RimWorld

RimWorld

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Curb Stone
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.946 MB
Mar 2, 2021 @ 2:34pm
May 20 @ 1:50pm
18 Change Notes ( view )

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Curb Stone

Description
If you are looking for the Diagonal variants, install this as well.


Description
Add curbs to decorate the edges of the road.

curb
curb corner

Required materials
-Each stone block = 2
(Stony materials added by mod are also available.)
*Deconstructing curbs yields no resources.

Beauty = 1

These can be built from the Floor Tab.


Let's beautify the roads in the colony with curbs!




For woody and metallic
Road Curb
:Curbs of wood and metal materials.
:Slightly plain texture compared to curbstones.




Road curb has been obsoleted.
(If you want to still using it, it is remained in the Defs file with commented out, so just remove the commented out line to continue using it.)
Popular Discussions View All (2)
1
Sep 26, 2021 @ 4:29am
PINNED: NOTE: Potential incompatibilities
Si-Cafe
0
Oct 19, 2023 @ 10:24am
curbs not being assigned to my faction on placement
panini pete
98 Comments
May 20 @ 11:51pm 
Aye no worries. Friend asked if there was an away to fix it. So I did some digging then tested that setting looks like it was added in 1.6 least it was an easy fix 😂😂
Si-Cafe  [author]
May 20 @ 1:53pm 
@Deadbeat Thank you for your suggestion.
The update now ensures that curbs will not be drawn if they are covered in snow or sand.
May 20 @ 12:28pm 
Hey Si-Cafe,

Would you mind adding this to your building define:

<hideAtSnowOrSandDepth>0.5</hideAtSnowOrSandDepth>

It will allow the curbs to become hidden by thick snow then reappear at the same time as tall grass.

Thanks
Jul 29, 2025 @ 1:11am 
Is there a hack to allow these to be covered by snow?
Si-Cafe  [author]
Jul 18, 2025 @ 5:31am 
Road curbs has been obsoleted.
I decided to remove it to avoid cluttering the UI and because I felt curbs should be limited to stony materials.
Sorry if you have a ton of them in your base roads.
If you want to still using it, it is remained in the Defs file with commented out, so just remove the commented out line to continue using it.
Jul 13, 2025 @ 12:12pm 
And this morning I can overlap them again. I'm guessing some other mod was doing something in appropriate and the mod author fixed it but I'll never know for sure. Anyway everything is now working as it should so let me just leave by saying thank you great mod that I've been using for years now: simple concept well executed and it punches well above its weight in terms of aesthetic improvements to the base game.
Si-Cafe  [author]
Jul 13, 2025 @ 1:21am 
Jul 12, 2025 @ 9:02pm 
@Si-Cafe 100% how it used to work for me. For some reason on 1.6 they've stopped overlapping and are now replacing.
However it sounds a unique experience for me which means the cause is some other mod in my list - couldn't guess what but I'll mess around and post again if I identify a culprit.
Jul 12, 2025 @ 7:43pm 
As I understand it, even Odyssey has diagonals natively now. :) I am still putting my modlist together since that's a several hours process to begin with, haha. Looking forward to seeing what you can come up with! Beautifying is always satisfying in Rimworld. <3
Si-Cafe  [author]
Jul 12, 2025 @ 7:31pm 
@Paper Angel Curbs do not occupy cells, so you can overlap curb builds if there rotate not match, even 1.6.