Sentinels of the Multiverse

Sentinels of the Multiverse

Not enough ratings
Parahumans of the Wormverse
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
39.826 MB
Mar 28, 2021 @ 1:38am
Feb 12 @ 3:47am
46 Change Notes ( view )

Subscribe to download
Parahumans of the Wormverse

Description
Mod based on characters from JC McCrae's (Wildbow's) Parahumans[parahumans.wordpress.com] universe. Not associated with or endorsed by JC McCrae.

This mod is a digital implementation of the cards from this[www.jamespicone.name] set of fan decks for SOTM. Currently the mod is in very early alpha. It is very incomplete, likely very buggy, and has incomplete art assets. Development is continuing on our GitHub[github.com]. You can discuss the mod on our Discord[discord.gg]

On the 20th of May, 1982, a cruise liner spotted a golden man suspended in the air in the middle of the Atlantic Ocean. He began to be seen periodically thoughout the coming years, intervening in crises and disasters; stopping a car accident, quelling a volcano, catching a serial killer. He became known as Scion, a name he gave in his one recorded instance of speech.

Five years after Scion's appearance, superheroes began to show themselves to the public; the golden age of parahumans began. The golden age ended quickly, in 1989, when the superhero Vikare was struck in the head and killed during a riot at a basketball game, shattering the illusion that the superpowered were invincible.

It is now 2011. A scientific understand of parahuman powers has begun developing - sometimes, during moments of extreme stress, people can trigger developing parahuman abilities with some connection to the stressful situation. Parahuman heroes in America are regulated by the Protectorate, led by the Triumvirate of Alexandria, Legend, and Eidolon. The Protectorate is overseen by the PRT - the Parahuman Response Team - regular humans armed to contend with parahuman criminals.

The world is struggling; mighty, apparently-unkillable monsters called the Endbringers attack a population centre once every few months, necessitating a mass parahuman response. There are other power-related threats and disaster sites - Nilbog, the Three Blasphemies, the Sleeper, the Ash Beast. To secure cooperation when it counts in defence of humanity, the Protectorate and PRT have a policy of allowing parahuman villains to assist against S-class threats unmolested, and they do not crack down on small-time villains as much as they could.

Version 0.23

Heroes:
  • Armsmaster, efficiency tinker. Armsmaster builds multi-purpose tools out of his Halberds and Modules, but can have trouble adapting quickly.
  • Hellhound, dog master. Hellhound assembles an army of monstrously enhanced dogs, but isn't great at solving problems that can't be punched.
  • Tattletale, deduction thinker. Tattletale's superhuman ability to infer information allows her to determine how enemies will act and what the environment will throw at her team, but she has only limited ability to perform other roles.
  • Battery, charge brute. While stationary, Battery can build up a 'charge', and then she can unleash that charge to become superhumanly strong and fast - for a limited time.
  • Jessica Yamada, psychologist. Jessica is a PRT-certified therapist with a specialty in power-related trauma. She can provide parahumans with valuable support, but she herself isn't a combatant.
  • Dragon, AI & metatinker. Dragon is widely regarded as the best tinker alive, and her arsenal of dragon-themed combat mechs make appearances at many disasters. She has a secret though - she's actually an advanced AI, not a human at all. Dragon has an unusually flexible turn structure but only has a limited ability to directly support her fleshy allies.
  • Dauntless, enhancement striker. Dauntless can charge equipment up, day by day making it stronger and giving it powers. He builds up slowly, investing power in either his offence or his defence, but once he has made progress it is very difficult to take it from him.
  • Alexandria, brute. Alexandria is the quintessential flying brick; fast, strong, and incredibly hard to hurt. She protects her allies with her time-locked body.
  • Miss Militia, weapon blaster. Miss Militia always has a weapon at hand, and it's always exactly what she needs. She's a versatile damage dealer who can use her weapons in different orders to get different effects.
  • Legend, laser blaster. Legend is the epitome of flying artillery; a flyer who can fire lasers with a wide variety of flexible effects.
  • Grue, darkness shaker. Grue shrouds targets in power-created darkness, making it difficult to hurt or be hurt. He's a careful combatant, preferring to keep things controlled and locked down.
  • Skitter, bug master. Skitter has perfect control of every bug in a multiple-block radius; and she has the multitasking abilities to use it. She's a fearsome foe, creative, with a vicious streak. She has a wide variety of tricks and techniques; she just needs the bugs to give them all try.
  • Labyrinth, reality warper. Labyrinth creates pocket worlds and can impose them on her immediate surroundings; the longer she's been somewhere the wider her reach is. As a combatant, she takes control of the environment, making it both weapon and defence.

Villains:
  • Lung, dragon brute. Lung hits hard and fast, ramping up more the longer the game goes. His subordinates Oni Lee and Bakuda aren't to be underestimated either.
  • Behemoth, Endbringer. The first Endbringer to appear, Behemoth is a tank, slowly and inevitably advancing while hitting hard with varied attacks. The closer to him you are, the more dangerous it is.
  • Leviathan, Endbringer. The second Endbringer to appear, Leviathan's macrohydrokinesis destroys cities while his durability and speed make him dangerous to engage.
  • The Merchants, superpowered drug pushers. Skidmark's gang of deadbeats and losers lacks in raw power, but makes up for that with raw numbers.
  • The Slaughterhouse 9, Jack Slash's crew of powered serial killers. Entirely without scruples or mercy, and quite capable of swarming an unprepared hero team.
  • Coil, possibility thinker. Coil's unique Thinker power lets him always make the best of two decisions; to defeat him your strategy must handle both his strategy on the offensive and schemes he concocts in the shadows.
  • The Simurgh, Endbringer. The third Endbringer to appear. The Simurgh's precognition and telekinesis make her a formidable foe, but the real danger are the plans she sets in motion with her psychic scream; subtly manipulating people and events to cause continuing harm.
  • Echidna, broken trigger. A young woman seated atop a writing mass of flesh, Echidna regenerates incredibly fast, and she creates twisted clones of living creatures she is in contact with for long periods of time. Even worse, when she clones parahumans the clones still have powers!

Environments:
  • Brockton Bay, a city in the northeast US with a coincidentally high parahuman population.
  • Kyushu, during Leviathan's attack. Face the elements, face the parahumans gathered for the endbringer fight, and face Kyushu's slow collapse into the ocean.
  • New Delhi, during Behemoth's attack. Confront Phir Se, the Yangban, and raging wildfires.
  • Coil's Base, the underground lair of noted supervillain Coil.
Popular Discussions View All (1)
17
Jul 13 @ 3:38pm
Bug Reports
GreatWyrmGold
26 Comments
Chaeden Aug 7, 2023 @ 1:18am 
Thank you. Also the person I play with is enjoying the new Labyrinth, we did notice a problem with the Vantage card compared to the TTS version we'd used, namely it doesn't mention at all that the card can only have one token on it. We tested it and it DID have the limitation it just doesn't mention it which could confuse people. (<.< Not that Labyrinth was too necessary that game. We had Dragon in the party and she turned off the Matriarch entirely. Pythios just keeps putting Matriarch's mask on the top of the deck so she never actually manages to do anything at all while we killed her over the next three or so turns.)
Jp  [author] Jul 25, 2023 @ 11:06pm 
I'm not very fond of TTS myself; if you wanted to make your own setup the card information is available here: https://github.com/jamespicone/potw/tree/main/Mod/DeckLists . I don't have a mechanism to automatically make the appropriate deck images though, and it would probably be an undertaking. I believe there is a project out there that tries to convert those decklist files into the format for the card generator people use, but I don't know much about it or how to use it.

Sorry I can't be more helpful!
Jp  [author] Jul 25, 2023 @ 11:06pm 
Hi Chaeden, i'm glad you're enjoying skitter.

The current incarnation of Skitter is SOTM digital-only i'm afraid; my original implementation of everything was a print-and-play thing where I had my own, very straightforward setup for generating and printing the cards, but I didn't like the design for Skitter I had back then and so redid it for the mod. There's several other differences between the earlier design and the current SOTM design.

The tabletop simulator mod was made by someone else based on that original print-and-play setup, which is available here: https://github.com/jamespicone/wormverse-sentinels
Chaeden Jul 25, 2023 @ 7:18pm 
I've been enjoying playing Skitter. This made me go look for the decks to use in Table Top Simulator and I found where they PROBABLY came from(tattletale at least seems the same?) but the Skitter's in every deck I've found online is entirely different. So at this point my question is more 'is it possible to find that deck somewhere?' even if I need to find a way to add it to Tabletop Simulator myself :P
Jp  [author] Jun 6, 2023 @ 1:28am 
@LockeColeFF Hi, thanks for reporting a bug! I've just run some tests and as far as I can tell every member of the Slaughterhouse 9 can be incapped. Do you have a player log I could look at? It's available at %appdata%\..\LocalLow\Handelabra Games Inc_\Sentinels\Player.log or Player-prev.log. I'm wondering if some effect perhaps made the Nine indestructible.
LockeColeFF Jun 5, 2023 @ 8:53pm 
Hey potential bug here. I'm fighting the Slaughterhouse 9 and none of the Villan characters are flipping when they are reduced to 0 hp
Jp  [author] Mar 15, 2022 @ 3:48am 
In the meantime if you run the mods-preview beta using the instructions at https://trello.com/c/Q0wz97U9/139-upcoming-api-changes you'll find Parahumans cards will look fine (but some other mods will probably be garbled!)
Jp  [author] Mar 15, 2022 @ 1:27am 
Yeah, that's a bit of a SNAFU. Handelabra told us there'd be an update Monday that would require updating our fonts or you'd get illegible garbage; I made that update Monday to fix that but then they delayed the new version release until Wednesday to give Cauldron time to fix their stuff. Unfortunately there's no way for me to make the new version only present for version 3.2.7 of the game; it's something I'll suggest to Handelabra.
Djinni86 Mar 14, 2022 @ 9:15pm 
Downloaded the new update but it has made all wormverse card text illegible.
Jp  [author] Jan 27, 2022 @ 12:19am 
Thanks for the bug report! I'll investigate.