RimWorld

RimWorld

103 ratings
No More Save Scumming
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
18.966 MB
Feb 26, 2021 @ 4:31pm
Apr 6, 2024 @ 11:17am
7 Change Notes ( view )

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No More Save Scumming

Description
Automatically saves on incident, colonist death or any significant event to stop you filthy cheaters and your bad habits!

Features no pop-up auto-saving after events for Commitment/Permadeath mode.

Note that this mod only begins working after you have one initial save at the start of the game, as this utilizes the auto-save functionality it can't perform the first save of your colony.

[ko-fi.com]
85 Comments
Антон Ковалёв Mar 5 @ 8:56pm 
Can this mod delete the backup save on incidents, which I can rename from .rws.old to .rws? I would like to have no way to roll back the save.
kongkim Feb 17 @ 2:31am 
Don't seem to work with RimSave mod, is that something you can take a look at :)?
Ancalagon Nov 16, 2024 @ 7:33am 
@Nemo of Utopia - That's exactly what I've been looking for, too. I can't enable commitment mode because 600+ mods means I can't risk unreasonable events occurring... but then the siren call of save scumming is too strong. I'm not sure how to fix it.
Ben  [author] Jul 9, 2024 @ 2:53pm 
@Nemo of Utopia - I mean you could just set your auto-save interval pretty low, so I wouldn't exactly see the need for it.
Ben  [author] Jul 9, 2024 @ 2:52pm 
@silanosa - This mod only works when you have commitment/permadeath mode enabled, and after you have done one initial manual save of your colony. Since this mod only utilizes the auto-saving feature of the game.
Nemo of Utopia Jul 8, 2024 @ 3:09am 
@Ben how much would I have to pay you to make a "This but for all you filthy cheaters that don't play with commitment mode that have way too extensive a mod-list which makes the game obnoxiously unstable sometimes" version?
silanosa Jun 21, 2024 @ 10:27am 
@Ben Should it save on any event, even smaller ones like a mad fox appearing? I've just tested this mod on a new colony (with mod enabled from the beginning) and exited the game with Alt + F4 after the mad fox event appeared. And to my surprise the game was not saved and loaded an older save.
Ben  [author] Apr 6, 2024 @ 10:18am 
@RankLord123 - I just pushed an update which should fix this.
RankLord123 Apr 5, 2024 @ 10:08am 
i get this error upon game loading

Mod No More Save Scumming did not load any content. Following load folders were used:
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2408864627\1.4
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.LoadedModManager/<>c:<LoadModContent>b__13_1 ()
BetterLoading.ToExecuteWhenFinishedHandler/<ExecuteToExecuteWhenFinishedTheGoodVersion>d__3:MoveNext ()
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
Ben  [author] Apr 2, 2024 @ 7:05am 
@radwilly1- Hm I will look further into it, I can't seem to reproduce the issue after adding, removing and then adding it back to a save.

That type of change shouldn't affect it.