Age of Wonders: Planetfall

Age of Wonders: Planetfall

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The Revenant
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Mod
File Size
Posted
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146.351 MB
Mar 11, 2021 @ 3:08am
Dec 9, 2023 @ 3:03pm
77 Change Notes ( view )
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The Revenant

In 1 collection by Wolfie
All Race and Playable Faction Mods Planetfall
8 items
Description
Mods open for minor changes
- Yes the mods works. If your experiencing crashes add Nexus mod it explains everything there
https://steamcommunity.com/sharedfiles/filedetails/?id=2615997961

Alternately there is troubleshooting guide here if for some reason your not seeing it come up
https://steamcommunity.com/sharedfiles/filedetails/?id=2428532074

Welcome to the Revenant Race Mod!

Starting Traits:
All cities ignore the volcanic terrain penalty
Psionic Weapons Group
Entropy Weapons Group
Tech is divided in to 3 branches Undead, Phantasm, Demons
Undead: Can permanently be raised by dead corpses
Phantasms: Power but cursed ectoplasmic entities that come at an increase cost of energy and cosmite
Demons: Can be created through summons or ritualistic sacrifice

Features:
*Adds a new main race to the game, specialising in summons, with a wide range of units, tech, mods and customisation.


Highlights
Some of the many unique features of this mod include:

Undead are primarily obtained by being raised on the battlefield. Weak but with momentum can become numerous


Phantasms are primarily obtained through colony purchase, while costly they are much harder to kill. Many unique abilities such as the AOW2 Incarnate possessing enemies


Demons are primarily gained through summons and sacrifice, they excel in damage but can be unreliable, often acting on their own will. They gain in strength by consuming souls, which can be gained by killing or eating 'lost souls' lesser phantasms


Hero development allows them to become lord of a city, giving renewable Quests as a reward for winning combat and Apostate weaponry. Note, players can sell quest buildings to remove renewable quests.


Like all race mods, this does not touch any vanilla content and compatible with all mine and most other dev mods with no trouble.
290 Comments
Wolfie  [author] Dec 9, 2023 @ 3:14pm 
Update
- Not sure if all unit abilities were missing on the steam version but thats been fixed and updated
- The Hunger ability by the conjurer has been updated to be a resisted chance 1 turn effect
Kim bosong Dec 5, 2023 @ 7:33am 
nice, though i didn't test yet.
Wolfie  [author] Dec 4, 2023 @ 2:00pm 
Udpate
- Dark Riders recruitment cost +4 Cosmite
Wolfie  [author] Dec 4, 2023 @ 1:55pm 
Update
- Phantasms fixed bug of adversity, fixed bug of energy drain
- Updated Master of Holdings text and buildings to be more clear
- Reduce health of all Undead, Thralls, Dragon Knights and Countess's
Wolfie  [author] Nov 24, 2023 @ 11:32am 
I am bud, i've made a dent on the bug list. Although thankyou for the refresher anything else chuck it here and ill have a look at it
Kim bosong Nov 24, 2023 @ 8:03am 
I hope you come back and fix Adversity bug :)
Wolfie  [author] Oct 26, 2023 @ 2:44pm 
@chi Thats an empire objective correct? i think from memory i couldn't do that as any override to the objective can only effect 1 race mod. The others would be overridden, id have to do a combined mod to have that take effect. Im planning to do an all in 1 mod for AOW4 but for this i figured it was a minor setback id leave it
chi Oct 26, 2023 @ 1:17pm 
@Wolfie another thing: founding a colony doesn't count towards the secondary objective 'rebirth of civilization'.
Wolfie  [author] Oct 24, 2023 @ 2:34pm 
@WeaverOfStars I'll have some spare time around Christmas to look into this. I cant recall exactly which units are effected.

@chi yeah so how it actually works is, convert the target unit, on success the caster dies, the converted unit is given new abilities, eg on death raises a spectre again. So technically the specter keeps killing itself resetting the xp. On the plus side you gain the level of the enemy. It was the only way to recreate the incarnates ability, something i intend to implement into AGW4 once development finishes
chi Oct 17, 2023 @ 2:30am 
@Wolfie Is it intended that the spectre can't gain levels, because after every possession it basically resets?