashes : 1 : , "cl" :
cl_show_usermessage : 0 : , "cl" : Shows the incoming user messages for this client and dumps them out the type and size of the messages to the console. Setting t
cl_showanimstate_activities : 1 : , "cheat", "cl" : Show activities in the (client) animation state display.
Comands-6
cl_showbackpackrarities : 0 : , "a", "cl" : Show item rarities within the backpack.
cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame.
cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents : cmd : : Dump entity list to console.
cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents : 0 : , "cheat" : Print event firing info in the console
cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showhelp : 1 : , "a", "user", "cl" : Set to 0 to not show on-screen help
cl_showncustomtabhelp : 0 : , "a", "cl" :
cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused.
cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
cl_showpos : 0 : , "cl" : Draw current position at top of screen
cl_ShowSunVectors : 0 : , "cl" :
cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen.
cl_sidespeed : 450 : , "cheat", "cl" :
cl_simdbones : 0 : , "rep", "cl" : Use SIMD bone setup.
cl_singleplayernetworkbackdoor : 0 : : Enable network optimizations for single player games.
cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path
cl_smooth : 0 : , "cl" : Smooth view/eye origin after prediction errors
cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds
cl_sos_test_get_opvar : cmd : :
cl_sos_test_set_opvar : cmd : :
cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only)
cl_soundfile : 0 : , "a" : Jingle sound file.
cl_soundscape_flush : cmd : : Flushes the client side soundscapes
cl_soundscape_printdebuginfo : cmd : : print soundscapes
cl_spec_mode : 1 : , "user", "server_can_execute", "cl" : spectator mode
cl_spectator_cmdrate_factor : 0 : : Rate multiplier when connected via hltv
cl_spectator_interp_ratio : 2 : , "cl" : When connected to hltv or playing a demo, adjust the interp time by this ratio.
cl_sporeclipdistance : 512 : , "cheat", "cl" :
cl_ss_origin : cmd : : print origin in script format
cl_sun_decay_rate : 0 : , "cheat", "cl" :
cl_sunlight_depthbias : 0 : , "cl" :
cl_sunlight_ortho_size : 0 : , "cheat", "cl" : Set to values greater than 0 for ortho view render projections.
cl_team : 0 : , "a", "user", "cl" : Default team when joining a game
cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_init : 0 : , "cl" :
cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tlucfastpath : 1 : , "cl" :
cl_tracer_whiz_distance : 72 : , "cl" :
cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength
cl_updaterate : 30 : , "a", "user" : Number of packets per second of updates you are requesting from the server
cl_updatevisibility : cmd : : Updates visibility bits.
cl_upspeed : 320 : , "cheat", "cl" :
cl_use_simd_bones : 1 : , "rep", "cl" : 1 use SIMD bones 0 use scalar bones.
cl_view : cmd : : Set the view entity index.
cl_voice_filter : 0 : : Filter voice by name substring
cl_voice_team_filter : -1 : : Filter voice by team index
cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle
cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar
cl_yawspeed : 210 : , "cl" :
clear : cmd : : Clear all console output.
clientport : 27005 : : Host game client port
clientportany : 0 : , "a" : If set, use system allocated port
closecaption : 0 : , "a", "user" : Enable close captioning.
cloth_debug : 0 : , "cl" :
cloth_editor : cmd : : cloth_editor
cloth_force : cmd : : creates a test force
cloth_max_force : 5000 : , "cl" :
cloth_reload : cmd : : reload cloth files
cloth_report_update : 0 : , "cl" :
cloth_simulate : 1 : , "cl" :
cloth_static : cmd : : set cloth to a static pose
cloth_test : 1 : , "cl" :
cloth_update : 1 : , "cl" :
cmd : cmd : : Forward command to server.
cmd1 : cmd : : sets userinfo string for split screen player in slot 1
cmd2 : cmd : : sets userinfo string for split screen player in slot 2
cmd3 : cmd : : sets userinfo string for split screen player in slot 3
cmd4 : cmd : : sets userinfo string for split screen player in slot 4
Comands-7
colorcorrectionui : cmd : : Show/hide the color correction tools UI.
combine_disp_images : cmd : : combine_disp_images
+commandermousemove : cmd : :
-commandermousemove : cmd : :
commentary_firstrun : 0 : , "a", "cl" :
commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun : cmd : :
con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
con_enable : 1 : , "a" : Allows the console to be activated.
con_filter_enable : 1 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile : 0 : : Console output gets written to this file
con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
con_nprint_bgborder : 5 : : Con_NPrint border size.
con_timestamp : 0 : : Prefix console.log entries with timestamps
con_trace : 0 : : Print console text to low level printout.
condump : cmd : : dump the text currently in the console to condumpXX.log
connect : cmd : : Connect to specified server.
contimes : 8 : : Number of console lines to overlay for debugging.
coop : 0 : , "nf" : Cooperative play.
cpu_level : 1 : : CPU Level - Default: High
crash : cmd : : Cause the engine to crash (Debug!!)
crosshair : 1 : , "a", "cl" :
cvarlist : cmd : : Show the list of convars/concommands.
das_max_z_trace_length : 72 : : Maximum height of player and still test for adsp
das_process_overhang_spaces : 0 : :
dashboard_page_scroll_time : 0 : , "cl" :
dashboard_play_type_scroll_time : 0 : , "cl" :
dashboard_section_scroll_time : 0 : , "cl" :
datacachesize : 32 : : Size in MB.
deathmatch : 0 : , "nf" : Running a deathmatch server.
debug_circle_splat : 0 : , "cheat", "rep" :
debug_materialmodifycontrol_client : 0 : , "cl" :
debug_paint_seam : 0 : , "cheat", "rep" :
debugsystemui : cmd : : Show/hide the debug system UI.
default_fov : 90 : , "cheat", "cl" :
demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback.
demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
demo_goto : cmd : : Skips to location in demo.
demo_gototick : cmd : : Skips to a tick in demo.
demo_info : cmd : : Print information about currently playing demo.
demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview : 1 : : Do view interpolation during dem playback.
demo_pause : cmd : : Pauses demo playback.
demo_pauseatservertick : 0 : : Pauses demo playback at server tick
demo_quitafterplayback : 0 : : Quits game after demo playback.
demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
demo_resume : cmd : : Resumes demo playback.
demo_timescale : cmd : : Sets demo replay speed.
demo_togglepause : cmd : : Toggles demo playback.
demo_usefastgoto : 1 : : Use fast frame skipping when available for demo_goto commands.
demolist : cmd : : Print demo sequence list.
demos : cmd : : Demo demo file sequence.
developer : 1 : : Set developer message level
devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences : cmd : : Show all convars which are not at their default values.
disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded
disconnect : cmd : : Disconnect game from server.
disp_dynamic : 0 : :
display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
display_game_events : 0 : , "cheat" :
dlight_debug : cmd : : Creates a dlight in front of the player
dota_ability_autocast : cmd : :
-dota_ability_execute : cmd : :
Comands-8
+dota_ability_execute : cmd : :
dota_ability_execute : cmd : :
dota_ability_learn_mode : cmd : : Enter the mode where ability points can be spent
dota_ability_quick_cast : 1 : , "a", "cl" :
dota_all_vision : 0 : , "cheat", "rep", "cl" :
dota_allow_clientside_entities : 1 : , "cl" :
dota_allow_clientside_particles : 1 : , "cl" :
dota_allow_invalid_orders : 0 : , "cheat", "cl" :
dota_always_show_player_names : 0 : , "a", "cl" : If set, always show player names
dota_ambient_creatures : 0 : , "cl" :
dota_ambient_creatures_pop : 0 : , "cl" :
dota_animation_force_modifier : 0 : , "rep", "cl" :
dota_apm : cmd : :
dota_auto_connect : 0 : , "cl" : Automatically connect to the specified server forever
dota_auto_create_proxy : 0 : , "cl" : Automatically create a proxy
dota_autoselect_bots : 0 : , "cheat", "cl" : If set, new bots will be autoselected. This is for the item icon editor.
dota_bink_audio : 1 : , "cl" : Set to 0 to disable audio in bink movies
dota_bio_debug : 0 : , "cl" : Show SCL value in UI
dota_bot_client_debug : 0 : , "cl" : Draw some basic client-side debug info for each hero.
dota_bot_match_difficulty : 3 : , "a", "cl" : Difficulty to play coop bot matches against
dota_bot_match_game_modes : 2 : , "a", "cl" : Bit masks of game modes to search for in co-op bot matchmaking
dota_bot_mode : 0 : , "rep", "cl" :
dota_broadcast_debug : 0 : , "cl" :
dota_broadcaster_language : -1 : , "cl" : Set to automatically follow a particular broadcast language. -1 = none, 0 = English, 1 = German, 6 = Chinese, 8= Russian
dota_button_fade_in_time : 0 : , "cl" :
dota_button_ready_fade_time : 0 : , "cl" :
dota_button_ready_start_alpha : 100 : , "cl" :
dota_button_unlearned_saturation : 0 : , "cl" :
dota_camera_accelerate : 50 : , "a", "cl" :
dota_camera_center : cmd : :
dota_camera_disable_yaw : 1 : , "cl" :
dota_camera_disable_zoom : 1 : , "cl" :
dota_camera_distance : 1134 : , "cheat", "rep", "cl" :
dota_camera_dotatv_smooth_drag : 0 : , "cl" :
dota_camera_dotatv_smooth_drag_drag : 0 : , "cl" :
dota_camera_dotatv_smooth_drag_inverse : 0 : , "cl" :
dota_camera_dotatv_smooth_drag_max_speed : 25 : , "cl" :
dota_camera_drag_speed : 1 : , "cl" :
dota_camera_edgemove : 1 : , "a", "cl" :
-dota_camera_follow : cmd : :
+dota_camera_follow : cmd : :
dota_camera_follow_doublepress_time : 1 : , "cl" :
dota_camera_getpos : cmd : : Gets the camera position
dota_camera_heightmap : 1 : , "cl" :
dota_camera_listening_offset : 700 : , "cl" :
dota_camera_lock : 0 : , "cl" :
dota_camera_lock_mouse_lead : 1 : , "cl" :
dota_camera_lock_view_helper : 1 : , "cl" :
dota_camera_lock_view_helper_ratio : 0 : , "cl" :
dota_camera_reverse : 0 : , "a", "cl" :
dota_camera_setpos : cmd : : Sets the camera position
dota_camera_sixense_center_on_hero : 0 : , "a", "cl" :
dota_camera_sixense_grab_speed : 3 : , "a", "cl" :
dota_camera_sixense_invert_grab : 1 : , "a", "cl" :
dota_camera_sixense_invert_pan : 0 : , "a", "cl" :
dota_camera_sixense_pan_expo : 1 : , "a", "cl" :
dota_camera_sixense_pan_speed : 4000 : , "a", "cl" :
dota_camera_smart_follow_drag_distance : 500 : , "cl" :
dota_camera_smart_follow_edge_distance : 500 : , "cl" :
dota_camera_smart_follow_offset_reset : 8 : , "cl" :
Comands-9
dota_camera_smart_follow_offset_time : 1 : , "cl" :
dota_camera_smooth_count : 8 : , "cl" :
dota_camera_smooth_distance : 96 : , "cl" :
dota_camera_smooth_enable : 1 : , "cl" :
dota_camera_smooth_sample_timer : 0 : , "cl" :
dota_camera_smooth_time : 0 : , "cl" :
dota_camera_spectate_distance : 1600 : , "cheat", "rep", "cl" :
dota_camera_speed : 4500 : , "a", "cl" :
dota_camera_stage_fov : 15 : , "cl" :
dota_camera_stage_pitch : 0 : , "cl" :
dota_camera_stage_rotate : 0 : , "cl" :
dota_camera_stage_x : 25 : , "cl" :
dota_camera_stage_y : -600 : , "cl" :
dota_camera_stage_yaw : 90 : , "cl" :
dota_camera_stage_z : 225 : , "cl" :
dota_camera_yaw_rotate_hold_time : 1 : , "cl" :
dota_camera_yaw_rotate_speed : 0 : , "cl" :
dota_chat_test : 0 : , "cl" : Print some text to the chat
dota_cheap_water : 0 : :
dota_client_filesystem_warnings : 0 : , "cl" : Set fs_warning_level and fs_warning_mode to warn on synchronous file warnings.
dota_combine_models : 0 : , "rep", "cl" :
+dota_control_group : cmd : :
-dota_control_group : cmd : :
dota_courier_deliver : cmd : : Hey courier, bring me my stuff
dota_custom_channels : 0 : , "a", "cl" : List of custom channels to join on startup
dota_custom_game_win_score : 11 : , "cl" :
dota_cycle_selected : cmd : :
dota_dashboard : 0 : , "cl" : Enable dota dashboard
dota_dashboard_invalidate : cmd : : Invalidates layout and scheme on all dashboard UI panels
dota_debug_global_light : 0 : , "cheat", "cl" :
dota_debug_so_cache : 0 : , "cl" : Log SO cache messages
dota_debug_today_message_sorting : 0 : , "cl" : Print out unsorted and sorted today messages to the console
dota_demo_mode : 0 : , "rep", "cl" :
dota_demo_mode_time : 15 : , "cl" :
dota_disable_bot_lane : 0 : , "rep", "cl" :
dota_disable_mid_lane : 0 : , "rep", "cl" :
dota_disable_range_finder : 1 : , "cl" :
dota_disable_top_lane : 0 : , "rep", "cl" :
dota_disable_unit_ring : 0 : , "cl" :
dota_dump_bot_state : cmd : :
dota_dump_inventory : cmd : :
dota_dump_keybindings : 0 : , "cl" :
dota_dump_keybindings_old : 0 : , "cl" :
dota_dump_tournament : cmd : : dump tournament state
dota_easy_mode : 0 : , "rep", "cl" :
dota_embers : 1 : , "cl" :
dota_endgame_cinematic_disable : 0 : , "rep", "cl" :
dota_enemy_color_b : 0 : , "cl" :
dota_enemy_color_g : 0 : , "cl" :
dota_enemy_color_r : 1 : , "cl" :
dota_equip_fan_item : cmd : :
dota_fake_battle_bonus : 0 : , "cheat", "cl" :
dota_fanfare_disable : 0 : , "cl" :
dota_find_source_tv_games : cmd : : Request game news from the GC
dota_force_cooldown : 0 : , "cl" :
dota_force_end_scores : 0 : , "cheat", "cl" :
dota_force_pick_allow : 0 : , "rep", "cl" :
dota_force_right_click_attack : 0 : , "a", "cl" :
dota_fow_grid_size : 64 : , "rep", "cl" :
dota_free_camera : 0 : , "cl" :
dota_free_ids : cmd : : Shows next free ID for items, abilities and heroes.
dota_friendly_color_b : 1 : , "cl" :
dota_friendly_color_g : 1 : , "cl" :
dota_friendly_color_r : 1 : , "cl" :
dota_game_account_debug : cmd : : Prints game account info
dota_gamescom_althack : 0 : , "a", "cl" : QWE and ASD + Alt = inventory keys.
dota_generalinfo_panel : cmd : : In game DOTA general information (HTML)panel.
dota_get_news : cmd : : Request game news from the GC
dota_glyph : cmd : : trigger the Glyph of Fortification for your team
dota_grinder_snap_to_damage : 0 : , "cheat", "cl" :
Comands-10
dota_health_hurt_decay_time_max : 0 : , "cl" :
dota_health_hurt_decay_time_min : 0 : , "cl" :
dota_health_hurt_delay : 0 : , "cl" :
dota_health_hurt_threshold : 99999 : , "cl" :
dota_health_marker_major_alpha : 255 : , "cl" :
dota_health_marker_minor_alpha : 128 : , "cl" :
dota_health_per_vertical_marker : 250 : , "cl" : How much health between each vertical line in the health bars
dota_height_fog_scale : 1 : , "cheat", "cl" :
dota_hero_standings_debug : cmd : : Prints hero standing objects
dota_hero_tooltip : 1 : , "cl" : Style of the hero tooltip. 0=Corner 1=Overhead 2=Inline overhead
dota_heropicker_rd_select_time : 20 : , "sv", "cheat", "rep", "cl" :
dota_hide_cursor : 0 : , "cl" : If set, mouse cursor is always hidden
dota_highlight_reel : 0 : , "cl" :
dota_highlight_reel_debug : 0 : , "cheat", "cl" :
dota_highlight_reel_leadin_seconds : 7 : , "cl" :
dota_highlight_reel_leadout_seconds : 5 : , "cl" :
dota_highlight_reel_matchid : 0 : , "cl" :
dota_highlight_reel_playerid : -1 : , "cl" :
dota_highlight_reel_running_time : 180 : , "cl" :
dota_hold : cmd : :
dota_html_panel : 0 : , "cl" : enable dota html control in dashboard
dota_html_zoom : 1 : , "cl" : Scaling method for HTML displays (0=Bilinear Texture Scaling, 1=CEF Pixel Accurate Zoom)
dota_html_zoom_override : 99 : , "cl" :
dota_hud_debug_name_all_entities : 0 : , "cl" : If set, shows debug names for all entities.
dota_hud_healthbar_hoveroutline_alpha : 255 : , "cl" : Mouse hover outline brightness on healthbars
dota_hud_healthbar_number : 1 : , "a", "cl" : If set, your own hero's health number will be shown on the floating health bar over his head
dota_hud_healthbar_number_critical : 20 : , "cl" : Percentage of health left before hitpoint number turns red (value between 1-100)
dota_hud_healthbar_number_danger : 40 : , "cl" : Percentage of health left before hitpoint number turns orange (value between 1-100)
dota_hud_healthbars : 1 : , "cl" : Show unit health bars, etc.
dota_hud_unit_info : 0 : , "cl" : Show health bars, etc.
dota_ignore_nonfriend_invites : 1 : , "a", "cl" : If set, party invites from non-friends are ignored
dota_intro_mode : 0 : , "rep", "cl" :
dota_invite_debug : cmd : : Prints local invite objects
dota_item_execute : cmd : :
dota_item_fullprice_buyback_interval : 10 : , "cheat", "rep", "cl" :
dota_joystick : 0 : , "cl" :
dota_keybind_hero : 0 : , "cl" :
dota_keybindings_cloud_disable : 0 : , "cl" :
dota_killcam_history_time : 20 : , "rep", "cl" :
dota_killcam_show : 0 : , "cl" :
dota_learn_stats : cmd : : Spend an ability point on hero stats
dota_legacy_demo_combine : 1 : , "rep", "cl" :
dota_lobby_debug : cmd : : Prints local lobby objects
dota_log_server_connection : 1 : , "cl" : Log connections to the server
dota_log_server_connection_logfile : 0 : , "cl" : Name of the file to log server connections too
dota_magic_stick_enabled : 0 : , "a", "cl" :
dota_match_details : cmd : : Show match details for a specific matchID
dota_match_game_modes : 22 : , "a", "cl" : Bit masks of game modes to search for in matchmaking
dota_matchgroups : 295 : , "a", "cl" : Bit masks of match groups to search in for matchmaking
dota_matchgroups_version : 2 : , "a", "cl" : Used to reset matchgroups setting when regions change
dota_minimap_always_draw_hero_icons : 0 : , "a", "cl" :
dota_minimap_draw_fow : 1 : , "cheat", "cl" :
dota_minimap_filter_amount : 0 : , "cl" :
dota_minimap_hero_name_shadowsize : 4 : , "a", "cl" :
dota_minimap_hero_scalar : 0 : , "cl" :
dota_minimap_hero_scalar_distance : 12 : , "cl" :
dota_minimap_hero_scalar_minimum : 500 : , "cl" :
dota_minimap_hero_size : 900 : , "cl" :
dota_minimap_hero_spread : 0 : , "cl" :
dota_minimap_hero_spread_distance : 2 : , "cl" :
dota_minimap_hide_background : 0 : , "a", "cl" :
dota_minimap_misclick_time : 0 : , "a", "cl" : Minimum time after the mouse enters the minimap before we accept a move command. Used to prevent misclicks.
dota_minimap_ping_duration : 4 : , "a", "cl" :
dota_minimap_ping_tag_duration : 4 : , "cl" :
dota_minimap_show_hero_icon : 1 : , "a", "cl" : If set, will show hero icons when you hold alt down
dota_minimap_simple_colors : 1 : , "a", "cl" :
dota_minimap_simple_filter : 1 : , "cl" :
dota_minimap_tower_defend_distance : 115 : , "cl" :
dota_minimap_use_dynamic_mesh : 1 : , "cl" :
dota_modifier_debug : 0 : , "cheat", "rep", "cl" :
Comands-11
dota_mouse_window_lock : 1 : , "a", "cl" : If enabled, mouse will be locked to the window when ingame
dota_mute_cobroadcasters : 0 : , "a", "user", "cl" :
dota_neutral_color_b : 0 : , "cl" :
dota_neutral_color_g : 1 : , "cl" :
dota_neutral_color_r : 0 : , "cl" :
dota_no_minimap : 0 : , "cl" :
dota_no_render : 0 : :
dota_no_simulate : 0 : :
dota_no_vgui : 0 : :
dota_old_client_projectile : 0 : , "cl" :
dota_pain_debug : 0 : , "cl" :
dota_pain_decay : 0 : , "cl" :
dota_pain_factor : 0 : , "cl" :
dota_pain_fade_rate : 0 : , "cl" :
dota_pain_multiplier : 0 : , "cl" :
dota_particle_fow_debug : 0 : , "cheat", "cl" :
dota_particle_offset_x : 0 : , "cl" :
dota_particle_offset_y : 300 : , "cl" :
dota_party_debug : cmd : : Prints local party objects
dota_pause : cmd : : Send a game pause request.
dota_player_add_summoned_to_selection : 0 : , "a", "cl" :
dota_player_auto_purchase_items : 0 : , "a", "cl" :
dota_player_multipler_orders : 1 : , "a", "cl" : By setting this to 1, you will issue an order to all controllable units by holding down the CTRL key when you click
dota_player_simplified_controls : 0 : , "a", "cl" :
dota_player_smart_multiunit_cast : 0 : , "a", "cl" :
dota_player_units_auto_attack : 1 : , "a", "cl" :
dota_portrait_animate : 0 : , "cl" :
dota_portrait_debug_draw_frustum : 1 : , "cheat", "cl" :
dota_portrait_debug_item_def_index : 0 : , "cheat", "cl" : Enables icon modification shader for specific item def index.
dota_portrait_debug_mode : 0 : , "cheat", "cl" : Enables editing of portrait camera/lighting. 1 = HUD portrait, 2 = Full body hero picker, 3 = item icon editor, 4 = hero selec
dota_portrait_debug_mode_sensitivity : 0 : , "cheat", "cl" :
dota_portrait_debug_no_modifier : 0 : , "cheat", "cl" :
dota_portrait_debug_preview_letterbox : 16 : , "cheat", "cl" :
dota_portrait_export_icon : cmd : :
dota_portrait_export_icon_data : cmd : :
dota_portrait_hide_hero : 0 : , "cheat", "cl" :
dota_portrait_icon_glow_alpha : 0 : , "cheat", "cl" :
dota_portrait_model : cmd : : Sets the model used in the portrait editor
dota_portrait_reload : cmd : : Reload portrait data
dota_portrait_thinkfast : 1 : , "cl" :
dota_portrait_toggle_hero : cmd : :
dota_powerbar_baseline : 0 : , "cl" :
dota_preview_hero_pitch_offset : 0 : , "cheat", "cl" :
dota_preview_hero_roll_offset : 0 : , "cheat", "cl" :
dota_preview_hero_x_offset : 0 : , "cheat", "cl" :
dota_preview_hero_y_offset : 0 : , "cheat", "cl" :
dota_preview_hero_yaw_offset : 0 : , "cheat", "cl" :
dota_preview_hero_z_offset : 0 : , "cheat", "cl" :
dota_purchase_quickbuy : cmd : : Attempt to purchase an item out of the quickbuy. Priority is left to right, skips over items not purchasable due to secret shop
dota_purchase_stickybuy : cmd : : Attempt to purchase an item out of the sticky slot. Skips over items not purchasable due to secret shop
dota_query_inhibit_time : 0 : , "cl" :
dota_quit_after_game : 1 : , "cl" : Quit after a game is completed, do not hibernate
dota_quit_immediate : 1 : , "a", "cl" : If enabled, Dota will quit immediately rather than prompting to confirm
dota_range_display : 0 : , "cl" : Displays a ring around the hero at the specified radius
dota_rare_line_click_count : 5 : , "cl" :
dota_recent_event : cmd : :
dota_record_blend_scale : 1 : , "cl" : Scales rate of crossfade between 1st and 3rd idle cycles. A value of 10 means the 1st cycle is fully blended in by 1/10th of a
dota_recorder_auto_advance : 1 : , "cheat", "cl" : Automatically start recording the next hero when the current ends
dota_recorder_cycles : 3 : , "cheat", "cl" : How many cycles of the animation to record
dota_recorder_mode : 1 : , "cheat", "cl" : 0 = avi of idle anim, 1 = tga sequence of idle anim, 2 = single tga from start of idle anim
dota_recorder_use_card_portrait : 0 : , "cheat", "cl" : Use the hero selector card portrait setup
dota_recorder_use_fullbody_portrait : 0 : , "cheat", "cl" : Use the fullbody portrait setup. If 2, use Morphling's position for all heroes.
dota_recorder_use_portrait_position : 1 : , "cheat", "cl" : Use camera position/activity from the portrait setup
dota_render_crop_height : 148 : , "cl" :
dota_render_y_inset : 31 : , "cl" :
dota_resend_so_cache : cmd : : Resend SO cache
dota_reset_camera_on_spawn : 0 : , "a", "cl" : If enabled, camera will reset to your hero when you respawn
dota_roshan_halloween_phase2_start_time : 1200 : , "cheat", "rep", "cl" :
dota_roshan_halloween_spawn_time : 600 : , "cheat", "rep", "cl" :
dota_roshan_spawn_timer : 600 : , "cheat", "rep", "cl" : Time after death that Roshan will respawn.
dota_scale_unit : cmd : : Scales the unit to the target multiplier
dota_scoreboard_buyback_border : 0 : , "cl" :
dota_screen_shake : 0 : , "a", "cl" :
dota_select_all_others : cmd : :
dota_select_courier : cmd : : attempt to select a courier
dota_select_scale : 0 : , "rep", "cl" :
dota_selection_stage_enable : 0 : , "rep", "cl" :
dota_selector_advfilter_attack : 0 : , "cl" : Stores the attack filter of the Hero Selector.
dota_selector_advfilter_myhero : 0 : , "cl" : Stores the stats filter of the Hero Selector.
dota_selector_advfilter_role : 0 : , "cl" : Stores the role filter of the Hero Selector.
Comands-12
dota_selector_fulldeck_dynamic : 1 : , "a", "cl" : If set, choose the full deck mode dynamically (Legacy for All Heroes, Turntable for subsets (SD/RD)
dota_selector_fulldeck_mode : 0 : , "cl" : 0 = Turntable Heroes, 1 = Legacy Mode. Can be overridden by dota_selector_fulldeck_dynamic.
dota_set_lobby_details : cmd : : Set game/team names
dota_settings : cmd : : Opens the settings panel
dota_sf_force_ready_up_dialog : 0 : , "cl" :
dota_sf_game_end_delay : 10 : , "rep", "cl" : Delay before the end game panel animation (XP + scoreboard) starts once a game is ended
dota_sf_hero_selection_seen : 1 : , "a", "cl" : Has this player seen the hero picker yet?
dota_sf_hud_actionpanel : 1 : , "cl" :
dota_sf_hud_betting : 0 : , "cl" :
dota_sf_hud_channelbar : 1 : , "cl" :
dota_sf_hud_chat : 1 : , "cl" :
dota_sf_hud_chat_wheel : 1 : , "cl" :
dota_sf_hud_chat_wheel_debug : 0 : , "cl" :
dota_sf_hud_error_msg : 0 : , "cl" :
dota_sf_hud_force_broadcaster_selection : 0 : , "cl" : Set to 1 to force broadcaster selection panel to be visible. Set to -1 to force panel to be always hidden
dota_sf_hud_force_captainsmode : 0 : , "cl" :
dota_sf_hud_force_heroselection : 0 : , "cheat", "cl" :
dota_sf_hud_force_inline_ready : 0 : , "cl" :
dota_sf_hud_force_inspect : 0 : , "cl" :
dota_sf_hud_force_killcam : 0 : , "cl" :
dota_sf_hud_force_mm_ready : 0 : , "cl" :
dota_sf_hud_force_spec : 0 : , "cl" :
dota_sf_hud_force_teamname : 0 : , "cl" :
dota_sf_hud_gameend : 1 : , "cl" :
dota_sf_hud_header_display_time : 3 : , "cl" :
dota_sf_hud_herodisplay : 1 : , "cl" :
dota_sf_hud_heroselection : 1 : , "cl" :
dota_sf_hud_inventory : 1 : , "cl" :
dota_sf_hud_killcam_local_player_items : 0 : , "cl" :
dota_sf_hud_overlay : 1 : , "cl" :
dota_sf_hud_popups : 1 : , "cl" :
dota_sf_hud_report_dialogue : 0 : , "cheat", "cl" :
dota_sf_hud_shared_content : 1 : , "cl" :
dota_sf_hud_shared_units : 1 : , "cl" :
dota_sf_hud_shop : 1 : , "cl" :
dota_sf_hud_shop_tree_animtime : 0 : , "cl" :
dota_sf_hud_stats_dropdown : 1 : , "cl" :
dota_sf_hud_top : 1 : , "cl" :
dota_sf_hud_voicechat : 1 : , "cl" :
dota_sf_hud_voicechat_loud_value : 1 : , "cl" :
dota_sf_hud_voicechat_quiet_value : 0 : , "cl" :
dota_sf_hud_waitingforplayers : 1 : , "cl" :
dota_sf_initial_skill : 0 : , "cl" :
dota_sf_max_reward_wait : 4 : , "cl" : Max time we wait for reward message from the GC
dota_sf_old_heropedia : 0 : , "cl" :
dota_sf_party_invite : 0 : , "cl" :
dota_sf_show_guide_button : 0 : , "cl" : Show guide button instead of chat button
dota_sf_spectate_teamname_dire : 0 : , "cl" : International 2012: for testing, override the team ID # for the dire.
dota_sf_spectate_teamname_overrides : 1 : , "cl" : International 2012: enable override of 'radiant's turn to ban' with 'navi's turn to ban'.
dota_sf_spectate_teamname_radiant : 0 : , "cl" : International 2012: for testing, override the team ID # for the radiant.
dota_sf_store_feature : 1 : , "cl" :
dota_sf_store_feature_test_local : 0 : , "cl" :
dota_sf_victory_message_duration : 4 : , "cl" : Duration victory message is shown in game end
dota_shop_force_hotkeys : 0 : , "a", "cl" :
dota_shop_recommended_open : 0 : , "a", "cl" :
dota_shop_view_mode : 0 : , "a", "cl" :
dota_show_achievements : cmd : : Prints local player's achievement status
dota_show_combatlog : cmd : :
dota_show_hero_finder : 0 : , "a", "cl" : If set, will show hero indicator when alt is held down
dota_show_loadgame : cmd : : Open the Load Game dialog
dota_sixense_draw_grid : 1 : , "cl" :
dota_sixense_draw_pan_control : 1 : , "cl" :
dota_sixense_enabled : 0 : , "a", "cl" :
dota_sixense_grab_filter : 0 : , "a", "cl" :
dota_sixense_grab_is_toggle : 0 : , "a", "cl" :
dota_sixense_grab_wand_length : 600 : , "a", "cl" :
dota_sixense_joystick_pan_enabled : 0 : , "a", "cl" :
dota_sixense_left_joystick_threshold : 0 : , "a", "cl" :
dota_sixense_motion_pan_enabled : 1 : , "a", "cl" :
dota_sixense_mouse_enabled : 1 : , "a", "cl" :
dota_sixense_right_joystick_threshold : 0 : , "a", "cl" :
dota_sixense_select_hero_on_grab : 0 : , "a", "cl" :
dota_smart_camera_toggle : cmd : :
dota_spectator_auto_spectate_games : 0 : , "cl" : Automatically spectate available games. Set to a LeagueID to auto spectate games from that league.
dota_spectator_autospeed : 0 : , "cl" : Toggle Directed mode auto speed control.
dota_spectator_autospeed_fast : 2 : , "cl" :
dota_spectator_autospeed_fastest : 4 : , "cl" :
dota_spectator_autospeed_slowmo : 1 : , "cl" :
dota_spectator_autospeed_slowmo_slow : 0 : , "cl" :
dota_spectator_autospeed_slowmo_slowest : 0 : , "cl" :
dota_spectator_debug : 0 : , "cl" :
dota_spectator_decreasereplayspeed : cmd : :
dota_spectator_directed_bonusz : 75 : , "cl" :
dota_spectator_directed_hero_timer : 2 : , "cl" :
dota_spectator_directed_maxdistance : 820 : , "cl" :
dota_spectator_directed_mouse_bias : 400 : , "cl" :
dota_spectator_directed_mouse_control : 0 : , "cl" :
dota_spectator_directed_spline_time : 1 : , "cl" :
dota_spectator_fog_of_war : -1 : , "cl" : Set fog of war spectator mode. -1:All 2:Radiant 3:Dire
dota_spectator_fowtoggle : cmd : :
dota_spectator_graph_print : cmd : : Prints spectator graph debug info
dota_spectator_hero_index : 0 : , "cl" :
dota_spectator_increasereplayspeed : cmd : :
Comands-13
dota_spectator_mode : 0 : , "cl" : Toggles the spectator mode: 0=Directed - 1=Free Cam - 2=Hero Chase - 3=PlayerView
dota_spectator_pausetoggle : cmd : :
dota_spectator_shoulder_view : 0 : , "cl" :
dota_spectator_shoulder_view_forward : -300 : , "cl" :
dota_spectator_shoulder_view_override_angles_pitch : 25 : , "cl" :
dota_spectator_shoulder_view_right : 0 : , "cl" :
dota_spectator_shoulder_view_up : 75 : , "cl" :
dota_spectator_stats_panel : 0 : , "cl" : Current spectator stats panel. 1 = scoreboard, 2 = gold+xp, 3 = items, 4 = graph
dota_spectator_statstoggle : cmd : :
dota_spectator_test_spectator_view : 0 : , "cl" :
dota_spectator_watching_broadcaster : 0 : , "cl" : Indicates if you are watching a broadcaster in player view, so that the handling of selection can be treated differently. Meani
dota_speech_hardcoded_respeak_delay : 1 : , "cheat", "rep", "cl" : Certain speech concepts will not be said more than once per (n) seconds. Set to 0 to disable.
dota_speech_level : 1 : , "a", "cl" : Mutes certain parts of the units speech: 0 = no speech, 1 = only events, 2 = all
dota_speech_meepo_pitch : 5 : , "cheat", "cl" : Increase the pitch of every successive meepo voice by this many %
dota_speech_mute_time : 1 : , "rep", "cl" :
dota_speech_test : cmd : : Play an arbitrary speech VCD as if it were coming out of the local player.
dota_speech_test_cycle : cmd : :
dota_staging_model_combine : 0 : , "rep", "cl" :
dota_start_ai_game : 0 : , "rep", "cl" :
dota_startup : 0 : , "cl" :
dota_steam_workshop_download_dir : 0 : , "a", "cl" : The directory you're downloading workshop submissions to import from.
dota_steam_workshop_import_fixbones : 0 : , "a", "cl" : If set to true, the item importer will find bones in the imported model with names matching those of bones in the default item
dota_steam_workshop_query_timeout : 10 : , "cl" : Time in seconds to allow communication with the Steam Workshop server.
dota_steam_workshop_tempdir : 0 : , "a", "cl" : Temp directory used to unzip imported submissions from the Steam Workshop.
dota_steam_workshop_use_p4 : 0 : , "cl" : Automatically submit imported wearables to perforce.
dota_stop : cmd : :
dota_swap_mouse_spellcast : 0 : , "a", "cl" :
dota_test_buyback : cmd : :
dota_test_glyph : cmd : :
dota_ti_web_redirect : 1 : , "cl" : If enabled, show buttons redirecting to web pages for recent International games
dota_time_of_day_rate : 0 : , "cheat", "rep", "cl" : Rate at which time of day changes relative to game seconds
dota_tod_slow_transition_speed : 0 : , "cheat", "cl" :
dota_tod_transition_speed : 1 : , "cheat", "cl" :
dota_toggle_combatlog : cmd : :
dota_toggle_tree_visualization : cmd : :
dota_tooltip_nohide : 0 : , "cl" :
dota_topbar_buyback_time : 10 : , "cl" :
dota_tree_try_to_make_solid : cmd : :
dota_tutorial_disable_stash : 0 : , "rep", "cl" :
dota_tutorial_force_learn_ability : -1 : , "rep", "cl" :
dota_tutorial_game : 0 : , "rep", "cl" :
dota_tutorial_shop_wait_for_leftclick : 0 : , "rep", "cl" :
dota_tutorial_start : cmd : :
dota_tutorial_start_lesson : 0 : , "rep", "cl" :
dota_ui_stats_chance : 0 : , "cl" : Chance of client tracking UI stats
dota_ui_stats_debug : 0 : , "cl" : Print debug spew for UI stat tracking
dota_unit_draw_health_bar : 1 : , "cl" :
dota_unit_fly_bonus_height : 300 : , "cl" :
dota_unit_health_bar_offset : -1 : , "cl" :
dota_unit_hero_glows : 0 : , "cl" :
dota_unit_interact_flash_duration : 0 : , "a", "cl" :
dota_unit_lean_angle : 90 : , "cl" :
dota_unit_lean_enable : 1 : , "cl" :
dota_unit_lean_rate : 3 : , "cl" :
dota_unit_multiple_selection : 0 : , "cl" :
dota_unit_show_missing_selection_boxes : 0 : , "cl" :
dota_unit_show_selection_boxes : 0 : , "cheat", "cl" : Draws selection hitboxes. 0 = off, 1 = non-trees, 2 = trees, 3 = all entities.
Comands-14
dota_unit_sink_delay : 4 : , "cl" :
dota_unit_sink_speed : 50 : , "cl" :
dota_unit_use_player_color : 1 : , "cl" :
dota_unit_z_speed : 200 : , "cl" :
dota_use_particle_fow : 1 : , "cl" :
dota_vcon_autopan : 1 : , "a", "cl" :
dota_vcon_edge_tolerance : 0 : , "a", "cl" :
dota_vcon_edgeclamp : 0 : , "a", "cl" :
dota_vcon_edgespin : 0 : , "a", "cl" :
dota_vcon_edgespin_bias : 0 : , "a", "cl" :
dota_vcon_edgespin_scale : 0 : , "a", "cl" :
dota_vcon_gravity : 0 : , "a", "cl" :
dota_vcon_gravity_max : 0 : , "a", "cl" :
dota_vcon_gravity_scale : 5 : , "a", "cl" :
dota_vcon_recenter : 1 : , "a", "cl" :
dota_vcon_recenter_bias : 0 : , "a", "cl" :
dota_vcon_recenter_exponent : 1 : , "a", "cl" :
dota_vcon_recenter_max : 0 : , "a", "cl" :
dota_vcon_recenter_scale : 0 : , "a", "cl" :
dota_water_level : -12 : , "cheat", "cl" :
dota_wearables_clientside : 0 : , "rep", "cl" :
dotafish_dormant : 1 : , "cheat", "rep", "cl" : Turns off dota fish.
dotaguide_load : cmd : : Loads the guide found at game\dota\guides\<guide name>.build
dsp_automatic : 0 : , "demo" :
dsp_db_min : 80 : , "demo" :
dsp_db_mixdrop : 0 : , "demo" :
dsp_dist_max : 1440 : , "cheat", "demo" :
dsp_dist_min : 0 : , "cheat", "demo" :
dsp_enhance_stereo : 0 : , "a" :
dsp_facingaway : 0 : , "demo" :
dsp_mix_max : 0 : , "demo" :
dsp_mix_min : 0 : , "demo" :
dsp_off : 0 : , "cheat" :
dsp_player : 0 : , "demo", "server_can_execute" :
dsp_reload : cmd : :
dsp_room : 0 : , "demo" :
dsp_slow_cpu : 0 : , "a", "demo" :
dsp_spatial : 40 : , "demo" :
dsp_speaker : 50 : , "demo" :
dsp_vol_2ch : 1 : , "demo" :
dsp_vol_4ch : 0 : , "demo" :
dsp_vol_5ch : 0 : , "demo" :
dsp_volume : 0 : , "a", "demo" :
dsp_water : 14 : , "demo" :
dt_ShowPartialChangeEnts : 0 : : (SP and bot games only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_ShowSendTableProps : 0 : : (SP and bot games only) - show changed props of a named send table
dt_UsePartialChangeEnts : 1 : : (SP and bot games only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning : 0 : : Print data table warnings?
dtwatchclass : 0 : : Watch all fields encoded with this table.
dtwatchent : -1 : : Watch this entities data table encoding.
dtwatchvar : 0 : : Watch the named variable.
+duck : cmd : :
-duck : cmd : :
dump_localization_files : cmd : : List all loaded localization files.
dump_particlemanifest : cmd : : Dump the list of particles loaded.
dumpsavedir : cmd : : List the contents of the save directory in memory
dumpstringtables : cmd : : Print string tables to console.
echo : cmd : : Echo text to console.
econ_show_items_with_tag : cmd : : Lists the item definitions that have a specified tag.
Comands-15
editor_toggle : cmd : : Disables the simulation and returns focus to the editor
enable_boneflex : 1 : , "a", "cl" :
enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays
enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe
endmovie : cmd : : Stop recording movie frames.
engine_generatedotamapheightfielddata : 0 : : Generate heightfield map data
engine_no_focus_sleep : 0 : , "a" :
engine_usedotamap_heightfield_data : 1 : : Set to 0 to disable using heightfields when tracing vertical rays (must reload map when changed)
english : 1 : , "user", "cl" : If set to 1, running the english language set of assets.
envmap : cmd : :
er_colwidth : 100 : :
er_graphwidthfrac : 0 : :
er_maxname : 14 : :
error_msg_test : cmd : : fire a fake hud error message
escape : cmd : : Escape key pressed.
exec : cmd : : Execute script file.
execifexists : cmd : : Execute script file if file exists.
exit : cmd : : Exit the engine.
fast_fogvolume : 0 : :
filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
filesystem_max_stdio_read : 16 : :
filesystem_native : 1 : : Use native FS or STDIO
filesystem_report_buffered_io : 0 : :
filesystem_unbuffered_io : 1 : :
filesystem_use_overlapped_io : 1 : :
filter_live_games_by_hero : 0 : , "cl" :
find : cmd : : Find concommands with the specified string in their name/help text.
findflags : cmd : : Find concommands by flags.
firstperson : cmd : : Switch to firstperson camera.
fish_debug : 0 : , "cheat", "cl" : Show debug info for fish
flex_rules : 1 : , "cl" : Allow flex animation rules to run.
flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes.
flush : cmd : : Flush unlocked cache memory.
flush_locked : cmd : : Flush unlocked and locked cache memory.
fog_color : -1 : , "cheat", "cl" :
fog_colorskybox : -1 : , "cheat", "cl" :
fog_editor : cmd : : fog_editor
fog_enable : 1 : , "cheat", "cl" :
fog_enable_water_fog : 1 : , "cheat" :
fog_enableskybox : 1 : , "cheat", "cl" :
fog_end : -1 : , "cheat", "cl" :
fog_endskybox : -1 : , "cheat", "cl" :
fog_hdrcolorscale : -1 : , "cheat", "cl" :
fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" :
fog_maxdensity : -1 : , "cheat", "cl" :
fog_maxdensityskybox : -1 : , "cheat", "cl" :
fog_override : 0 : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start : -1 : , "cheat", "cl" :
fog_startskybox : -1 : , "cheat", "cl" :
fogui : cmd : : Show/hide fog control UI.
force_centerview : cmd : :
force_vgui_priority_input : 0 : , "cl" :
forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)
-forward : cmd : :
+forward : cmd : :
fow_client_nofiltering : 0 : , "cheat", "cl" : 0 = normal, 1 = off
fow_client_show_stats : 0 : , "cheat", "cl" :
fow_client_stats : cmd : : displays fog of war stats
fow_client_visibility : 0 : , "cheat", "cl" : 0 = normal, 1 = off, 2 = never seen, 3 = seen
fow_degree_fade_in_rate1 : 4 : , "cheat", "rep", "cl" : FoW area fade in rate #1 (greater than 1 is faster)
fow_degree_fade_in_rate2 : 4 : , "cheat", "rep", "cl" : FoW area fade in rate #2 (greater than 1 is faster)
fow_degree_fade_in_rate_midpoint : 0 : , "cheat", "rep", "cl" : FoW area fade out rate midpoint (0.0 - 1.0)
fow_degree_fade_out_rate1 : 4 : , "cheat", "rep", "cl" : FoW area fade out rate #1 (greater than 1 is faster)
fow_degree_fade_out_rate2 : 4 : , "cheat", "rep", "cl" : FoW area fade out rate #2 (greater than 1 is faster)
fow_degree_fade_out_rate_midpoint : 0 : , "cheat", "rep", "cl" : FoW area fade out rate (0.0 - 1.0)
fow_tile_update_time : 0 : , "cheat", "rep", "cl" : FoW tile update time.
fow_viz : cmd : : FoW viz commands
fps_max : 60 : : Frame rate limiter
fps_max_splitscreen : 300 : : Frame rate limiter, splitscreen
fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened.
fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
fs_printopenfiles : cmd : : Show all files currently opened by the engine.
fs_report_long_reads : 0 : : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load
fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level : cmd : : Set the filesystem warning level.
fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces : 15 : , "a", "rep", "cl" :
fx_glass_velocity_cap : 0 : , "cl" : Maximum downwards speed of shattered glass particles
Comands-16
g15_dumpplayer : cmd : : Spew player data.
g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs.
g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval.
g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" :
g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :
g_Language : 0 : , "rep", "cl" :
g_ragdoll_fadespeed : 600 : , "cl" :
g_ragdoll_important_maxcount : 2 : , "rep", "cl" :
g_ragdoll_lvfadespeed : 100 : , "cl" :
g_ragdoll_maxcount : 8 : , "rep", "cl" :
game_end_halloween_intro_delay : 10 : , "cl" :
game_end_item_anim_delay : 2 : , "cl" :
game_end_speech_delay : 1 : , "cl" :
game_end_xmas_intro_delay : 2 : , "cl" :
game_end_xp_anim_delay : 1 : , "cl" :
game_end_xp_anim_duration : 1 : , "cl" :
gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons.
gameinstructor_enable : 1 : , "a", "cl" : Display in game lessons that teach new players.
gameinstructor_find_errors : 0 : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero.
gameinstructor_start_sound_cooldown : 4 : , "cl" : Number of seconds forced between similar lesson start sounds.
gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name.
gamemenucommand : cmd : : Issue game menu command.
gameui_activate : cmd : : Shows the game UI
gameui_allowescape : cmd : : Escape key allowed to hide game UI
gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
gameui_hide : cmd : : Hides the game UI
gameui_preventescape : cmd : : Escape key doesn't hide game UI
gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
gameui_xbox : 0 : :
getpos : cmd : : dump position and angles to the console
getpos_exact : cmd : : dump origin and angles to the console
gl_clear : 0 : , "cl" :
gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
glow_outline_effect_enable : 1 : , "cheat", "cl" : Enable entity outline glow effects.
glow_outline_width : 6 : , "cheat", "cl" : Width of glow outline effect in screen space.
gpu_level : 3 : : GPU Level - Default: High
gpu_mem_level : 1 : : Memory Level - Default: High
-graph : cmd : :
+graph : cmd : :
-grenade1 : cmd : :
+grenade1 : cmd : :
-grenade2 : cmd : :
+grenade2 : cmd : :
guidepanel_hide : cmd : : Hides the guide panel
guidepanel_show : cmd : : Shows the guide panel
heartbeat : cmd : : Force heartbeat of master servers
help : cmd : : Find help about a convar/concommand.
hide_sf_shop : cmd : : hide scaleform shop
hideconsole : cmd : : Hide the console.
hidehud : 0 : , "cheat", "cl" :
hidepanel : cmd : : Hides a viewport panel <name>
hl2_episodic : 0 : , "rep", "cl" :
host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances
host_framerate : 0 : : Set to lock per-frame time elapse.
host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
host_map : 0 : : Current map name.
host_profile : 0 : :
host_runofftime : cmd : : Run off some time without rendering/updating sounds
host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
host_speeds : 0 : : Show general system running times.
host_threaded_sound : 0 : : Run the sound on a thread (independent of mix)
host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount.
host_timescale_dec : cmd : : Decrement the timescale by one step
host_timescale_inc : cmd : : Increment the timescale by one step
host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
Comands-17
host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostip : 0 : : Host game server ip
hostname : 0 : : Hostname for server.
hostport : 27015 : : Host game server port
http_file_exists : cmd : : Tests if a remote http file exists
hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran
hud_drawhistory_time : 5 : , "cl" :
hud_fastswitch : 0 : , "a", "cl" :
hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
hud_saytext_time : 12 : , "cl" :
hud_scaleformperf : 0 : , "cl" :
hud_sf_is_element_visible : cmd : : Prints visibility info about an SF HUD element. Can specify a child in the SWF as third argument for further info.
hud_sf_reload : cmd : : reload scaleform hud element. usage: hud_sf_reload < substring of panel name >
hud_sticky_item_name : 0 : , "a", "cl" :
hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map.
hunk_print_allocations : cmd : :
hunk_track_allocation_types : 0 : , "cheat" :
impulse : cmd : :
in_forceuser : 0 : , "cheat" : Force user input to this split screen player.
in_lock_mouse_to_window : 1 : , "a" : If set, mouse will be locked inside the game window.
in_usekeyboardsampletime : 0 : , "cl" : Use keyboard sample time smoothing.
incrementvar : cmd : : Increment specified convar value.
inventory_frame : cmd : : inventory set frame #
inventory_resize : cmd : : force re-layout inventory
invnext : cmd : :
invprev : cmd : :
ip : 0 : : Overrides IP for multihomed hosts
item_debug_validation : 1 : , "a", "rep", "cl" : If set, CEconEntity::ValidateEntityAttachedToPlayer behaves as it would in release builds and also allows bot players to take t
item_editor : cmd : : item_editor
item_enable_dynamic_loading : 1 : , "rep", "cl" : Enable/disable dynamic streaming of econ content.
item_land_duration : 350 : , "cl" :
item_land_magnitude : 10 : , "cl" :
item_land_oscillations : 3 : , "cl" :
itemtest : cmd : : itemtest
+jlook : cmd : :
-jlook : cmd : :
joy_accel_filter : 0 : , "cl" :
joy_accelmax : 1 : , "a", "cl" :
joy_accelscale : 0 : , "a", "cl" :
joy_advanced : 0 : , "a", "cl" :
joy_advaxisr : 0 : , "a", "cl" :
joy_advaxisu : 0 : , "a", "cl" :
joy_advaxisv : 0 : , "a", "cl" :
joy_advaxisx : 0 : , "a", "cl" :
joy_advaxisy : 0 : , "a", "cl" :
joy_advaxisz : 0 : , "a", "cl" :
joy_autoaimdampen : 0 : , "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off
joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
joy_cfg_preset : 0 : , "cl", "ss" :
joy_circle_correct : 1 : , "a", "cl" :
joy_deadzone_mode : 0 : : 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.
joy_display_input : 0 : , "a", "cl" :
joy_forwardsensitivity : -1 : , "a", "cl" :
joy_forwardthreshold : 0 : , "a", "cl" :
joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking.
joy_lookspin_default : 0 : , "cl" :
joy_lowend : 1 : , "a", "cl" :
joy_lowmap : 1 : , "a", "cl" :
joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement (0 is left stick)
joy_name : 0 : , "a", "cl" :
joy_pegged : 0 : , "cl" :
joy_pitchsensitivity : 1 : , "a", "cl", "ss" :
joy_pitchsensitivity_default : -1 : , "cl" :
joy_pitchthreshold : 0 : , "a", "cl" :
joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_response_move_vehicle : 6 : , "cl" :
Comands-18
joy_sensitive_step0 : 0 : , "a", "cl" :
joy_sensitive_step1 : 0 : , "a", "cl" :
joy_sensitive_step2 : 0 : , "a", "cl" :
joy_sidesensitivity : 1 : , "a", "cl" :
joy_sidethreshold : 0 : , "a", "cl" :
joy_variable_frametime : 1 : , "cl" :
joy_vehicle_turn_lowend : 0 : , "cl" :
joy_vehicle_turn_lowmap : 0 : , "cl" :
joy_virtual_peg : 0 : , "cl" :
joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded : 0 : , "cl" : If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity : -1 : , "a", "cl", "ss" :
joy_yawsensitivity_default : -1 : , "cl" :
joy_yawthreshold : 0 : , "a", "cl" :
joyadvancedupdate : cmd : :
joystick : 0 : , "a", "cl" : True if the joystick is enabled, false otherwise.
jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality : 90 : : jpeg screenshot quality.
-jump : cmd : :
+jump : cmd : :
key_findbinding : cmd : : Find key bound to specified command string.
key_listboundkeys : cmd : : List bound keys with bindings.
key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
kick : cmd : : Kick a player by name.
kickid : cmd : : Kick a player by userid or uniqueid, with a message.
killserver : cmd : : Shutdown the server.
-klook : cmd : :
+klook : cmd : :
lastinv : cmd : :
-left : cmd : :
+left : cmd : :
light_crosshair : cmd : : Show texture color at crosshair
lightcache_maxmiss : 2 : , "cheat" :
lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile : cmd : : Parses map leak data from .lin file
listdemo : cmd : : List demo file contents.
listid : cmd : : Lists banned users.
listip : cmd : : List IP addresses on the ban list.
listmodels : cmd : : List loaded models.
load : cmd : : Load a saved game.
loadcommentary : cmd : :
loader_defer_non_critical_jobs : 0 : :
loader_dump_table : cmd : :
loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
loader_throttle_io : 1 : :
loadgame_simulate_fail : 0 : , "cl" :
locator_background_border_color : 268435456.000 : , "cl" : The default color for the border.
locator_background_border_thickness : 3 : , "cl" : How many pixels the background borders the left and right.
locator_background_color : 100663296.000 : , "cl" : The default color for the background.
locator_background_shift_x : 3 : , "cl" : How many pixels the background is shifted right.
locator_background_shift_y : 1 : , "cl" : How many pixels the background is shifted down.
locator_background_style : 0 : , "cl" : Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
locator_background_thickness_x : 8 : , "cl" : How many pixels the background borders the left and right.
locator_background_thickness_y : 0 : , "cl" : How many pixels the background borders the top and bottom.
locator_fade_time : 0 : , "cl" : Number of seconds it takes for a lesson to fully fade in/out.
locator_icon_max_size_non_ss : 1 : , "cl" : Maximum scale of the icon on the screen
locator_icon_min_size_non_ss : 1 : , "cl" : Minimum scale of the icon on the screen
locator_lerp_rest : 2 : , "cl" : Number of seconds before moving from the center.
locator_lerp_speed : 5 : , "cl" : Speed that static lessons move along the Y axis.
locator_lerp_time : 1 : , "cl" : Number of seconds to lerp before reaching final destination
locator_pulse_time : 1 : , "cl" : Number of seconds to pulse after changing icon or position
locator_split_len : 0 : , "cheat", "cl" :
locator_split_maxwide_percent : 0 : , "cheat", "cl" :
locator_start_at_crosshair : 0 : , "cl" : Start position at the crosshair instead of the top middle of the screen.
locator_target_offset_x : 0 : , "cl" : How many pixels to offset the locator from the target position.
locator_target_offset_y : 0 : , "cl" : How many pixels to offset the locator from the target position.
locator_text_drop_shadow : 1 : , "cl" : If enabled, a drop shadow is drawn behind caption text. PC only.
locator_text_glow : 0 : , "cl" : If enabled, a glow is drawn behind caption text
locator_text_glow_color : -1 : , "cl" : Color of text glow
locator_topdown_style : 0 : , "cl" : Topdown games set this to handle distance and offscreen location differently.
log : cmd : : Enables logging to file, console, and udp < on | off >.
log_color : cmd : : Set the color of a logging channel.
log_dumpchannels : cmd : : Dumps information about all logging channels.
log_flags : cmd : : Set the flags on a logging channel.
Comands-19
log_level : cmd : : Set the spew level of a logging channel.
logaddress_add : cmd : : Set address and port for remote host <ip:port>.
logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
logaddress_delall : cmd : : Remove all udp addresses being logged to
logaddress_list : cmd : : List all addresses currently being used by logaddress.
-lookdown : cmd : :
+lookdown : cmd : :
-lookspin : cmd : :
+lookspin : cmd : :
lookspring : 0 : , "a", "cl" :
lookstrafe : 0 : , "a", "cl" :
+lookup : cmd : :
-lookup : cmd : :
m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit
m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
m_filter : 0 : , "a", "cl", "ss" : Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward : 1 : , "a", "cl" : Mouse forward factor.
m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed : 1 : , "a", "cl" : Windows mouse speed factor (range 1 to 20).
m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor.
m_side : 0 : , "a", "cl" : Mouse side factor.
m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
map : cmd : : Start playing on specified map.
map_background : cmd : : Runs a map as the background to the main menu.
map_commentary : cmd : : Start playing, with commentary, on a specified map.
map_edit : cmd : :
map_networkbackdoor : cmd : : Run a map using the local network backdoor.
map_noareas : 0 : : Disable area to area connection testing.
maps : cmd : : Displays list of maps.
mat_aaquality : 0 : :
mat_accelerate_adjust_exposure_down : 3 : , "cheat", "cl" :
mat_ambient_light_b : 0 : , "cheat" :
mat_ambient_light_b_forced : -1 : , "cl" :
mat_ambient_light_g : 0 : , "cheat" :
mat_ambient_light_g_forced : -1 : , "cl" :
mat_ambient_light_r : 0 : , "cheat" :
mat_ambient_light_r_forced : -1 : , "cl" :
mat_antialias : 0 : :
mat_autoexposure_max : 2 : , "cl" :
mat_autoexposure_min : 0 : , "cl" :
mat_bloom_scalefactor_scalar : 0 : , "cl" :
mat_bloomamount_rate : 0 : , "cheat", "cl" :
mat_bloomscale : 1 : , "cl" :
mat_bufferprimitives : 1 : :
mat_bumpbasis : 0 : , "cheat" :
mat_bumpmap : 1 : :
Comands-20
mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" :
mat_clipz : 1 : , "cl" :
mat_colcorrection_disableentities : 0 : : Disable map color-correction entities
mat_colcorrection_editor : 0 : :
mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client
mat_color_projection : 0 : , "a" :
mat_combined : 0 : :
mat_compressedtextures : 1 : :
mat_configcurrent : cmd : : show the current video control panel config for the material system
mat_crosshair : cmd : : Display the name of the material under the crosshair
mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial : cmd : : print the material under the crosshair
mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
mat_debug : cmd : : Activates debugging spew for a specific material.
mat_debug_bloom : 0 : , "cheat", "cl" :
mat_debug_postprocessing_effects : 0 : , "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab : 0 : , "cheat" :
mat_debugdepth : 0 : :
mat_debugdepthmode : 0 : :
mat_debugdepthval : 128 : :
mat_debugdepthvalmax : 256 : :
mat_defaultlightmap : 1 : : Default brightness for lightmaps where none have been created in the level.
mat_depth_blur_focal_distance_override : -1 : :
mat_depth_blur_strength_override : -1 : :
mat_depthbias_shadowmap : 0 : :
mat_diffuse : 1 : :
mat_disable_bloom : 0 : , "cl" :
mat_disable_fancy_blending : 0 : :
mat_disable_lightwarp : 0 : :
mat_displacementmap : 1 : , "cheat" :
mat_do_not_shrink_dynamic_vb : 0 : : Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
mat_dof_enabled : 1 : , "cl" :
mat_dof_far_blur_depth : 1000 : , "cl" :
mat_dof_far_blur_radius : 5 : , "cl" :
mat_dof_far_focus_depth : 250 : , "cl" :
mat_dof_max_blur_radius : 10 : :
mat_dof_near_blur_depth : 20 : , "cl" :
mat_dof_near_blur_radius : 10 : , "cl" :
mat_dof_near_focus_depth : 100 : , "cl" :
mat_dof_override : 0 : , "cl" :
mat_dof_quality : 0 : :
mat_drawflat : 0 : , "cheat" :
mat_drawTexture : 0 : , "cl" : Enable debug view texture
mat_drawTextureScale : 1 : , "cl" : Debug view texture scale
mat_drawTitleSafe : 0 : : Enable title safe overlay
mat_drawwater : 1 : , "cheat", "cl" :
mat_dump_rts : 0 : , "cl" :
mat_dynamic_tonemapping : 1 : , "cheat" :
mat_dynamiclightmaps : 0 : , "cheat" :
mat_edit : cmd : : Bring up the material under the crosshair in the editor
mat_envmapsize : 128 : :
mat_envmaptgasize : 32 : :
mat_excludetextures : 0 : :
mat_exposure_center_region_x : 0 : , "cheat", "cl" :
mat_exposure_center_region_y : 0 : , "cheat", "cl" :
mat_fastclip : 0 : , "cheat" :
mat_fastnobump : 0 : , "cheat" :
mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate : 0 : , "cheat" :
mat_filterlightmaps : 1 : :
mat_filtertextures : 1 : :
mat_flushshaders_async : 0 : , "cheat" : Set to one to flush shaders next frame (will automatically be reset to zero). Will only work if dynamic shader compile is enabl
mat_force_bloom : 0 : , "cheat", "cl" :
mat_force_low_quality_shadows : 0 : :
Comands-21
mat_force_tonemap_scale : 0 : , "cheat" :
mat_forceaniso : 1 : :
mat_forcedynamic : 0 : , "cheat" :
mat_forcehardwaresync : 1 : :
mat_frame_sync_enable : 1 : , "cheat" :
mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize : 128 : , "cl" :
mat_freeze_leafvis : 0 : : If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera move
mat_fullbright : 0 : , "cheat" :
mat_grain_enable : 0 : , "cl" :
mat_grain_scale_override : -1 : :
mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
mat_hdr_level : 0 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate : 1 : , "cl" :
mat_hdr_uncapexposure : 0 : , "cheat", "cl" :
mat_hsv : 0 : , "cheat", "cl" :
mat_info : cmd : : Shows material system info
mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf
mat_leafvis_draw_mask : -1 : : A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
mat_levelflush : 1 : :
mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures : 1 : , "cheat" :
mat_local_contrast_edge_scale_override : -1000 : :
mat_local_contrast_enable : 0 : , "cl" :
mat_local_contrast_midtone_mask_override : -1 : :
mat_local_contrast_scale_override : 0 : :
mat_local_contrast_vignette_end_override : -1 : :
mat_local_contrast_vignette_start_override : -1 : :
mat_lpreview_mode : -1 : , "cheat", "cl" :
mat_luxels : 0 : , "cheat" :
mat_managedtextures : 1 : , "a" : If set, allows Direct3D to manage texture uploading at the cost of extra system memory
mat_max_worldmesh_vertices : 65536 : :
mat_maxframelatency : 1 : :
mat_measurefillrate : 0 : , "cheat" :
mat_mipmaptextures : 1 : :
mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled : 0 : , "a" :
mat_monitorgamma_tv_exp : 2 : :
mat_monitorgamma_tv_range_max : 255 : :
mat_monitorgamma_tv_range_min : 16 : :
mat_morphstats : 0 : , "cheat" :
mat_motion_blur_enabled : 0 : :
mat_motion_blur_falling_intensity : 1 : , "cl" :
mat_motion_blur_falling_max : 20 : , "cl" :
mat_motion_blur_falling_min : 10 : , "cl" :
mat_motion_blur_forward_enabled : 1 : , "cl" :
mat_motion_blur_percent_of_screen_max : 4 : :
mat_motion_blur_rotation_intensity : 1 : , "cl" :
mat_motion_blur_strength : 1 : , "cl" :
mat_non_hdr_bloom_scalefactor : 0 : , "cl" :
mat_norendering : 0 : , "cheat" :
mat_normalmaps : 0 : , "cheat" :
mat_normals : 0 : , "cheat" :
mat_object_motion_blur_enable : 0 : , "cl" :
mat_object_motion_blur_model_scale : 1 : , "cl" :
mat_paint_enabled : 0 : :
mat_parallaxmap : 1 : :
mat_parallaxmapsamplesmax : 50 : :
mat_parallaxmapsamplesmin : 12 : :
mat_phong : 1 : :
mat_picmip : 0 : :
mat_postprocess_enable : 1 : , "cheat", "cl" :
mat_postprocess_x : 4 : , "cl" :
mat_postprocess_y : 1 : , "cl" :
mat_processtoolvars : 1 : :
mat_proxy : 0 : , "cheat" :
mat_proxy_warnings : 1 : :
mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_queue_priority : 1 : :
mat_reducefillrate : 0 : :
mat_reduceparticles : 0 : :
mat_reloadallmaterials : cmd : : Reloads all materials
mat_reloadmaterial : cmd : : Reloads a single material
mat_reloadtextures : cmd : : Reloads all textures
mat_remoteshadercompile : 0 : , "cheat" :
Comands-22
mat_report_queue_status : 0 : :
mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth : 0 : , "cheat" :
mat_savechanges : cmd : : saves current video configuration to the registry
mat_screen_blur_override : -1 : :
mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
mat_shadercount : cmd : : display count of all shaders and reset that count
mat_shadowstate : 1 : :
mat_show_histogram : 0 : , "cl" :
mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
mat_showcamerarendertarget : 0 : , "cheat", "cl" :
mat_showenvmapmask : 0 : :
mat_showframebuffertexture : 0 : , "cheat", "cl" :
mat_showlightmappage : -1 : , "cl" :
mat_showlowresimage : 0 : , "cheat" :
mat_showmaterials : cmd : : Show materials.
mat_showmaterialsverbose : cmd : : Show materials (verbose version).
mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures : cmd : : Show used textures.
mat_showwatertextures : 0 : , "cheat", "cl" :
mat_slopescaledepthbias_shadowmap : 7 : :
mat_software_aa_blur_one_pixel_lines : 0 : , "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
mat_software_aa_edge_threshold : 1 : , "cl" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
mat_software_aa_quality : 0 : , "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength : -1 : , "cl" : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_software_aa_strength_vgui : -1 : , "cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset : 1 : , "cl" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
mat_softwarelighting : 0 : :
mat_softwareskin : 0 : , "cheat" :
mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spew_long_frames : 0 : : warn about frames that go over 66ms for CERT purposes.
mat_spewalloc : 0 : , "a" :
mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console
mat_stub : 0 : , "cheat", "cl" :
mat_suppress : cmd : : Supress a material from drawing
mat_surfaceid : 0 : , "cheat" :
mat_surfacemat : 0 : , "cheat" :
mat_tessellation_accgeometrytangents : 0 : , "cheat" :
mat_tessellation_cornertangents : 1 : , "cheat" :
mat_tessellation_update_buffers : 1 : , "cheat" :
mat_tessellationlevel : 6 : , "cheat" :
mat_texture_limit : -1 : , "numeric" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
+mat_texture_list : cmd : :
mat_texture_list : 0 : : For debugging, show a list of used textures per frame
-mat_texture_list : cmd : :
mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_all_frames : 2 : : How many frames to sample texture memory for all textures.
mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_exclude_editing : 0 : :
mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
Comands-23
mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum : 3 : , "cheat", "cl" :
mat_tonemap_percent_bright_pixels : 2 : , "cheat", "cl" :
mat_tonemap_percent_target : 60 : , "cheat", "cl" :
mat_tonemapping_occlusion_use_stencil : 0 : :
mat_triplebuffered : 0 : : This means we want triple buffering if we are fullscreen and vsync'd
mat_use_compressed_hdr_textures : 1 : :
mat_viewportscale : 1 : , "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_viewportupscale : 1 : , "cheat", "cl" : Scale the viewport back up
mat_vignette_enable : 0 : , "cl" :
mat_vsync : 0 : : Force sync to vertical retrace
mat_wateroverlaysize : 128 : , "cl" :
mat_wireframe : 0 : , "cheat" :
mat_yuv : 0 : , "cheat", "cl" :
maxplayers : cmd : : Change the maximum number of players allowed on this server.
mem_compact : cmd : :
mem_dump : cmd : : Dump memory stats to text file.
mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs : cmd : : Dump VB memory allocation stats.
mem_eat : cmd : :
mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc
mem_force_flush_section : 0 : : Cache section to restrict mem_force_flush
mem_incremental_compact : cmd : :
mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation
mem_level : 2 : : Memory Level - Default: High
mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds.
mem_test : cmd : :
mem_test_each_frame : 0 : : Run heap check at end of every frame
mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
mem_test_quiet : 0 : : Don't print stats when memtesting
mem_vcollide : cmd : : Dumps the memory used by vcollides
mem_verify : cmd : : Verify the validity of the heap
memory : cmd : : Print memory stats.
miniprofiler_dump : 0 : :
minisave : cmd : : Saves game (for current level only!)
mod_check_vcollide : 0 : : Check all vcollides on load
mod_combiner_info : cmd : : debug spew for Combiner Info
mod_dont_load_vertices : 0 : : For the dedicated server, supress loading model vertex data
mod_forcedata : 1 : : Forces all model file data into cache on model load.
mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.
mod_load_anims_async : 0 : :
mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms
mod_load_mesh_async : 0 : :
mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls
mod_load_vcollide_async : 0 : :
mod_lock_mdls_on_load : 1 : :
mod_lock_meshes_on_load : 1 : :
mod_test_mesh_not_available : 0 : :
mod_test_not_available : 0 : :
mod_test_verts_not_available : 0 : :
mod_touchalldata : 1 : : Touch model data during level startup
mod_trace_load : 0 : :
model_combiner_dumpstats : cmd : : Dump the stats for the model combiner manager.
model_list : cmd : : Dump model list to file
morph_debug : 0 : :
morph_path : 7 : :
+movedown : cmd : :
-movedown : cmd : :
Comands-24
+moveleft : cmd : :
-moveleft : cmd : :
+moveright : cmd : :
-moveright : cmd : :
+moveup : cmd : :
-moveup : cmd : :
movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowspectators : 1 : , "rep", "cl" : toggles whether the server allows spectator mode or not
mp_chattime : 10 : , "rep", "cl" : amount of time players can chat after the game is over
mp_fadetoblack : 0 : , "nf", "rep", "cl" : fade a player's screen to black when he dies
mp_forcecamera : 1 : , "rep", "cl" : Restricts spectator modes for dead players
mp_friendlyfire : 0 : , "nf", "rep", "cl" : Allows team members to injure other members of their team
mp_timelimit : 0 : , "nf", "rep", "cl" : game time per map in minutes
mp_tournament : 0 : , "nf", "rep", "cl" :
mp_usehwmmodels : 0 : , "cl" : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds : 0 : , "cl" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
multiunit_frame_tall : 48 : , "cl" :
multiunit_frame_wide : 48 : , "cl" :
multiunit_page_next : cmd : : cycle to the next multiunit page
multiunit_page_prev : cmd : : cycle to the previous multiunit page
multiunit_x_gap : 4 : , "cl" :
multiunit_x_start : 0 : , "cl" :
multiunit_y_gap : 13 : , "cl" :
multiunit_y_start : 0 : , "cl" :
multvar : cmd : : Multiply specified convar value.
muzzleflash_light : 1 : , "a", "cl" :
name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name
nb_shadow_dist : 400 : , "cl" :
net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
net_channels : cmd : : Shows net channel info
net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
net_droppackets : 0 : , "cheat" : Drops next n packets on client
net_dumpeventstats : cmd : : Dumps out a report of game event network usage
net_dumptest : 0 : :
net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
net_fakelag : 0 : : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph : 0 : , "a", "cl" : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight : 350 : , "a", "cl" : Height of netgraph panel
net_graphinsetbottom : 85 : , "a", "cl" : net_graph insert from bottom.
net_graphinsetleft : 42 : , "a", "cl" : net_graph insert from left.
net_graphinsetright : 578 : , "a", "cl" : net_graph insert from right.
net_graphinsettop : 0 : , "a", "cl" : net_graph insert from top.
net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds.
net_graphpos : 1 : , "a", "cl" :
net_graphproportionalfont : 0 : , "a", "cl" : Determines whether netgraph font is proportional or not
net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph.
net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph.
net_graphsolid : 1 : , "a", "cl" :
net_graphtext : 1 : , "a", "cl" : Draw text fields
net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
net_maxfragments : 1200 : : Max fragment bytes per packet
net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'.
net_paranoid : 1 : :
net_port_try : 150 : : If unable to bind to initial port, how many more to try binding.
Comands-25
net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_queue_trace : 0 : :
net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale : 5 : , "a", "cl" :
net_showcompression : 0 : : Show compression results.
net_showeventlisteners : 0 : : Show listening addition/removals
net_showevents : 0 : : Dump game events to console (1=client only, 2=all).
net_showfragments : 0 : : Show netchannel fragments
net_showoob : 0 : : Show connectionless UDP traffic.
net_showpeaks : 0 : : Show messages for large packets only: <size>
net_showreliablesounds : 0 : , "cheat" :
net_showsplits : 0 : : Show info about packet splits
net_showudp : 0 : : Dump UDP packets summary to console
net_showudp_remoteonly : 0 : : Dump non-loopback udp only
net_showusercmd : 0 : , "cl" : Show user command encoding
net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
net_status : cmd : : Shows current network status
net_steamcnx_status : cmd : : Print status of steam connection sockets.
net_usesocketsforloopback : 1 : : Use network sockets layer even for listen server local player's packets (multiplayer only).
next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo : cmd : : Play next demo in sequence.
old_radiusdamage : 0 : , "rep", "cl" :
open_store : cmd : : Open the in-game store
openshop_category : cmd : : opens shop from clicks on the world shop model, specific tab request
option_duck_method : 1 : , "a", "rep", "cl" :
overview_alpha : 1 : , "a", "clientcmd_can_execute", "cl" : Overview map translucency.
overview_draw_map : 1 : , "cl" :
overview_health : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview.
overview_locked : 1 : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle.
overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2>
overview_names : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's names in map overview.
overview_tracks : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview.
overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel]
paint_sample_size : 4 : , "cheat", "rep" :
paintmap_scale : 1 : , "cheat", "rep" :
panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation
particle_sim_alt_cores : 2 : , "cl" :
particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.
particles_default_max_recreate_time : 2 : , "cheat", "cl" :
particles_recreate_tick_size : 0 : , "cheat", "cl" :
password : -2147483648 : , "a", "norecord" : Current server access password
path : cmd : : Show the engine filesystem path.
pause : cmd : : Toggle the server pause state.
perfui : cmd : : Show/hide the level performance tools UI.
perfvisualbenchmark : cmd : :
perfvisualbenchmark_abort : cmd : :
phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency.
phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes.
phonemesnap : 2 : , "cl" : Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_enable_query_cache : 1 : :
phys_pushscale : 1 : , "rep", "cl" :
PhysPMC : 0 : :
ping : cmd : : Display ping to server.
pipeline_static_props : 1 : :
Comands-26
pixelvis_debug : cmd : : Dump debug info
play : cmd : : Play a sound.
play_greevil_pitch_adjust : 0 : , "cl" :
play_greevil_y_adjust : 0 : , "cl" :
playdemo : cmd : : Play a recorded demo file (.dem ).
playflush : cmd : : Play a sound, reloading from disk in case of changes.
playgamesound : cmd : : Play a sound from the game sounds txt file
playsoundscape : cmd : : Forces a soundscape to play
playvideo : cmd : : Plays a video: <filename> [width height]
playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand_nointerrupt : cmd : : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_nointerrupt : cmd : : Plays a video without ability to skip: <filename> [width height]
playvol : cmd : : Play a sound at a specified volume.
plugin_load : cmd : : plugin_load <filename> : loads a plugin
plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all : cmd : : pauses all loaded plugins
plugin_print : cmd : : Prints details about loaded plugins
plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all : cmd : : unpauses all disabled plugins
portrait_red : 200 : , "cl" :
+posedebug : cmd : : Turn on pose debugger or add ents to pose debugger UI
-posedebug : cmd : : Turn off pose debugger or hide ents from pose debugger UI
practice_password : 0 : , "cl" : Password used to filter private practice lobbies.
print_colorcorrection : cmd : : Display the color correction layer information.
progress_enable : cmd : :
prop_crosshair : cmd : : Shows name for prop looking at
props_break_max_pieces : -1 : , "rep", "cl" : Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe : -1 : , "rep", "cl" : Maximum prop breakable piece count per frame (-1 = model default)
pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes.
pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
-query : cmd : :
+query : cmd : :
quit : cmd : : Exit the engine.
r_3dsky : 1 : , "cl" : Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
r_AirboatViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
r_AirboatViewZHeight : 0 : , "cheat", "nf", "rep", "cl" :
r_ambientboost : 1 : : Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor : 5 : : Boost ambient cube by no more than this factor
r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin : 0 : : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio : 2 : :
r_avglight : 1 : , "cheat" :
r_avglightmap : 0 : , "cheat" :
r_bloomtintb : 0 : :
r_bloomtintexponent : 2 : :
r_bloomtintg : 0 : :
r_bloomtintr : 0 : :
r_cheapwaterend : cmd : :
r_cheapwaterstart : cmd : :
r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
r_ClipAreaPortals : 1 : , "cheat" :
r_colorstaticprops : 0 : , "cheat" :
r_debug_sequencesets : -2 : , "cl" :
r_debugcheapwater : 0 : , "cheat", "cl" :
r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count : 4 : :
r_decal_overlap_area : 0 : :
r_decal_overlap_count : 3 : :
r_decals : 2048 : :
r_decalstaticprops : 1 : : Decal static props test
r_deferred_additive_pass : 1 : , "cl" :
r_deferred_global_light : 1 : , "cl" :
r_deferred_height_fog : 0 : :
r_deferred_simple_light : 1 : , "cl" :
r_deferred_simple_projections : 1 : , "cl" :
r_deferred_specular : 0 : :
r_deferred_specular_bloom : 0 : :
r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
Comands-28
r_DispBuildable : 0 : , "cheat" :
r_DispWalkable : 0 : , "cheat" :
r_dopixelvisibility : 1 : , "cl" :
r_DotaSpecificCullingToggle : cmd : : Toggle Dota specific culling
r_drawallrenderables : 0 : , "cheat", "cl" : Draw all renderables, even ones inside solid leaves.
r_drawbatchdecals : 1 : : Render decals batched.
r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals : 1 : , "cheat" : Render decals.
r_DrawDetailProps : 1 : , "cl" : 0=Off, 1=Normal, 2=Wireframe
r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
r_drawentities : 1 : , "cheat" :
r_drawflecks : 1 : , "cl" :
r_drawfuncdetail : 1 : , "cheat" : Render func_detail
r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo : 0 : , "cheat" :
r_drawlights : 0 : , "cheat" :
r_drawmodeldecals : 1 : :
r_DrawModelLightOrigin : 0 : , "cheat" :
r_drawmodelstatsoverlay : 0 : , "cheat" :
r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables : 1 : , "cheat", "cl" :
r_drawopaqueworld : 1 : , "cheat", "cl" :
r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe
r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering
r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies
r_DrawPortals : 0 : , "cheat" :
r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering.
r_drawrenderboxes : 0 : , "cheat", "cl" :
r_drawropes : 1 : , "cheat", "cl" :
r_drawscaleform : 1 : , "cheat" :
r_drawskybox : 1 : , "cheat" :
r_DrawSpecificStaticProp : -1 : :
r_drawsprites : 1 : , "cheat", "cl" :
r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
r_drawtracers : 1 : , "cheat", "cl" :
r_drawtracers_firstperson : 1 : , "cl" :
r_drawtranslucentrenderables : 1 : , "cheat", "cl" :
r_drawtranslucentworld : 1 : , "cheat" :
r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
r_drawviewmodel : 1 : , "cheat", "cl" :
r_drawworld : 1 : , "cheat" : Render the world.
r_dscale_basefov : 90 : , "cheat" :
r_dscale_fardist : 2000 : , "cheat" :
r_dscale_farscale : 4 : , "cheat" :
r_dscale_neardist : 100 : , "cheat" :
r_dscale_nearscale : 1 : , "cheat" :
r_dynamic : 1 : :
r_dynamiclighting : 1 : , "cheat" :
r_emulategl : 0 : :
r_entityclips : 1 : , "cl" :
r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss : 1 : , "a", "cl" :
r_eyemove : 1 : , "a" :
r_eyes : 1 : :
r_eyeshift_x : 0 : , "a" :
r_eyeshift_y : 0 : , "a" :
r_eyeshift_z : 0 : , "a" :
r_eyesize : 0 : , "a" :
Comands-29
r_eyewaterepsilon : 7 : , "cheat", "cl" :
r_fade360style : 1 : , "cl" :
r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashcombined : 0 : , "cl" :
r_flashlight_topdown : 0 : , "cl" :
r_flashlightambient : 0 : , "cheat", "cl" :
r_flashlightbacktraceoffset : 0 : , "cheat", "cl" :
r_flashlightbrightness : 0 : , "cheat" :
r_flashlightclip : 0 : , "cheat" :
r_flashlightconstant : 0 : , "cheat", "cl" :
r_flashlightculldepth : 1 : :
r_flashlightdepth_drawtranslucents : 0 : , "cl" :
r_flashlightdepthres : 1024 : , "cl" :
r_flashlightdepthreshigh : 1024 : , "cl" :
r_flashlightdepthtexture : 1 : :
r_FlashlightDetailProps : 1 : , "cl" : Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
r_flashlightdrawclip : 0 : , "cheat" :
r_flashlightdrawdepth : 0 : :
r_flashlightdrawdepthres : 256 : :
r_flashlightdrawfrustum : 0 : , "cl" :
r_flashlightdrawfrustumbbox : 0 : , "cl" :
r_flashlightdrawsweptbbox : 0 : :
r_flashlightfar : 750 : , "cheat", "cl" :
r_flashlightfov : 53 : , "cheat", "cl" :
r_flashlightladderdist : 40 : , "cheat", "cl" :
r_flashlightlinear : 100 : , "cheat", "cl" :
r_flashlightlockposition : 0 : , "cheat", "cl" :
r_flashlightmodels : 1 : , "cl" :
r_flashlightmuzzleflashfov : 120 : , "cheat", "cl" :
r_flashlightnear : 4 : , "cheat", "cl" :
r_flashlightnearoffsetscale : 1 : , "cheat", "cl" :
r_flashlightnodraw : 0 : :
r_flashlightoffsetforward : 0 : , "cheat", "cl" :
r_flashlightoffsetright : 5 : , "cheat", "cl" :
r_flashlightoffsetup : -5 : , "cheat", "cl" :
r_flashlightquadratic : 0 : , "cheat", "cl" :
r_flashlightrender : 1 : :
r_flashlightrendermodels : 1 : :
r_flashlightrenderworld : 1 : :
r_flashlightscissor : 1 : :
r_flashlightshadowatten : 0 : , "cheat", "cl" :
r_flashlighttracedistcutoff : 128 : , "cl" :
r_flashlightupdatedepth : 1 : :
r_flashlightvisualizetrace : 0 : , "cheat", "cl" :
r_flashlightvolumetrics : 1 : , "cl" :
r_flashoverbudget : 0 : , "cl" :
r_flex : 1 : :
r_flushlod : cmd : : Flush and reload LODs.
r_ForceRestore : 0 : :
r_ForceWaterLeaf : 1 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frame_query : 0 : , "a" :
r_frustumcullworld : 1 : :
r_glint_alwaysdraw : 0 : :
r_glint_procedural : 0 : :
r_globallight_singlepass : 1 : , "cl" : Global light is drawn as a single pass
r_hunkalloclightmaps : 1 : :
r_hwmorph : 0 : , "cheat" :
r_impacts_alt_orientation : 1 : , "cl" :
r_itemblinkmax : 0 : , "cheat" :
r_itemblinkrate : 4 : , "cheat" :
r_JeepViewBlendTo : 1 : , "cheat", "cl" :
r_JeepViewBlendToScale : 0 : , "cheat", "cl" :
r_JeepViewBlendToTime : 1 : , "cheat", "cl" :
r_JeepViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
Comands-30
r_JeepViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
r_JeepViewZHeight : 10 : , "cheat", "nf", "rep", "cl" :
r_jiggle_bones : 1 : , "cl" :
r_lightaverage : 1 : : Activates/deactivate light averaging
r_lightcache_invalidate : cmd : :
r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor : 1000 : , "cheat" : Allow lights to influence lightcaches beyond the lights' radii
r_lightcache_zbuffercache : 0 : :
r_lightcachecenter : 1 : , "cheat" :
r_lightcachemodel : -1 : , "cheat" :
r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap : -1 : , "cheat" :
r_lightstyle : -1 : , "cheat" :
r_lightwarpidentity : 0 : , "cheat" :
r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
r_lod : -1 : :
r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane
r_maxdlights : 32 : :
r_maxmodeldecal : 50 : :
r_maxnewsamples : 6 : :
r_maxsampledist : 128 : :
r_minnewsamples : 3 : :
r_modelwireframedecal : 0 : , "cheat" :
r_nohw : 0 : , "cheat" :
r_norefresh : 0 : :
r_nosw : 0 : , "cheat" :
r_novis : 0 : , "cheat" : Turn off the PVS.
r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
r_occlusion : 1 : : Activate/deactivate the occlusion system.
r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights
r_overlayfadeenable : 0 : :
r_overlayfademax : 2000 : :
r_overlayfademin : 1750 : :
r_overlaypushout : 0 : :
r_overlaywireframe : 0 : :
r_particle_demo : 0 : , "cheat", "cl" :
r_particle_sim_spike_threshold_ms : 0 : , "cl" :
r_particle_timescale : 1 : , "cl" :
r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting : 1 : , "cl" :
r_pix_recordframes : 0 : :
r_pix_start : 0 : :
r_pixelvisibility_partial : 1 : , "cl" :
r_pixelvisibility_spew : 0 : , "cl" :
r_portalscloseall : 0 : :
r_portalsopenall : 0 : , "cheat" : Open all portals
r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums.
r_printdecalinfo : cmd : :
r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors
r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_propsmaxdist : 1200 : , "cl" : Maximum visible distance
r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing : 0 : , "cl" :
r_queued_ropes : 1 : , "cl" :
r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_RainAllowInSplitScreen : 0 : , "cl" : Allows rain in splitscreen
r_rainalpha : 0 : , "cheat", "cl" :
r_rainalphapow : 0 : , "cheat", "cl" :
r_RainParticleDensity : 1 : , "cl" : Density of Particle Rain 0-1
r_randomflex : 0 : , "cheat" :
r_render_perf_force_flushing : 0 : : If 1, a full GPU pipeline flush will occur on every BeginGPUTimingQuery/EndGPUTimingQuery call
r_render_perf_recalibrate : cmd : :
r_render_perf_report_cpu_times : 0 : : If 1, GetCompletedGPUTimingQueries() will lie and report CPU times instead of GPU times
r_render_space : 0 : , "cheat", "cl" :
r_renderoverlayfragment : 1 : :
r_rimlight : 1 : , "cheat" :
r_rootlod : 0 : : Root LOD
Comands-31
r_ropetranslucent : 1 : , "cl" :
r_screen_size_expansion : 0 : :
r_screenoverlay : cmd : : Draw specified material as an overlay
r_screenspace_aa : 1 : , "cl" :
r_screenspace_aa_debug_w : 0 : :
r_screenspace_aa_debug_x : 0 : :
r_screenspace_aa_debug_y : 0 : :
r_screenspace_aa_debug_z : 0 : :
r_screenspace_aa_technique : 0 : :
r_sequence_debug : 0 : , "cl" :
r_shader_srgb : 0 : : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadow_debug_spew : 0 : , "cheat", "cl" :
r_shadow_deferred : 0 : , "cheat" : Toggle deferred shadow rendering
r_shadow_deferred_downsample : 0 : , "cl" : Toggle low-res deferred shadow rendering
r_shadow_deferred_simd : 0 : , "cl" :
r_shadow_half_update_rate : 0 : , "cl" : Updates shadows at half the framerate
r_shadow_lightpos_lerptime : 0 : , "cl" :
r_shadow_shortenfactor : 2 : , "cl" : Makes shadows cast from local lights shorter
r_shadowangles : cmd : : Set shadow angles
r_shadowblobbycutoff : cmd : : some shadow stuff
r_shadowcolor : cmd : : Set shadow color
r_shadowdir : cmd : : Set shadow direction
r_shadowdist : cmd : : Set shadow distance
r_shadowfromanyworldlight : 0 : , "cheat", "cl" :
r_shadowfromworldlights : 1 : , "cl" : Enable shadowing from world lights
r_shadowfromworldlights_debug : 0 : , "cheat", "cl" :
r_shadowids : 0 : , "cheat" :
r_shadowmaxrendered : 32 : , "cl" :
r_shadowrendertotexture : 0 : :
r_shadows : 1 : :
r_shadows_gamecontrol : -1 : , "cheat" :
r_shadows_on_renderables_enable : 0 : , "cl" : Support casting RTT shadows onto other renderables
r_shadowwireframe : 0 : , "cheat" :
r_showenvcubemap : 0 : , "cheat" :
r_showonlyshadowents : 0 : , "cheat", "cl" :
r_ShowViewerArea : 0 : :
r_showz_power : 1 : , "cheat" :
r_skin : 0 : , "cheat" :
r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes
r_slowpathwireframe : 0 : , "cheat" :
r_snapportal : -1 : :
r_spray_lifetime : 10 : : Number of rounds player sprays are visible
r_ssao : 1 : : Enable the rendering of SSAO
r_ssao_gpu_times : 0 : , "cl" :
r_ssao_super_expensive : 0 : , "cl" :
r_sse_s : 1 : , "cl" : sse ins for particle sphere create
r_staticlight_streams : 1 : :
r_staticprop_lod : -1 : :
r_staticpropinfo : 0 : :
r_studio_stats : 0 : , "cheat" :
r_suppress_d3dcalls : 0 : :
r_swingflashlight : 1 : , "cheat", "cl" :
r_teeth : 1 : :
r_threaded_particles : 1 : , "cl" :
r_threaded_shadow_clip : 0 : :
r_threadeddetailprops : 1 : , "cl" : enable threading of detail prop drawing
r_topdown : 0 : :
r_twopasspaint : 1 : : HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this
r_unlimitedrefract : 0 : , "cl" :
r_unloadlightmaps : 0 : :
Comands-32
r_updaterefracttexture : 1 : , "cheat", "cl" :
r_VehicleViewClamp : 1 : , "cheat", "cl" :
r_VehicleViewDampen : 1 : , "cheat", "nf", "rep", "cl" :
r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces : 0 : , "cheat" :
r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
r_visualizeproplightcaching : 0 : , "cl" :
r_visualizetraces : 0 : , "cheat" :
r_WaterDrawReflection : 1 : , "cl" : Enable water reflection
r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction
r_waterforceexpensive : 0 : , "cl" :
r_waterforcereflectentities : 0 : , "cl" :
r_worldlightmin : 0 : :
r_worldlights : 3 : : number of world lights to use per vertex
r_worldlistcache : 1 : , "cl" :
ragdoll_sleepaftertime : 5 : , "cl" : After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate : 80000 : , "user" : Max bytes/sec the host can receive data
rcon : cmd : : Issue an rcon command.
rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password : 0 : , "norecord" : remote console password.
recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
record : cmd : : Record a demo.
record_tga_interval : 1 : : How often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other f
record_tga_usealpha : 0 : : If true, writes out alpha into TGA screenshots when using startmovie.
refractfog_center : -16777216 : , "cheat" : The epicenter of the refract fog effect (distance is relative to this point). Specified as a string, so '0 0 0' is the origin.
refractfog_end : 2000 : , "cheat" : Objects using vertexlit_sob (with $refractfog 1) will start to fade into the background at this distance from 'refractfog_cente
refractfog_maxdensity : 0 : , "cheat" : The strength of the refract fog effect (0 - minimum (refract fog off), 1 - maximum). 'Refract fog' causes objects using the ver
refractfog_start : 1000 : , "cheat" : Objects using vertexlit_sob (with $refractfog 1) will start to fade into the background at this distance from 'refractfog_cente
reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
+reload : cmd : :
-reload : cmd : :
reload_fullbody_portrait_data : cmd : : Reloads full body portrait data.
reload_item_build : cmd : :
reload_materials : 0 : :
remote_bug : cmd : : Starts a bug report with data from the currently connected rcon machine
removeid : cmd : : Remove a user ID from the ban list.
removeip : cmd : : Remove an IP address from the ban list.
render_perf : cmd : : render_perf
render_test : cmd : : render_test22222
report_cliententitysim : 0 : , "cheat", "cl" : List all clientside simulations and time - will report and turn itself off.
report_clientthinklist : 0 : , "cheat", "cl" : List all clientside entities thinking and time - will report and turn itself off.
res_restrict_access : 0 : :
reset_gameconvars : cmd : : Reset a bunch of game convars to default values
restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
results_row_initial_delay : 0 : , "cl" :
results_row_interval : 0 : , "cl" :
retry : cmd : : Retry connection to last server.
+right : cmd : :
-right : cmd : :
room_type : 0 : , "demo" :
rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide : 1 : , "cl" : Collide rope with the world
rope_min_pixel_diameter : 2 : , "cheat" :
rope_rendersolid : 1 : , "cl" :
rope_shake : 0 : , "cl" :
rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes
rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect
rope_smooth_maxalphawidth : 1 : , "cl" :
rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect
rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha : 1 : , "cl" :
rope_solid_maxwidth : 1 : , "cl" :
rope_solid_minalpha : 0 : , "cl" :
Comands-33
rope_solid_minwidth : 0 : , "cl" :
rope_subdiv : 2 : , "cl" : Rope subdivision amount
rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance.
rr_debugclassname_client : 0 : , "cl" : If set, rr_debugresponses will print only response tests where 'classname' corresponds to this variable. Use to filter for a sp
rr_debugresponseconcept : 0 : , "rep", "cl" : If set, rr_debugresponses will print only responses testing for the specified concept
rr_debugresponseconcept_exclude : cmd : : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
rr_debugresponses : 0 : , "cl" : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
rr_debugrule : 0 : , "rep", "cl" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_discrepancycheck : 0 : , "cl" : Set 0 to disable the [RESPONSELIB] warning messages.
rr_dumpresponses : 0 : , "rep", "cl" : Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems_client : cmd : : Reload all response system scripts.
save : cmd : : Saves current game.
save_async : 1 : :
save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation.
save_console : 0 : : Autosave on the PC behaves like it does on the consoles.
save_disable : 0 : :
save_finish_async : cmd : :
save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes : 1 : : Number of frames to defer for drawing the Saving message.
save_in_memory : 0 : : Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave : 0 : :
save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always
save_spew : 0 : :
scaleform_avatar_debug : 0 : : Show debug text for loading Steam avatars
scaleform_spew : 0 : : Allow scaleform log spew
scene_clientflex : 1 : , "rep", "cl" : Do client side flex animation.
scene_print : 0 : , "rep", "cl" : When playing back a scene, print timing and event info to console.
scene_vcdautosave : 0 : , "cl" : Create a savegame before VCD playback
schedule_match_ready_sound : cmd : : Plays the sound in windows after a delay of X seconds
+score : cmd : :
-score : cmd : :
scr_centertime : 2 : , "cl" :
screenshot : cmd : : Take a screenshot.
script_client : cmd : : Run the text as a script
script_debug_client : cmd : : Connect the vscript VM to the script debugger
script_dump_all_client : cmd : : Dump the state of the VM to the console
script_execute_client : cmd : : Run a vscript file
script_help_client : cmd : : Output help for script functions, optionally with a search string
+secondary : cmd : :
-secondary : cmd : :
sensitivity : 3 : , "a", "cl" : Mouse sensitivity.
setinfo : cmd : : Adds a new user info value
setpause : cmd : : Set the pause state of the server.
settings_section_scroll_time : 0 : , "cl" :
sf_async : 0 : : Enabled async loading for Scaleform files
sf_cardflip_time : 1 : , "cl" :
sf_debug_file_opens : 0 : : Print file opens to Scaleform spew
sf_fulldeck_card_scale_max : 0 : , "cl" :
sf_fulldeck_card_scale_min : 0 : , "cl" :
sf_fulldeck_hide_unavailable : 1 : , "a", "cl" : If set, hide unavailable cards instead of greying them out (dynamic mode overrides)
sf_fulldeck_intro_curve : 0 : , "cl" :
sf_fulldeck_intro_time : 0 : , "cl" :
sf_fulldeck_leftovers_position : 1 : , "cl" :
sf_fulldeck_legacy_columns : 7 : , "cl" :
sf_fulldeck_legacy_gap_x : 15 : , "cl" :
sf_fulldeck_legacy_gap_y : 50 : , "cl" :
sf_fulldeck_legacy_rows : 3 : , "cl" :
sf_fulldeck_raise_speed : 10 : , "cl" :
sf_fulldeck_x_gap_perc : 0 : , "cl" :
sf_fulldeck_y_gap_perc : 0 : , "cl" :
sf_loadout_rotate_drag : 0 : , "cl" :
sf_loadout_rotate_grab_scale : 0 : , "cl" :
sf_loadout_rotate_scale : 2 : , "cl" :
sf_turntable_curve_16x10 : 0 : , "cl" :
sf_turntable_curve_16x9 : 0 : , "cl" :
sf_turntable_curve_4x3 : 0 : , "cl" :
sf_turntable_curve_5x4 : 0 : , "cl" :
sf_turntable_deal_curve_max : 0 : , "cl" :
sf_turntable_deal_curve_min : 0 : , "cl" :
sf_turntable_deal_time : 0 : , "cl" :
sf_turntable_edgescroll : 0 : , "cl" :
sf_turntable_end : 1 : , "cl" :
sf_turntable_gradient_curve : 0 : , "cl" :
sf_turntable_hasitems_allitems : 0 : , "cl" :
sf_turntable_indent : 0 : , "cl" :
sf_turntable_itemsel_xdelta : 0 : , "cl" :
sf_turntable_mousescroll : 0 : , "cl" :
sf_turntable_mousewheelscroll : 5 : , "cl" :
sf_turntable_moviecards_fromcenter : 3 : , "cl" :
sf_turntable_rotation_angle : 85 : , "cl" :
sf_turntable_rotation_start : 0 : , "cl" :
sf_turntable_scale_curve : 0 : , "cl" :
sf_turntable_scale_max : 150 : , "cl" :
Comands-33
sf_turntable_scale_min : 80 : , "cl" :
sf_turntable_selmove_time : 0 : , "cl" :
sf_turntable_testmaxheroes : -1 : , "cl" :
sf_turntable_tint_curve : 0 : , "cl" :
sf_turntable_ypos : 125 : , "cl" :
sf_turntable_ypos_curve : 0 : , "cl" :
sf_turntable_ypos_ingame : 145 : , "cl" :
sf_turntable_ypos_max : 0 : , "cl" :
sfm_record_hz : 30 : , "cl" :
shaderstat_viz : cmd : : Shader Stat visualizer commands
shake_show : 0 : , "cl" : Displays a list of the active screen shakes.
shake_stop : cmd : : Stops all active screen shakes.
shake_testpunch : cmd : : Test a punch-style screen shake.
shop_nav_to_search : cmd : : with the shop open, makes the search box active
shop_nav_to_tab : cmd : : switch to a particular shop tab ( 0 - 12 )
shop_select_itemrow : cmd : : buy ( or set quickbuy with shift held ) a particular displayed row
show_broadcast : cmd : : debug show the broadcaster dialog
show_ready_up_fail : cmd : : Shows the ready up fail dialog
show_sf_shop : cmd : : show scaleform shop
show_shared_units : cmd : : show the shared unit control dialog
+showbudget : cmd : :
-showbudget : cmd : :
showbudget_texture : 0 : , "cheat" : Enable the texture budget panel.
-showbudget_texture : cmd : :
+showbudget_texture : cmd : :
-showbudget_texture_global : cmd : :
+showbudget_texture_global : cmd : :
showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum : 0 : :
showconsole : cmd : : Show the console.
-showharvest : cmd : :
+showharvest : cmd : :
showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command>]
+showitems : cmd : :
-showitems : cmd : :
showpanel : cmd : : Shows a viewport panel <name>
showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame
-showscores : cmd : :
+showscores : cmd : :
-showvprof : cmd : :
+showvprof : cmd : :
singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
sixense_bind : cmd : : Bind a concommand to a button.
-sixense_camera_drag : cmd : : Drag map with the controller.
+sixense_camera_drag : cmd : : Drag map with the controller.
+sixense_camera_pan : cmd : : Drag map with the controller.
-sixense_camera_pan : cmd : : Drag map with the controller.
sixense_clear_bindings : cmd : : Clear all sixense bindings.
sixense_default_bindings : cmd : : Clear current bindings and load the defaults.
sixense_delete_binding : cmd : : Delete a single binding by index.
+sixense_grid : cmd : : Activate a sixense click grid.
-sixense_grid : cmd : : Activate a sixense click grid.
+sixense_left_alt : cmd : : Left alt.
-sixense_left_alt : cmd : : Left alt.
+sixense_left_click : cmd : : Left click.
-sixense_left_click : cmd : : Left click.
+sixense_left_ctrl : cmd : : Left ctrl.
-sixense_left_ctrl : cmd : : Left ctrl.
+sixense_left_shift : cmd : : Left shift.
-sixense_left_shift : cmd : : Left shift.
sixense_list_bindings : cmd : : List the sixense bindings.
-sixense_map_ping_mode : cmd : : Exit mode where clicking on map pings.
+sixense_map_ping_mode : cmd : : Enter mode where clicking on map pings.
sixense_mouse_set_origin : cmd : : Center the sixense mouse.
-sixense_right_click : cmd : : Right click.
+sixense_right_click : cmd : : Right click.
sixense_set_grid_command : cmd : : Set the command bound to a click grid cell.
sixense_set_grid_size : cmd : : Set the dimensions of a click grid.
+sixense_stat_point_mode : cmd : : Enter mode where pressing ability buttons upgrades.
-sixense_stat_point_mode : cmd : : Exit mode where pressing ability buttons upgrades.
sixense_write_bindings : cmd : : Save the sixense bindings to a file.
sk_autoaim_mode : 1 : , "a", "rep", "cl" :
slot0 : cmd : :
slot1 : cmd : :
slot10 : cmd : :
slot2 : cmd : :
slot3 : cmd : :
slot4 : cmd : :
slot5 : cmd : :
slot6 : cmd : :
slot7 : cmd : :
slot8 : cmd : :
Comands-34
slot9 : cmd : :
smoothstairs : 1 : , "rep", "cl" : Smooth player eye z coordinate when traversing stairs.
snapto : cmd : :
snd_async_flush : cmd : : Flush all unlocked async audio data
snd_async_fullyasync : 1 : : All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize : 262144 : :
snd_async_showmem : cmd : : Show async memory stats
snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music
snd_async_showmem_summary : cmd : : Show brief async memory stats
snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_fail : 0 : : Spew stream pool failures.
snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_cull_duplicates : 0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_debug_gaincurve : 0 : : Visualize sound gain fall off
snd_debug_gaincurvevol : 1 : : Visualize sound gain fall off
snd_defer_trace : 1 : :
snd_delay_for_choreo_enabled : 1 : : Enables update of delay for choreo to compensate for IO latency.
snd_delay_for_choreo_reset_after_N_milliseconds : 500 : : Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms.
snd_delay_sound_shift : 0 : :
snd_disable_mixer_duck : 0 : :
snd_disable_mixer_solo : 0 : :
snd_duckerattacktime : 0 : , "a" :
snd_duckerreleasetime : 2 : , "a" :
snd_duckerthreshold : 0 : , "a" :
snd_ducking_off : 1 : , "a" :
snd_ducktovolume : 0 : , "a" :
snd_dump_filepaths : cmd : :
snd_dumpclientsounds : cmd : : Dump sounds to console
snd_dvar_dist_max : 1320 : : Play full 'far' sound at this distance
snd_dvar_dist_min : 240 : : Play full 'near' sound at this distance
snd_filter : 0 : , "cheat" :
snd_foliage_db_loss : 0 : : foliage dB loss per 1200 units
snd_gain : 1 : , "cheat" :
snd_gain_max : 1 : , "cheat" :
snd_gain_min : 0 : , "cheat" :
snd_gamevolume : 1 : , "a", "user" : Music volume
snd_getmixer : cmd : : Get data related to mix group matching string
snd_list : 0 : :
snd_max_same_sounds : 4 : :
snd_max_same_weapon_sounds : 3 : :
snd_mergemethod : 1 : : Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
snd_mix_async : 1 : :
snd_mix_minframetime : 0 : :
snd_mixahead : 0 : , "a" :
snd_mixer_master_dsp : 1 : :
snd_mixer_master_level : 1 : :
snd_moviefix : 1 : : Defer sound recording until next tick when laying off movies.
snd_musicvolume : 0 : , "a", "user" : Music volume
snd_mute_losefocus : 0 : , "a" :
snd_noextraupdate : 0 : :
snd_obscured_gain_dB : -2 : , "cheat" :
snd_op_test_convar : 1 : , "cheat" :
snd_pause_all : 1 : , "cheat" : Specifies to pause all sounds and not just voice
snd_pitchquality : 2 : , "a" :
snd_playsounds : cmd : : Play sounds from the game sounds txt file at a given location
Comands-35
snd_pre_gain_dist_falloff : 1 : , "cheat" :
snd_prefetch_common : 1 : : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_print_channel_by_guid : cmd : : Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
snd_print_channel_by_index : cmd : : Prints the content of a channel from its index. snd_print_channel_by_index <index>.
snd_print_channels : cmd : : Prints all the active channel.
snd_profile : 0 : , "demo" :
snd_rebuildaudiocache : cmd : : rebuild audio cache for current language
snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist
snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb
snd_restart : cmd : : Restart sound system.
snd_set_master_volume : cmd : : Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amount : cmd : : Set named mix layer mix amount.
snd_setsoundparam : cmd : : Set a sound paramater
snd_show : 0 : : Show sounds info
snd_show_channel_count : 0 : : Show the current count of channel types.
snd_showclassname : 0 : :
snd_showmixer : 0 : :
snd_showstart : 0 : , "cheat" :
snd_ShowThreadFrameTime : 0 : :
snd_sos_allow_dynamic_chantype : 0 : :
snd_sos_exec_when_paused : 1 : :
snd_sos_flush_operators : cmd : : Flush and re-parse the sound operator system
snd_sos_list_operator_updates : 0 : , "cheat" :
snd_sos_print_operators : cmd : : Prints a list of currently available operators
snd_sos_show_block_debug : 0 : , "cheat" : Spew data about the list of block entries.
snd_sos_show_client_rcv : 0 : :
snd_sos_show_client_xmit : 0 : , "cheat", "cl" :
snd_sos_show_entry_match_free : 0 : :
snd_sos_show_operator_entry_filter : 0 : , "cheat" :
snd_sos_show_operator_init : 0 : , "cheat" :
snd_sos_show_operator_prestart : 0 : , "cheat" :
snd_sos_show_operator_shutdown : 0 : , "cheat" :
snd_sos_show_operator_start : 0 : , "cheat" :
snd_sos_show_operator_stop_entry : 0 : , "cheat" :
snd_sos_show_operator_updates : 0 : , "cheat" :
snd_sos_show_opvar_list : 0 : :
snd_sos_show_queuetotrack : 0 : , "cheat" :
snd_sos_show_source_info : 0 : :
snd_sos_show_startqueue : 0 : , "cheat" :
snd_sos_show_track_list : 0 : :
snd_soundmixer : 0 : :
snd_soundmixer_flush : cmd : : Reload soundmixers.txt file.
snd_soundmixer_list_mix_groups : cmd : : List all mix groups to dev console.
snd_soundmixer_list_mix_layers : cmd : : List all mix layers to dev console.
snd_soundmixer_list_mixers : cmd : : List all mixers to dev console.
snd_soundmixer_parse_debug : 0 : :
snd_soundmixer_set_trigger_factor : cmd : : Set named mix layer / mix group, trigger amount.
snd_soundmixer_version : 2 : :
snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_store_filepaths : 0 : :
snd_surround_speakers : -1 : :
snd_updateaudiocache : cmd : : checks _master.cache based on file sizes and rebuilds any change/new entries
snd_visualize : 0 : , "cheat" : Show sounds location in world
snd_voipvolume : 1 : , "a", "user" : Voice volume
snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout : 300 : :
snd_vox_sectimetout : 300 : :
snd_vox_seqtimetout : 300 : :
snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
sndplaydelay : cmd : :
sound_device_list : cmd : : Lists all available audio devices.
sound_device_override : 0 : , "a" : ID of the sound device to use
soundfade : cmd : : Fade client volume.
soundinfo : cmd : : Describe the current sound device.
soundlist : cmd : : List all known sounds.
soundpatch_captionlength : 2 : , "rep", "cl" : How long looping soundpatch captions should display for.
soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes
soundscape_message : 0 : , "cl" :
soundscape_radius_debug : 0 : , "cheat", "cl" : Prints current volume of radius sounds
speak : cmd : : Play a constructed sentence.
speaker_config : -1 : , "a" :
spec_autodirector : 1 : , "clientcmd_can_execute", "cl" : Auto-director chooses best view modes while spectating
spec_freeze_distance_max : 200 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min : 96 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time : 4 : , "cheat", "rep", "cl" : Time spend frozen in observer freeze cam.
spec_freeze_traveltime : 0 : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam.
spec_mode : cmd : : Set spectator
Comands-36
spec_next : cmd : : Spectate next player
spec_player : cmd : : Spectate player by name
spec_pos : cmd : : dump position and angles to the console
spec_prev : cmd : : Spectate previous player
spec_scoreboard : 0 : , "a", "cl" :
spec_track : 0 : , "cl" : Tracks an entity in spec mode
+speed : cmd : :
-speed : cmd : :
spike : cmd : : generates a fake spike
ss_enable : 0 : , "cl" : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
ss_map : cmd : : Start playing on specified map with max allowed splitscreen players.
ss_splitmode : 0 : , "a", "cl" : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
ss_verticalsplit : 1 : , "cl" : Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
ss_voice_hearpartner : 0 : : Route voice between splitscreen players on same system.
star_memory : cmd : : Dump memory stats
startdemos : cmd : : Play demos in demo sequence.
startmovie : cmd : : Start recording movie frames.
startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stash_grab_all : cmd : : grab all items from the stash
stat_dropdown : cmd : : Select a category in the spectator stats dropdown
stat_dropdown_sort : cmd : : Cycle through the stat dropdown sort methods
stats : cmd : : Prints server performance variables
status : cmd : : Display map and connection status.
stop : cmd : : Finish recording demo.
stopdemo : cmd : : Stop playing back a demo.
stopsound : cmd : :
stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
stopvideos : cmd : : Stops all videos playing to the screen
+strafe : cmd : :
-strafe : cmd : :
stringtable_alwaysrebuilddictionaries : 0 : : Rebuild dictionary file on every level load
stringtable_usedictionaries : 1 : : Use dictionaries for string table networking
stringtabledictionary : cmd : : Create dictionary for current strings.
studio_queue_mode : 1 : :
stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
sv_allowdownload : 0 : : Allow clients to download files
sv_allowupload : 0 : : Allow clients to upload customizations files
sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks.
sv_always_full_flush : 0 : , "cheat" :
sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_cluster : 0 : : Data center cluster this server lives in.
sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files
sv_contact : 0 : , "nf" : Contact email for server sysop
sv_debug_player_use : 0 : , "rep", "cl" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities : 0 : : Show temp entity bandwidth usage.
sv_delta_entity_full_buffer_size : 131072 : : Buffer size for delta entities
sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime : 0 : : Enable profiling of CalcDelta calls
sv_dota_speech_announcer_networking : 1 : , "cheat", "cl" : Set to 0 to prevent announcer speech from being matched on the client; match it on the server instead, like the old way.
sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
sv_dump_changelists_stats : cmd : : Dump serialized entity allocations.
sv_dump_class_info : cmd : : Dump server class infos.
Comands-37
sv_dump_class_table : cmd : : Dump server class table matching the pattern (substr).
sv_dump_edicts : cmd : : Display a list of edicts allocated on the server.
sv_dump_serialized_entities_mem : cmd : : Dump serialized entity allocations stats.
sv_dumpstringtables : 0 : , "cheat" :
sv_dumptables : 0 : : Dump out the tables when packing.
sv_enable_delta_packing : 1 : : When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b
sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
sv_extra_client_connect_time : 15 : : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
sv_filterban : 1 : : Set packet filtering by IP mode
sv_forcepreload : 1 : , "a" : Force server side preloading.
sv_gameinstructor_disable : 0 : , "rep", "cl" : Force all clients to disable their game instructors.
sv_gravity : 800 : , "nf", "rep", "cl" : World gravity.
sv_hibernate_ms : 20 : : # of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui : 20 : : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected
sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile : 0 : , "a" : Log server information to only one file.
sv_logbans : 0 : , "a" : Log server bans in the server logs.
sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist : 0 : :
sv_logecho : 1 : , "a" : Echo log information to the console.
sv_logfile : 0 : , "a" : Log server information in the log file.
sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global : 3000 : : Maximum queries per second to respond to from anywhere.
sv_max_queries_window : 30 : : Window over which to average queries per second averages.
sv_maxclientframes : 128 : :
sv_maxcmdrate : 30 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay : 0 : : Maximum replay time in seconds
sv_maxroutable : 1200 : : Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate : 60 : , "rep" : Maximum updates per second that the server will allow
sv_memlimit : 0 : , "cheat" : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate : 5 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate : 5000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate : 15 : , "rep" : Minimum updates per second that the server will allow
sv_multiplayer_maxtempentities : 32 : :
sv_multiplayer_sounds : 20 : :
sv_noclipaccelerate : 5 : , "a", "nf", "rep", "cl" :
sv_noclipduringpause : 0 : , "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed : 5 : , "a", "nf", "rep", "cl" :
sv_parallel_sendsnapshot : 0 : :
sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
sv_pausable : 0 : : Is the server pausable.
sv_precacheinfo : cmd : : Show precache info.
sv_pure : cmd : : Show user data.
sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
Comands-38
sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
sv_rcon_log : 1 : : Enable/disable rcon logging.
sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
sv_region : 255 : : The region of the world to report this server in. 255 means default
sv_savedir : 0 : : Folder in the game directory where save games will be stored.
sv_savereaddir : 0 : : If set save games will be read from this directory instead of sv_savedir.
sv_savewritedir : 0 : : If set save games will be written to this directory instead of sv_savedir.
sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_show_usermessage : 0 : : Shows the user messages that the server is sending to clients. Setting this to 2 will show the contents of the message
sv_showtags : cmd : : Describe current gametags.
sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
sv_skyname : 0 : , "a", "rep", "cl" : Current name of the skybox texture
sv_sound_discardextraunreliable : 1 : :
sv_soundemitter_trace : -1 : , "rep", "cl" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
sv_soundemitter_version : 2 : , "cheat", "rep", "cl" : specfies what version of soundemitter system to use
sv_specaccelerate : 5 : , "a", "nf", "rep", "cl" :
sv_specnoclip : 1 : , "a", "nf", "rep", "cl" :
sv_specspeed : 3 : , "a", "nf", "rep", "cl" :
sv_stats : 1 : : Collect CPU usage stats
sv_stickysprint_default : 0 : , "cl" :
sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_sync_client_updates : 1 : : Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames.
sv_syncupdaterate : 30 : : Syncronized update rate
sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_temp_baseline_string_table_buffer_size : 131072 : : Buffer size for writing string table baselnes
sv_temp_entity_buffer_size : 65536 : : Buffer size for temp entities
sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
sv_timeout_when_fully_connected_tournament : 5 : , "cl" : Once fully connected in a tournament game, player will be kicked if he doesn't send a network message within this interval.
sv_turbophysics : 0 : , "rep", "cl" : Turns on turbo physics
sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
sv_update_master_server : 1 : : Should we update the master server.
sv_validate_edict_change_infos : 0 : : Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable : 1 : , "a", "nf" :
sys_minidumpexpandedspew : 1 : :
sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
telemetry_demoend : 0 : : When playing demo, stop telemetry on tick #
telemetry_demostart : 0 : : When playing demo, start telemetry on tick #
telemetry_filtervalue : 500 : : Set Telemetry ZoneFilterVal (MicroSeconds)
telemetry_framecount : 0 : : Set Telemetry count of frames to capture
telemetry_level : 0 : : Set Telemetry profile level: 0 being off. Hight bit set for mask: 0x8#######
telemetry_pause : 0 : : Pause Telemetry
telemetry_resume : 0 : : Resume Telemetry
telemetry_server : 0 : : Set Telemetry server
test_freezeframe : cmd : : Test the freeze frame code.
test_halloween : cmd : :
test_halloween_2 : cmd : :
test_hide_disp : cmd : : test_hide_disp
test_league_pass : cmd : : test pass
Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
test_minimap : -16777216 : , "cl" :
Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue
Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RunFrame : cmd : :
Comands-39
Test_SendKey : cmd : :
Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript : cmd : : Start a test script running..
Test_Wait : cmd : :
Test_WaitForCheckPoint : cmd : :
testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
testscript_debug : 0 : : Debug test scripts.
texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
tf_explanations_backpackpanel : 0 : , "a", "cl" : Whether the user has seen explanations for this panel.
think_limit : 10 : , "rep", "cl" : Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson : cmd : : Switch to thirdperson camera.
thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls.
thirdperson_platformer : 0 : , "cl" : Player will aim in the direction they are moving.
thirdperson_screenspace : 0 : , "cl" : Movement will be relative to the camera, eg: left means screen-left
thirdpersonshoulder : cmd : : Switch to thirdperson-shoulder camera.
thread_test_tslist : cmd : :
thread_test_tsqueue : cmd : :
threadpool_affinity : 1 : : Enable setting affinity
threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
threadpool_reserve : 0 : : Consume the specified number of threads in the thread pool
threadpool_run_tests : cmd : :
timedemo : cmd : : Play a demo and report performance info.
timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo
timedemoquit : cmd : : Play a demo, report performance info, and then exit
timerefresh : cmd : : Profile the renderer.
tir_maxpitch : 15 : , "cheat", "cl" : TrackIR Max Pitch
tir_maxroll : 90 : , "cheat", "cl" : TrackIR Max Roll
tir_maxx : 4 : , "cheat", "cl" : TrackIR Max X
tir_maxy : 6 : , "cheat", "cl" : TrackIR Max Y
tir_maxyaw : 90 : , "cheat", "cl" : TrackIR Max Yaw
tir_maxz : 1 : , "cheat", "cl" : TrackIR Max Z
tir_start : 0 : , "cl" : TrackIR Start
tir_stop : 0 : , "cl" : TrackIR Stop
tmppickups : cmd : :
toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
toggleconsole : cmd : : Show/hide the console.
toggleshoppanel : cmd : : toggles shop
toolload : cmd : : Load a tool.
toolunload : cmd : : Unload a tool.
tracer_extra : 1 : , "cl" :
tv_enable : 0 : , "nf" : Activates SourceTV on server.
tv_listen_voice_indices : 0 : , "user" : Bitfield of entindices to listen to voice messages from when connected to SourceTV, default is none
tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
tv_port : 27020 : : Host SourceTV port
ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
ui_volume_max : 1 : :
unbind : cmd : : Unbind a key.
unbindall : cmd : : Unbind all keys.
unload_all_addons : cmd : : Reloads the search paths for game addons.
unpause : cmd : : Unpause the game.
update_addon_paths : cmd : : Reloads the search paths for game addons.
url_execute : cmd : : Executes url-based commands, used for incoming commands from url-based launches when the game's already running.
-use : cmd : :
+use : cmd : :
use_item_client : cmd : : Use the item in the indicated slot. <hero name> <slot name>
user : cmd : : Show user data.
users : cmd : : Show user info for players on server.
v_centermove : 0 : , "cl" :
v_centerspeed : 500 : , "cl" :
vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe
version : cmd : : Print version info string.
vgui_drawfocus : 0 : : Report which panel is under the mouse.
vgui_drawkeyfocus : 0 : : Report which panel has keyboard focus.
-vgui_drawtree : cmd : :
+vgui_drawtree : cmd : :
vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds : 0 : : Show panel bounds.
vgui_drawtree_clear : cmd : :
Comands-40
vgui_drawtree_draw_selected : 0 : : Highlight the selected panel
vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden : 0 : : Draw the hidden panels.
vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
vgui_drawtree_resource : 0 : : Show resource file for each panel
vgui_drawtree_scheme : 0 : : Show scheme file for each panel
vgui_drawtree_visible : 1 : : Draw the visible panels.
vgui_drawtree_zpos : 0 : : Show panel z pos.
vgui_dump_panels : cmd : : vgui_dump_panels [visible]
vgui_message_dialog_modal : 1 : , "a", "cl" :
vgui_spew_fonts : cmd : :
vgui_togglepanel : cmd : : show/hide vgui panel by name.
video_mode_screenshots : cmd : : dump screenshots at all supported video modes
viewanim_addkeyframe : cmd : :
viewanim_create : cmd : : viewanim_create
viewanim_load : cmd : : load animation from file
viewanim_reset : cmd : : reset view angles!
viewanim_save : cmd : : Save current animation to file
viewanim_test : cmd : : test view animation
viewmodel_fov : 54 : , "cheat", "cl" :
viewmodel_offset_x : 0 : , "a", "cl" :
viewmodel_offset_y : 0 : , "a", "cl" :
viewmodel_offset_z : 0 : , "a", "cl" :
violence_ablood : 1 : : Draw alien blood
violence_agibs : 1 : : Show alien gib entities
violence_hblood : 1 : : Draw human blood
violence_hgibs : 1 : : Show human gib entities
vm_debug : 0 : , "cheat", "cl" :
vm_draw_always : 0 : , "cl" :
voice_all_icons : 0 : , "cl" : Draw all players' voice icons
voice_avggain : 0 : :
voice_buffer_debug : 0 : :
voice_chat_bubble_show_volume : 1 : , "a", "cl" : Visualize the volume transmitted with the icon displaying speech.
voice_chat_bubbles : 1 : , "a", "cl" : Whether to draw chat bubbles int the UI or not
voice_clientdebug : 0 : , "cl" :
voice_debugfeedback : 0 : :
voice_debugfeedbackfrom : 0 : :
voice_enable : 0 : , "a" : Toggle voice transmit and receive.
voice_fadeouttime : 0 : :
voice_forcemicrecord : 1 : , "a" :
voice_gain_downward_multiplier : 50 : :
voice_gain_max : 5 : :
voice_gain_rate : 1 : :
voice_gain_target : 16000 : :
voice_head_icon_height : 20 : , "cl" : Voice icons are this many inches over player eye positions
voice_head_icon_size : 6 : , "cl" : Size of voice icon over player heads in inches
voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
voice_local_icon : 0 : , "cl" : Draw local player's voice icon
voice_loopback : 0 : , "user" :
voice_maxgain : 10 : :
voice_minimum_gain : 0 : :
voice_mixer_boost : 0 : , "a" :
voice_mixer_mute : 0 : , "a" :
voice_mixer_volume : 1 : , "a" :
voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod.
voice_overdrive : 2 : :
voice_overdrivefadetime : 0 : :
voice_profile : 0 : :
voice_record_steam : 0 : : If true use Steam to record voice (not the engine codec)
voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale : 1 : , "a" :
voice_showchannels : 0 : :
voice_showincoming : 0 : :
voice_steal : 2 : :
voice_threshold : 0 : , "a", "cl" :
voice_thresold_delay : 0 : :
voice_volume_duck : 1 : :
voice_vox : 0 : , "a", "cl" : Voice chat uses a vox-style always on
voice_vox_current_peak : 0 : , "cl" : Current peak value (out of 16k) of the incoming voice stream
voice_writevoices : 0 : : Saves each speaker's voice data into separate .wav files
voice_xsend_debug : 0 : :
-voicerecord : cmd : :
+voicerecord : cmd : :
voicerecord_toggle : cmd : :
volume : 0 : , "a" : Sound volume
vox_reload : cmd : : Reload sentences.txt file
vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
vphysics_threadmode : 1 : :
vprof : cmd : : Toggle VProf profiler
Comands-41
vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
vprof_cachemiss : cmd : : Toggle VProf cache miss checking
vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
vprof_child : cmd : :
vprof_collapse_all : cmd : : Collapse the whole vprof tree
vprof_counters : 0 : :
vprof_counters_show_minmax : 0 : :
vprof_dump_counters : cmd : : Dump vprof counters to the console
vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy : 0 : : Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes
vprof_dump_spikes_terse : 0 : : Whether to use most terse output
vprof_expand_all : cmd : : Expand the whole vprof tree
vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
vprof_generate_report : cmd : : Generate a report to the console.
vprof_generate_report_AI : cmd : : Generate a report to the console.
vprof_generate_report_AI_only : cmd : : Generate a report to the console.
vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load : cmd : : Generate a report to the console.
vprof_graph : 0 : : Draw the vprof graph.
vprof_graphheight : 256 : , "a" :
vprof_graphwidth : 512 : , "a" :
vprof_named : cmd : :
vprof_nextsibling : cmd : :
vprof_nodespike : cmd : :
vprof_nodespike_min : cmd : :
vprof_nodespike_mult : cmd : :
vprof_off : cmd : : Turn off VProf profiler
vprof_on : cmd : : Turn on VProf profiler
vprof_parent : cmd : :
vprof_playback_average : cmd : : Average the next N frames.
vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
vprof_prevsibling : cmd : :
vprof_record_start : cmd : : Start recording vprof data for playback later.
vprof_record_stop : cmd : : Stop recording vprof data
vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop : cmd : : Stop an existing remote VProf data request
vprof_reset : cmd : : Reset the stats in VProf profiler
vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
vprof_scope : 0 : : Set a specific scope to start showing vprof tree
vprof_scope_entity_clientthink : 0 : , "cl" : Set to 1 to generate individual VPROF nodes for each client entity's think function.
vprof_server_spike_threshold : 999 : :
vprof_server_thread : 0 : :
vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv.
vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose : 1 : , "a" : Set to one to show average and peak times
vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
vtune : cmd : : Controls VTune's sampling.
+walk : cmd : :
-walk : cmd : :
writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip : cmd : : Save the ban list to banned_ip.cfg.
xload : cmd : : Load a saved game from a 360 storage device.
xlook : cmd : :
xmove : cmd : :
xsave : cmd : : Saves current game to a 360 storage device.
z_ragdoll_impact_strength : 500 : , "cl" :
-zoom : cmd : :
+zoom : cmd : :
zoom_sensitivity_ratio : 1 : , "cl" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
--------------
The end. . .
The end///
Всем спасибо за положительные коменты!)
P.S.Все команды используйте на свой страх и риск.
Автор за взрыв вашего компа не отвечает.
7 Comments
huntington beach, ca Mar 11, 2019 @ 11:26pm 
Гавна ничео не понятно!#!!2(2(1(1(@8#919+$+_+$+2(#8+$+=€÷€÷°₽°₽[₽©✓¢[¶~¶~∆~`¶×₽÷¢÷®✓[®[©[✓✓✓✓✓✓✓✓™™™™™™®®®®®©©©®:GDHard:
EVEX Nov 22, 2016 @ 10:43pm 
Статья выполнена на низком уровне, не содержит выводов, не представляет практического интереса и значимости. Нет определённой концепции, ничего не обосновывается, отсутствует теоретическая значимость. Не раскрыты проблемность, актуальность, научность, новизна, нет примеров и глубины, а сам текст не завершён, не структурирован, отсутствуют аргументы, выводы, анализ, чёткость формулировок и ясность. В тексте ничего не обосновывается. У меня сомнения насчёт статьи. Текст не отвечает требованиям. Статья не рекомендуется к публикации.
Sandr000 Aug 16, 2015 @ 3:12am 
какую комманду нужно вести чтоб нажав на кнопку я бы говорил тиме то что напишу в консоле?
bind (кнопка) say"text"? bind (кнопка) say_team"text"
dd  [author] Mar 31, 2014 @ 10:39am 
Скорее всего да или в конфиг добавить
๑♠۩NINTENDО۩♠๑ Mar 31, 2014 @ 10:00am 
То есть если я на беру команду -viewframe то включится режим OpenGL?
dd  [author] Mar 31, 2014 @ 9:33am 
viewframe Включает wireframe режим(только для OpenGL)
๑♠۩NINTENDО۩♠๑ Mar 31, 2014 @ 9:11am 
Подскажите плииз какую команду надо набрать что бы Режим отображение было OpenGL?