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Savage orcs have their own buildings, they do not use the orcs ones, or at least not all of them. Something like that.
Dunno how the base mod interact with them. Since they are not playable perhaps the author gave them some side buff or something to "fake it", and since they aren't playable SFO didn't really touch them either beyond base orc stuff they share.
It is a messy mess one way or another, and since Lorghul retired from moding like a year ago (and I just do not play Warhammer these days either). It is likely to stay that way.
IIRC actually few races actually have population growth buildings.
Remember that now, the population is sort-of province wide. by capturing more settlement, you'll grow faster and capture their pop as they all feed the same provincial pool.
Early game will be slower for everyone, which is why i returned the captial buildings pop requirement down, to speed it back up.
I'm playing as dwarfs.
What buildings are increasing the population growth? In the beginning of a campaign I have 1.6 % in Karak Zorn, and destitute workers.. Is there a way to increase it?
As I said in the comment just before yours. This is just a SFO patch for SFO buildings. All core buildings and base design stuff/problem do not belong here. Those belong in the main mod's mod page.
turn 90 as empire, have 35/40 settlements and Altdorf province has like 12 eco buildings, 3 military buildings and a couple utility buildings or whatever.. It's fully upgraded, but producing 8k a turn with over 250k population and the hunger status is nourished. Keep in mind, with Volkmar, a fully upgraded Altdorf recruitment queue is like 8 units per turn. So i train out 2 demigryphs and 5 greatswords or whatever. Next turn, they all come out with 3 units because there are no fucking elites. There is nothing in the province. 90 turns in, and I have to wait 6 turns(on easy population) just for my fuckin units to be trained.
This mod definitely stops the endless nonsense stacks from the AI throughout the game, but the numbers are so poorly tuned past turn 40 its pointless, just like most of stuff in this game
Don't ask me, This is a SFO patch, for all base system and vanilla building issue, check with the main mod.
Specially if you consider the normal stable generate elite.