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- Dropship has been reworked .
- Biggest change is that the doors have been removed and a small airlock room at the bottom of ship. (Close the upper door before trying to get out the bottom. it will force the character to bend over but it's the best way)
- More pumps have been added and their flow force has been worked. Maybe unreal on how much they push but it has been changed so that the ship doesn't sink like crazy when people are trying to exit.
- Turret ammo storage is right above the Battle station bay.
- Security Office/Armory/Brig is now at the upper left of ship. (These areas are still only able to be opened by the captain and security.
- Unlocked sleeping quarter doors so that everyone can go in and out.
- Upper docking bay works and has an airlock door so that people can get out onto the top of ship.
- Battle station bay with the turret controls is now on the middle level so that people can get to them easily and quickly.
- Capts can go anywhere but Security chief, Docs and Assistances can get in the Marines quarters while Mechanics and Electricians can get in the Crew quarters (proper uniforms in the draws)
- Capts and Docs are the only ones with access to the Med Bay.
- Pulse Rifles, Smart guns, and other Marine equipment in the Armory but only Capts and Security offices have cards for the doors. (Trying to make it so that there isnt 10 people walking around with high damaging weapons)
- The ship is funky dimensions so blind spots have discharge coils.
- There are NO weapons on the back side of the ship. The back side of the real ship is one big engine. No room for weapons. Beware!
- The ship runs on a battery system. If power goes down the battery system will keep the ship charged for some time.
- There are...secrets in the ship with more to be added. These secrets can only be found with observation and other side mods.