Stormworks: Build and Rescue

Stormworks: Build and Rescue

103 ratings
Dashboard indicators (customizible)
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Vehicles: Air, Sea, Land
Tags: v1.1.22
File Size
Posted
Updated
173.859 KB
Mar 26, 2021 @ 3:27pm
Apr 22, 2021 @ 9:47am
2 Change Notes ( view )

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Dashboard indicators (customizible)

In 1 collection by Firyst
Firyst's microcontrollers
8 items
Description
Flexible microcontroller for creating your own dashboards.

Specs
Two grids available: 2x2 and 3x3.
Changeble color for each icon.
30 preset icons.
Ability to draw your own icons.
Controller size 1x2.
Supports up to 3x3 monitor.

Please read these instructions carefully! Sorry for my poor english knowledge.

Setup
0. Subscribe to this item.
1. Install the controller.
2. Connect input signal. Check picture 2 for a detailed index scheme. (each on/off channel handles one indicator.)
3. Connect video signal.
4. Configure.

Configuring
To configure go to properties using select tool.
First of all, choose which grid you will be using.
Then set background color and inactive color When indicator is disabled, it uses inactive color. Setting same bg and inactive colors means that disabled indicators would be invisible.
Colors could be set like (r,g,b) or (r, g, b), where 0 ≤ r, g, b ≤ 255.
Icon1-Icon9 properties set icons on the panel (check picture 2 for index scheme). You just have to type in icon's name. Check picture 1 for preset icon names. One icon can be used multiple times.
Icon1 color - Icon9 color properties set active color of each icon. It is used when composite with same index is active.
Setting four icons is enough for 2x2 grid. (check picture 5).
You can leave some icons empty (check picture 6).
For using on bigger screens, edit offsets (check picture 7). Offset is set in blocks, so offset X = 1 means that icons will be drawn in the middle of 3*1 monitor.

Drawing your own icons/editing default
Enter microcontroller editor by pressing "edit microcontroller" button.
Than go to script you want to edit depending on which grid are you going to use (check picture 3).
Now you can draw by setting 1 and 0 in the arrays. You can edit any icons in the script as well as their names. Replacing *your own* means adding a new icon. To use it, just type it's name as usual. Check picture 4 for better understanding.

UPD: Code for gear indicator as at picture 6 could be found here: https://pastebin.com/iTUL3td7

Feel free to use, but if you use this controller in your workshop product, please credit me!

P.S. please contact me in case of having issues on AMD gpu.
37 Comments
Dangerous Woman Dec 11, 2022 @ 4:55am 
@Firyst а ок спасибо
Firyst  [author] Dec 11, 2022 @ 3:23am 
@vSnipeXv ну в микрик который будет давать композит для включения индикаторов
Dangerous Woman Dec 11, 2022 @ 1:51am 
а куда подключать композит?
aarondebruin20077 Jul 9, 2021 @ 11:51am 
can you make one for vertical 1x2 monitors it would be great for my c8 corvette
Tesla Apr 23, 2021 @ 9:07am 
@fiyrst It will help with this, getting things onto one screen will look way better than three. Thanks again!
i.redd.it/l38besvboau61.png
T0PCat Apr 22, 2021 @ 4:10pm 
Fantastic! Thank you for the quick update, as the new monitor sizes weren't that useful yet to people who don't hardcore code, and while I dabble, I do not have nearly enough knowledge to make some of the stuff you mad lads do.
Firyst  [author] Apr 22, 2021 @ 9:57am 
@Tesla @JTR24571 Now updated, new offset option is available. (I actually don't have any other ideas of realising new monitors support).
Tesla Apr 19, 2021 @ 7:32pm 
I support the comment below this one! 1x3 would be amazing as im an avid user of this creation. Thanks again, Fiyrst!
T0PCat Apr 17, 2021 @ 5:39pm 
Will you be updating this to the new monitor sizes?
Firyst  [author] Apr 4, 2021 @ 12:06pm 
@GamingYorkYT I had an issue when a player with amd gpu had everything moved by 1 or 2 pixels, so I don't think microcontroller will go completely broken.