Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Not sure if all unit abilities were missing on the steam version but thats been fixed and updated
- The Hunger ability by the conjurer has been updated to be a resisted chance 1 turn effect
- Dark Riders recruitment cost +4 Cosmite
- Phantasms fixed bug of adversity, fixed bug of energy drain
- Updated Master of Holdings text and buildings to be more clear
- Reduce health of all Undead, Thralls, Dragon Knights and Countess's
@chi yeah so how it actually works is, convert the target unit, on success the caster dies, the converted unit is given new abilities, eg on death raises a spectre again. So technically the specter keeps killing itself resetting the xp. On the plus side you gain the level of the enemy. It was the only way to recreate the incarnates ability, something i intend to implement into AGW4 once development finishes