Teardown

Teardown

951 ratings
NGNT Nuclear Facility
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Type: Content
Category: Map
File Size
Posted
Updated
262.015 MB
Mar 4, 2021 @ 4:46am
Apr 17 @ 4:50am
137 Change Notes ( view )

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NGNT Nuclear Facility

Description
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Disclaimer:
While this map contains some references of the real Chernobyl incident of 1986, it is not made to offend or otherwise mock the incident, the survivors and the victims (may they Rest in Peace).

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Now 1.5.3 compatible!
▽ ▽ ▽ ▽ ▽ ▽ ▽ ▽ ▽ ▽ ▽ ▽ ▽

To play this map, highlight the map in the Teardown mod menu and click the Options button above the green Play button to choose your detail.
Lag? - Please choose Low Detail!



Salutations to you loyal employees of the NGNT Nuclear Facility.

Here at Ryavgrad's finest NGNT Facility, we are power.
We must not cause any faults to the smooth operating process of our giant nuclear reactor.
Remember to follow all safety protocols*. You must know what to do during any sort of emergency here at the facilities:
  • SCRAM reactor using AZ-5 buttons located in control room
  • Reactor will then simply shut off, preventing potential meltdown and destruction of property
Thank you for reading the NGNT Nuclear Safety handbook*, and good luck with your employment.

*not a real handbook or safety procedures, do not perform any procedures mentioned above in any real-life event


Giant list of basically every feature (includes new additions at the top):


  • *NEW* Prop pack - NGNT's Prop Pack
  • *NEW* Facility rework in progress!;
  • *NEW* Many more spawnable objects!;
  • Outside walls reworked;
  • HD skybox in High Detail mode, standard skybox in Low Detail mode;
  • Spawnable objects;
  • Water pond;
  • Extended boundary;
  • Destructible cranes;
  • Ragdolls throughout the map;
  • Lid that flies off when the reactor explodes;
  • Turbine hall beside Building 2;
  • Basement (still in the works);
  • Many vehicles to drive and smash into things with;
  • Sand pit;
  • Lag;
  • Simple radiation detector, 2nd gen; includes Ryavgrad's finest Handheld Geiger Counter™;
  • Version checker;
  • Fuel crane in Building 2;
  • Spent fuel pool that glows;
  • Cherenkov radiation emits from the reactor after it blows up;
  • Rusty buildings;
  • Rust literally everywhere;
  • Spinning red evacuation lights throughout the facility when an AZ5 button is pressed;
  • "Map settings" screen in the control room - turn the reactor sounds on or off;
  • ~96 second delay when the AZ-5 button is pressed so you can escape;
  • Reactor noise changes when core is exploded or reactor is damaged;
  • Destroy everything!;
  • Explode the core with AZ5 buttons located throughout the map;
  • Destructible light poles;
  • Chimney stack with scaffolding;
  • Buzzing electrical panels;
  • Moving rail cart inside;
  • Furnished staff rooms (unfinished);
  • Exploding propane tanks;
  • Hanging T.V. screens;
  • Fire station;
  • Dynamic catwalks;
  • Dynamic red pipes;
  • Working light switches in different locations to turn on and off most lights (outside lights switch is now located in the control room above the staff rooms);
  • Giant cooling towers;
  • Loudspeakers inside and outside that will emit a recording of real evacuation orders of Pripyat, if an AZ5 button is pressed;
  • Interior lights emit red light if an AZ5 button is pressed.

Contributors:

FoxyplayzYT - made the ground heightmap
appcrap - wrote code for the turbines
mode_vis - ZIL fire engines
Stink - Mater truck
kszabi - Trabant soviet car
MrFox2000 - very, very nice sound effects
Murdoc - HX truck, ragdolls, lots of assets and lots of coding help.
The Mafia - props from their Mega Prop Pack are in this map.

Logo made with Ucraft logo maker[www.ucraft.com]
HD skybox made by Sergej Majboroda at Poly Haven[polyhaven.com]


Other maps to check out:

--> Fairgrounds by Murdoc


Thanks for blowing up *our* map.
Popular Discussions View All (5)
50
Jul 5 @ 6:04am
PINNED: Bugs
NGNT
23
Dec 18, 2023 @ 3:30pm
all Chernobyl references
Cinnamonapples
4
Sep 3, 2022 @ 7:50pm
Happy Birthday NGNT Nuclear Facility
AngryGamer1224
679 Comments
Murdoc  [author] Jul 22 @ 2:54am 
Not that I'm aware of
James Madison Jul 21 @ 9:28pm 
anything i can do on my end to fix it or nah
Murdoc  [author] Jul 21 @ 3:32am 
The problem with the audio is having the same sound effect playing in more than one location at the same time. This is a game engine bug that I don't have access to fixing.
James Madison Jul 20 @ 7:41pm 
How to fix the Audio Cutting Out
Eclipse Jul 19 @ 1:53am 
People are seriously throwing a fit over a thumbnail... of all things? The thumbnail doesn't effect the mod at all, anyone complaining about it needs to get a life. Now I'm gonna load the map up and have fun with an amazingly detailed map.
No Mic / 25% WiFi / English Jul 17 @ 8:32am 
What is more important is that you clicked on it.
Seza Jul 17 @ 5:40am 
I know, I did it on purpose to waste your time.
NGNT  [author] Jul 16 @ 5:18pm 
Let them out themselves
Murdoc  [author] Jul 15 @ 10:24am 
Read below. You're not special for pointing it out.
Seza Jul 15 @ 9:20am 
AI generated thumbnail :steamthumbsdown: