RimWorld

RimWorld

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VFE - Power Rebalanced
   
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Mod, 1.2, 1.3
File Size
Posted
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70.689 KB
Mar 3, 2021 @ 5:59pm
Aug 26, 2021 @ 7:38am
4 Change Notes ( view )

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VFE - Power Rebalanced

Description
Disclaimer
I am not affiliated with Oskar Potocki or the Vanilla Expanded mod team. This is an unofficial and unsanctioned patch for Vanilla Furniture Expanded - Power. It makes significant changes to the build costs and power output of these advanced generators to suit my personal playstyle and taste, and is not meant as a criticism of the mod in any way.

What Was Changed?
The following buildings are modified by this patch:

Advanced Wind Turbine
  • Lowered power output from 5200W to 5000W
  • Lowered advanced component cost from 3 to 2

Advanced Solar Generator
  • Raised power output from 3000W to 3700W
  • Lowered size of building from 5x5 to 4x4 tiles

Advanced Geothermal Generator
  • Raised power output from 5200W to 7800W
  • Raised plasteel cost from 0 to 50
  • Raised advanced component cost from 6 to 8

Advanced Watermill Generator
  • Raised plasteel cost from 0 to 20

F.A.Q.
Why do you have an F.A.Q. section? Nobody has asked any questions yet!
Just trying to get ahead of particular questions I don't want to have to answer.

This is seriously overpowered!
Then, don't use it? Also that wasn't in the form of a question.

Can you make another version with the stats I want?
Sorry, but no. I have no desire to maintain multiple versions of this mod.

Can you add mod settings so we can change everything ourselves?
Unlikely. As of now I have barely started delving into RimWorld modding, and quite frankly I don't consider myself very good at it yet. I certainly am not ready to try adding mod settings. Most of these changes (with the exception of the power output for the solar generator) are simply XML patches, so anyone suitably motivated (like I was) can go into the files and change them to their liking.

I found the values in the XML files, but how do I change the output of the solar generator?
That's a bit trickier, as that value is set in the C# code. The process involves using Harmony patches (which is why Harmony is a dependency for this mod). Feel free to go read some tutorials[spdskatr.github.io] on how to set up you development environment to write code for RimWorld mods, then you can steal my source code and change the numbers to your liking.

How did you decide on those particular power output values?
I found there was an odd disparity between how much of an improvement each advanced generator produced compared to their standard counterparts. I tried to normalize them all so that each advanced version was a roughly equivalent boost over the original. The end result is that each advanced generator produces roughly 217% of the power of a normal generator, give or take a percentage point.

Why did you shrink the advanced solar generator?
It was the only advanced generator that took up more space than the standard version. It's spacer level technology, it shouldn't have to be larger to be more efficient. The VE team disagrees with me, and I respect that, but I choose to change it for my own personal taste.

Acknowledgement
Obviously this mod wouldn't exist without the amazing work produced by Oskar Potocki and the Vanilla Expanded team. I'm currently subscribed to every single one of their mods and I couldn't imagine removing a single one of them. If you somehow haven't heard of Vanilla Expanded, you owe it to yourself to go check them out.

Vanilla Expanded Collection

[ko-fi.com]
5 Comments
NylonWorms Aug 10, 2023 @ 9:40pm 
I love all your mods. Do you mind updating this to 1.4 or does it already work with 1.4, I personally don't want to try as I have already a 300 modded colony.
Inglix  [author] Aug 26, 2021 @ 7:42am 
Not much demand for it, but I've updated this for 1.3.
darktoes Mar 5, 2021 @ 12:03am 
It's more the fact that it has such a large zone for each generator. You can stack like 10 watermills in the space a tidal generator takes.
Inglix  [author] Mar 4, 2021 @ 6:03am 
@darktoes The tidal generator is an industrial tech level generator that produces twice as much power as the watermill generator. Comparing the build costs of those two generators I think it's fine as it is. That's just my opinion though.

With that said, it's easy to change that yourself if you really want to, as it's a simple XML patch operation to change one value.
darktoes Mar 4, 2021 @ 2:30am 
Personally I think the tidal power generator also desperately needs more power output, but that's up to you.