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I'd contest that the Armoured modifcation isn't always better for Power Plants than Low Emissions. You're only comparing Grade 5 options against each other, but if you're willing to switch modules on/off then you don't need a lot of power.
My AX outfitted for exploration only needs 8.4 MW at most. That means that I can run a 2A Plant with a Low Emissions Grade 4 mod weighing 1.51 tons but having a heat efficiency of 0.16. In no way is the Armoured modification better at any grade for that setup.
Similarly, I disagree on heatsinks. You suggest that 3 sinks weighing a total of 2.6T and needing 15s to reload is better than 2 sinks weighing a total 0.2T tons and needing only 10s to reload with Lightweight Grade 5. This does not make sense to me, when you could have 4 sinks weighing a total of 0.4 T with 2 modules using the Lightweight Grade 5 mod.
This guide is a bit old, but I'll say that my two favorite ships for exploring are the DBX and the AX. The DBX gives you a great sight line, and the AX handles like a dream even when loaded down with cargo.
My DBX had a stock 5A FSD, a 2D PP, a 1D PD, and 4D thrusters. A 2C and a 1C tank to get the full 41LY jump and a 4A Scoop to top up after each jump. I primarily used it as a space taxi to quickly get around and find the stuff I needed to engineer my FSD and never landed on planets. Then I slapped it full of cargo racks and used it to make the money I needed to buy and outfit my AX.
Once I had an engineered 5A FSD, I actually began to use the AX more because with the greater cargo capacity it doubled as my quick profit ship. You just can't beat a 280+ LY jump range and the abilty to jump 40+ LY at a time when you are carrying 120T of valuable cargo for a transport mission when everyone and your mother-in-law are trying to kill you.
I do miss the sights in my DBX, though.
its not really neccesary to cover long distances to be an explorer. i find sectors that are undiscovered within 1000 ly of the bubble, but the more you hit the more likely you are to find one... so a long jump range is good for where the stars are far apart, but really a hinderance if your goal is to simply find and map as many undiscovered planets as possible since jumping once to cover 70ly skips over 3 or 4 systems that may have been worth gold.
its a simply process, pick a destination, turn off filters for route plotting (especially them kgbfoam system filters... everyones been to them lol), jump, honk, repeat.
https://s.orbis.zone/eauu