RimWorld

RimWorld

4,516 ratings
Vanilla Social Interactions Expanded
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.031 MB
Mar 29, 2021 @ 6:23am
Apr 23, 2024 @ 1:30pm
24 Change Notes ( view )

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Vanilla Social Interactions Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
108 items
Vanilla Expanded - Empire playthrough
148 items
Description


[www.patreon.com]







See change notes

3/29/2021: Release



Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have. This mod alters what pawns do in their spare time, puts some extra emphasis on relations tab and adds many mechanics that breathe fresh air into otherwise boring and stale game. Pawns now also have aspirations that can be fulfilled to gain powerful mood buffs, and the whole inspiration system is also changed.

Many new mechanics are added and each of them can be individually disabled if you dislike it, through the power of mod options. We are constantly looking to improve, so if you have any feedback, don’t hesitate to leave a comment and let us know!

We spent a lot of time working on this mod and even more time testing it, but if there are any issues you encounter, please make your way to the Known Issues section for instructions what to do.




















[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for most of the artwork and visual imagery as well as mod design and xml.

Taranchuk, a programmer responsible for all the code in this mod.

Smash Phil, a programmer who helped with transpilers.

Chowder, a sponsor of the dating mechanic.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Is this mod compatible with Combat Extended?
A: Should be, I hope.

Q: I dislike X mechanic, can I disable it?
A: Yes, mod options.

Q: Do I need Vanilla Expanded framework for this to work?
A: Absolutely.

Q: Does this mod work with Psychology/other mods that change pawn traits etc?
A: Yes, they should.

Q: Can I add it to an ongoing save? Can I remove it?
A: Yes, you can add it whenever you like, however bear in mind removing a mod from an ongoing save is bad practice and can result in save corruption. Always back up your saves when adding new mods!

Q: Does this work with other mods changing inspirations?
A: If another mod changes vanilla inspirations, chances are our mod will be incompatible.




Check out our collection at:


[discord.com]

[www.patreon.com]

Popular Discussions View All (41)
9
1
Jul 18, 2024 @ 12:58am
Issues with inspirations/aspirations
trouter
8
Mar 6 @ 10:27am
Bug Reports
Endeo
3
Sep 10, 2024 @ 7:47am
Debug Log
Totsnuk
927 Comments
RobciuBobciu May 19 @ 8:36am 
yooo, wassup
rout May 18 @ 8:32pm 
Teaching is so cool! I like that my colonists can give each other skills
Wraith_Magus May 14 @ 8:30pm 
Actually, no, you can't disable the inspirations. I set the inspirations to the "X" and it doesn't let me leave the menu until I turn it back on. I manually go and turn inspirations off in the config files, and even though the game says inspirations are off, I STILL get nonsense like inspired planting and it still says things like "X would like to perform a surgery" when I get inspired surgery, but the inspiration doesn't go away when I tell them to do surgery just to get rid of the worthless garbage inspiration.
Cakes May 3 @ 2:42am 
performance heavy. avoid.
mrckz8 Apr 26 @ 4:37pm 
I tried disable inspirations but it doesn't work.
Amaruq Apr 23 @ 11:29am 
Guys, you can disable the inspirations.
Tye-Wynd Apr 18 @ 4:21pm 
I misread discord as the social media platform and honestly I hadn't even batted an eye I just thought it was a low quality joke
William Apr 5 @ 5:27am 
needs an update
[FD] Tomatohead Apr 4 @ 2:48pm 
is the -40 mood modifier "Imprisoned by my community" from this mod? It's applying to a raider which was not part of my community and I am desperate to find out what mod is causing it xd
sjm9899 Apr 1 @ 7:37pm 
super cool mod but i get warnings every couple minutes in the logs