Teardown

Teardown

68 ratings
Please Pick a Name's Vehicle Pack
   
Award
Favorite
Favorited
Unfavorite
Type: Content, Spawn
Category: Vehicle
File Size
Posted
Updated
16.412 MB
Mar 6, 2021 @ 4:53pm
Jul 20, 2022 @ 12:03am
13 Change Notes ( view )

Subscribe to download
Please Pick a Name's Vehicle Pack

Description
All the Vehicle made by Please Pick a Name, with the vanilla Vehicle map for you to play with.

Updates: the Devil, a classic Japanese sports car, an elegant piece or artwork. Spawnable via YLVF's spawning which allows for a high level of customisation, or the vanilla Spawn Menu which features 3 variants. Along with that are the support of YLVF's spawning for several other vehicles includes the Triton GT, Snow Mobile, and the Heavy SUV, and more.
Enjoy.
edit: right, i also updated the SUV heavy to fits their real life counter part better, its a bit wider, taller and longer, it also now have a openable glove box.

Contains:


New version:
- Isakai Devil: A classic Japanese sports car, an elegant piece of artwork. Features a unique speedometer display and steering wheel, and supports custom colors, PBR. Compatible with YLVF, and currently supports Blinkers, Headlights, Additional Lights and Horns. This vehicle comes in 3 big variants each with two more versions, one of which version uses 2 interactive openable doors and hood/truck that requires YLVF to function properly.
- Industrial Crane: An item passed down from the 0.4 era, the first large-scale static vehicle in the game, now back alive with a much better controlling experience, realistic cable winch thanks to msn, auto snapping when you try to spawn it, and a proper falling mechanism, the crane will actually fall now when you break its base off.
-Triton GT: A legend return, classical rear wheel drive with a big roaring V8. Features a speedometer display and steering wheel, and supports custom colors, PBR, and livery with customizable color. Compatible with YLVF, and currently supports Blinkers, Headlights and Horns. This vehicle has two versions, one of which version uses 2 interactive openable doors and hood/truck that requires YLVF to function properly.
-Snow Mobile: Light Weight, agile, surely a fun thing to drive around on the snow. Features a steering handle and a special steering mechanism, supports custom colors and PBR. Compatible with YLVF, and currently supports Headlights.
-Heavy SUV: More torque, higher speed, heavier weight, allowing you to easily break the cement wall like tissue paper. Features a speedometer display and steering wheel, and supports custom colors and PBR. Compatible with YLVF, and currently supports Blinkers, Headlights and Horns. This vehicle has two versions, one of which version uses 4 interactive openable doors and hood/truck, and a glove box that requires YLVF to function properly.

Pending Update:
SUV Rally: A high-performance version of the original SUV.
Saloon Drift: The original saloon, modified, very slippery, similar to the feeling of when you first time try drifting irl.
Saloon Sleek: It was a product of the old scaling experiments that included highly detailed wheels, wide bodies, and a high grip handling.
Asphalt Ghost: Once a product of ghost voxel experiments, it was basically a higher-performance Saloon Sleek, and the whole car was ghost voxel.
Mud Ghost: Just like the one above, but its a high-performance SUV Rally.

Vehicles are added into the maps in the form of an instance, so if you want to add any of them to other maps, just need to copy its corresponding folder and paste it into the map folder, and then use the editor to add its instance into the map.

How to customize:
Put the instance that supports this feature inside a group in the editor, then enter for example "color= .7 0 0" into any prop field, then start the level, and you now have the instance in red.

What are the customizables:
Color: uses "color=R G B", R is red value, G is green value, B is blue value, range 0 to 1.
PBR: uses "pbr=R S M E", R is Reflectivity, S is Shininess, M is Metalness, E is Emissive, range -1 to 1, (negative will decrease the overall value, positive values will raise the overall value).
Livery: uses "object=V", V is the ID for the livery, and are unique for each instance, for example the Triton GT have livery 0(default, no livery), 1, 2, 3.
Livery Color: uses "prop0=color=R G B", just like the Color customizations. (Only some livery can be recolored, for example Triton GT's Livery 1, 2)

Cable Winch are taken from the Wacky Cranes mod by datsya (aka msn).
If you want to use these vehicles in your map, just credit the original author and the link to this mod.
44 Comments
Fz1_racer Nov 22, 2023 @ 7:45pm 
make GT3 parts, evo parts, and technica parts
Fz1_racer Nov 22, 2023 @ 7:44pm 
What if you make the lamborghini Huracan. And call it: "Speedster"
V01D Aug 24, 2023 @ 6:27pm 
that would be pretty cool
V01D Aug 24, 2023 @ 6:26pm 
make a mclaren
kjaeger74 May 15, 2023 @ 8:10am 
the heavy suv is my favorite vehicle! it looks a lot like a Chevy Suburban.
p.s can you make a red version of the heavy suv please?
yura69 Apr 24, 2023 @ 1:22pm 
nice devil XD:fuelcan:
ladkeysladkey Mar 29, 2023 @ 4:52pm 
may we get more ylvf sports cars?
kiri.krasnopyorov Jan 22, 2023 @ 2:46am 
Why is the crane arm not working?
CaparzoSKPC Jan 13, 2023 @ 10:56am 
i will make " Baroko 1800" as a name...
MiraPiano Jan 6, 2023 @ 2:12pm 
The crane doesn't appear to be working anymore. The winch is fine but WASD will not rotate it. I've checked and I have the latest version of the mod. Maybe the script was broken by an update? Anyway if you're still working on this it would be nice to have it fully functional again, I use the crane all the time.