Total War: WARHAMMER II

Total War: WARHAMMER II

498 ratings
Updated Custom Lord Creation
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Tags: mod, Campaign
File Size
Posted
Updated
3.267 MB
Mar 23, 2021 @ 3:31pm
Sep 26, 2021 @ 9:55am
10 Change Notes ( view )

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Updated Custom Lord Creation

Description
All the credit for this mod belongs to Vanishoxyact: https://steamcommunity.com/sharedfiles/filedetails/?id=1354363361

The only thing I did was adding a few lines that make it possible to use this mod for the Spellweaver, the Glade Captain, the Malicious Treemen and Branchwraithes, the Doombull, the Wargor, the Great Bray Shaman, the Skink Oracle, the Packmaster and the Chieftain as well, since he has not updated his mod for the latest dlc yet.

I have only a vague idea how his mod works in detail, so this is only meant as a substitute until he had time to do it himself.


Known issues:

Bloodline Vampire Lords, Black Arks and Slann are not supported by this mod. The process how those are recruited is a little more complicated and Vanishoxyact himself has not been able to make it work yet, despite some serious effort to get it done.

Not all factions are supported by the name generator.
I simply don't understand how to update the name generator for new factions.


Advice for modders:

I am not going to extend my support to more submods, as I don't know how to properly integrate it altogether in an elegant way, so the result would be many modified versions of the "Custom lord creator" I don't have time to maintain.
But since its not hard to do and some of you are eager to do it yourself, here is just a very small guide that might help you to create a working version for your favourite submod:


Everything I do happens under script>>campaign>>tables
Here there are 5 different tables that I care about.

1. __custom_hero_type_art.lua

Here every visual variant of a hero the creator works with is listed and how the parts, the portraits and the actual models are connected.
Only one listed variant for a hero would mean that the creator has only one visual variant of the hero to choose from.
You simply need to find out the names of the paths your hero uses and list it here just like all the other ones are listed.


2.__custom_heroes_tables.lua

Here every hero the creator works with is defined. What the internal name of the hero is, what culture he belongs to, how he is supposed to be called by the creator ingame.


3.__custom_lord_type_art.lua

Works just like Number 1, just for lords instead of heroes.


4.__custom_lords_tables.lua

Works just like Number 2, just for lords instead of heroes again.


5.__default_faction_agent_permitted_subtypes.lua

Here it is listed which faction is allowed to use the creator to create which hero or lord.
This list is ridiculously long, because every single subfaction, including the unplayable ones has one entry for every hero or lord it can recruit.
But in principle all you do is naming the "type" of the hero/lord, the internal name of his faction and the internal name of the hero/lord himself


Thats basically al I do.
Define the hero/lord in 2/4. Define his model and portrait in 1/3. Define who is allowed to recruit them in 5.
The main challenge is to not get lost in the long tables.

You can surely get it done.
If you need more help, just tell me.





Both because of my limited time and the fact that Warhammer 3 will hit the stage rather soon it is unlikely I will continue improving this mod any further.
I am glad that many of you enjoyed the mod so far and am thankful for all of your support!

Popular Discussions View All (1)
0
May 9, 2024 @ 4:41am
A fix for CTD
otMC
426 Comments
Dormegol Jan 9 @ 8:10am 
@Vrooktar Thanks for the heads up m8! Was hoping that by now it be somehow be ported to WH3 but its seams its more complicated. Think ill play,or should say ill revisit WH2 cose i love this MOD. Thank you for your work maintaining it, its not an easy task i think! Wish i was a programmer or had a shit ton of free time to learn how to MOD...!
Vrooktar  [author] Jan 9 @ 6:59am 
@Dormegol
Its tech related.
Personally I don't know well enough how the mod works to port it. I was only capable of maintaining it, which is something the original author stopped doing.
It was also a headache that the requirement for this mod, the UI Modding Framework, wasn't available for Warhammer 3. Some people say thas the UI Modding Framework has been ported to Warhammer 3 though. So maybe its now possible to do it. I am too busy to do so myself and the original mod author made no move to do it either, so it should be fair game for anyone who wants to try.
Dormegol Jan 9 @ 6:42am 
Do we know by any chance why this mod isent in WH3? Is it tech related or the original author dose not permit the recreation of his MOD into WH3?
ItsDaKoolaidDude Jan 7 @ 12:46am 
@Priest No
The Great Skink Priest Jan 6 @ 4:57pm 
Is there anything like this available for WH3?
TryToDieHappy Nov 9, 2024 @ 8:41am 
some treasure from the dark ages of technology... its a shame something like that didnt make the jump to TW:W3
love this mod and had lots of fun with it

:sealdeal:
danieltudor94 Sep 18, 2024 @ 12:53pm 
can you make it work with "Personality Traits Overhaul - Generic Traits" please?
Kani_Naru Jul 16, 2024 @ 9:14am 
Hey all, I like so many of you have loved this mod to death and back, to such a point that I almost exclusively play WH2 because it does not exist in WH3. I wish I was joking. This mod made the game so much more fun, even if it was able to be abused, and I genuinely wish that it had been incorporated by CA (even if in a more limited fashion) into the core design. However, that pipe dream is well beyond realistic, as that would be expecting CA or GW to listen to literally anybody that enjoys their content.

I have some experience writing mods for other games, primarily in the 4x field, and if there is a will there is a way. Does anybody know of a resource list I could access to learn how to write mods for the CA Total War coding base? An instruction manual, a youtube video, anything? Because, if I can get access to the coding language and a guide on how to dig into how this one operates in conjunction with the UI framework mod, this is a mod I could translate over.
ItsDaKoolaidDude Jul 9, 2024 @ 5:40pm 
@Adohleas he won't, he long since said he won't
Adohleas Jul 9, 2024 @ 5:34pm 
Someone ported over the UI modding framework to WH3 here: https://steamcommunity.com/sharedfiles/filedetails/?id=3226204691&searchtext=UI+Framework

Hopefully we see a custom lord creation mod on there soon.