Stormworks: Build and Rescue

Stormworks: Build and Rescue

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MPSV Hercules [Mission Editor]
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31.317 MB
Mar 25, 2021 @ 11:15am
Mar 27, 2021 @ 1:35am
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MPSV Hercules [Mission Editor]

Description
** Notice: This ship can only be fully spawned in by using the mission editor. A lower-detailed version is linked below. **


The Multi-Purpose Support Vessel Hercules is an adaptable and reliable semi-submersible SWATH/catamaran. Jam packed with a dizzying array of features suited for many missions with your friends.


Features include, but are not limited to:

- High visibility bridge
- Large lighted helipad
- Custom RHIBs (double as lifeboats)
- Dexterous crane
- Extendable/Retractable main deck (ISO compliant up to 40ft)
- Azipod primary propulsion units (w/heading hold)
- Multi-directional thruster arrays (w/dynamic positioning)
- Auto navigation system
- Maritime compliant lighting system
- Radar suite
- Radio suite
- Camera suite
- Ballast system
- Bilge system
- Engine Room fire suppression system
- Fire fighting systems (w/water stations for hoses)
- Hospital ward (20+ patient capacity, 2 surgical units)
- Diver locker/equipment room
- Galley w/dining area
- Recreation room
- Berthing for 26 crew
- Bunkering for 175,000 litres Diesel and 50,000 litres of Jet Fuel
- Arctic weather capable


Starting Instructions:

- Turn on the fuel/air pumps at the bridge main control console.
- Set engine throttles to .11 or greater.
- Engage starter located below fuel/air pumps.
- Adjust throttle to desired running position.
- Increase clutch to engage the azipods.


Notes:
This is my first piece of published work for Stormworks, so expect a few mistakes here and there. Please report them as you find them! Also constructive criticism/feedback is welcome and requested. I built this basically as a "playset" with no particular focus in any one single area, but an overall general capability. Admittedly, it is slightly better suited for salvage/recovery work overall. I have released this project as-is due to framerates dropping to 1-2 FPS while working on the logic, features may be added/adjusted later on. Project was initiated 2020/02/10, so over a year in the making, please enjoy!

Credits: (Very special thanks to these artists and their fine works; without them this vessel would not have been possible!)

* EndoSKull's Super Duper Easy Landing Gear: https://steamcommunity.com/sharedfiles/filedetails/?id=1624989391
* Evil Acrylic's GPS Boat Location Hold: https://steamcommunity.com/sharedfiles/filedetails/?id=2210796719
* Hunter Falkner's Dynamic Positioning: https://steamcommunity.com/sharedfiles/filedetails/?id=2372883593
* jecki1379 Simple Gimbal Stabilized Camera Screen: https://steamcommunity.com/sharedfiles/filedetails/?id=2234688774
* ketrab2004's Instrument Panel Number Input: https://steamcommunity.com/sharedfiles/filedetails/?id=1683495565
* Kingofgaming747's Instrument Panel Converter: https://steamcommunity.com/sharedfiles/filedetails/?id=1871469735
* Mr. Leonard's Heading Hold Microcontroller: https://steamcommunity.com/sharedfiles/filedetails/?id=1812041566
* MrNJersey's 2x1 Marine Navigation Lights Control Panel: https://steamcommunity.com/sharedfiles/filedetails/?id=2280998825
* MrNJersey's 2x2 Marine Navigation System: https://steamcommunity.com/sharedfiles/filedetails/?id=2280998122
* Struner's Throttle Sync: https://steamcommunity.com/sharedfiles/filedetails/?id=2092265058
* Tajin's *LUA* pool table: https://steamcommunity.com/sharedfiles/filedetails/?id=1940104150
* Zizo [CH]'s Radar System: https://steamcommunity.com/sharedfiles/filedetails/?id=1982539881

My apologies if I missed someone in the credits, please leave a message and I will be sure to include you ASAP!


Link to Low-Detail version: https://steamcommunity.com/sharedfiles/filedetails/?id=2815902116


**Please do not re-upload without consent. Feel free to use and share the design ideas used though!**
72 Comments
Matt039 Apr 10 @ 10:44pm 
I understand that this massive ship will go slow, and I will try and find any bugs within the ship (i mostly use infinite fuel anyway lol).
BIG_nasty  [author] Apr 10 @ 8:06am 
Small Update: On average, most ships of this kind average anywhere from 15 to 20ish knots in the real world. I tried placing new engines and engine types in an effort to speed it up, but I'm afraid that's as fast as she will go. I even placed cargo boxes on the rear deck with gas turbine engines in them to boost the speed, but it didn't work out so well lol

The problem I'm having has something to do with the fuel system, which broke after a previous update. I swapped the engines out and triple checked the fuel lines, but I still can't isolate the problem. My apologies for any inconvenience. If any of you can help identify the problem; I would be most grateful if you shared it with us to fix it. Thank you in advance for your patience and understanding :)
Matt039 Nov 28, 2023 @ 5:04am 
but it is slow
Matt039 Nov 28, 2023 @ 4:59am 
nvm it works
Matt039 Nov 28, 2023 @ 4:56am 
never got to move it cuz it is broken:(
Matt039 Nov 28, 2023 @ 4:56am 
this thing is broken
jacks Dec 22, 2022 @ 11:00am 
This might be a lot to ask but if you can would you please try to make this thing a little faster its not that bad but still i have to wait like 30 minutes for it to go like 20 km if you could it would be great thanks:steamthumbsup:
BIG_nasty  [author] Dec 17, 2022 @ 7:25am 
@ chunkymonkey2220 - It's a lever on the right hand side of the crane control console.
jacks Oct 26, 2022 @ 1:12pm 
how do i extend the Extendable/Retractable main deck with the iso thingys?
BIG_nasty  [author] May 21, 2022 @ 10:40am 
So with the help of another Stormworker (Stripe) on the Discord, I've realized that the ship is too big and far too detailed to be spawned in normally. That is what was causing the child entities and data/power connections to disappear. So in short, this version of the Hercules has to be spawned in via the mission editor. I will be working on a lower detailed version after the helicopter and the accommodation barge is finished. Thanks yet again for all the comments and subscribers! I really hope that you have enjoyed this project and had fun with it.