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Power repair is probably the most common question we get asked here in the comments.
Our usual stance on it so far has been "No, because its logically & realistically infeasible for a single everyday-person to restart an entire power grid from a total blackout, let alone maintain it and the substations".
Its also really difficult to balance it for actual gameplay, and far beyond the scope of my maintainer coding abilities or this mod in general.
If someone else wants to take up the mantle of making a mod for power or water repair, by all means go ahead - though I don't know if I would recommend using the SoS codebase for it.
All good, glad to hear it wasn't some obscure bug in the end lol.
How long did you wait?
That message shows up after an interruption/outage and, depending on your Time Multiplier, usually stays for a while the network "restarts". The default time is around 24 in-game hours.
A report showing on just the first hour after server start is a side effect of how Save Our Station initialises its data, because we can't override the weather broadcasts until an hour has passed or PZ will have a stroke.
Yeah we noticed that during our general code review while we were preparing for B42.
It's already fixed internally, but we're still in a code freeze until B42 modding (specifically map reworking) is stable enough.
Shouldn't cause any issues in B41 though (at least nobody reported any).
inventorymale = {
items = {
SWWS_Distributions.itemRegister, 0.05,
SWWS_Distributions.itemRegisterAnnotated, 0.05,
SWWS_Distributions.itemDiagnosticManual, 0.01,
SWWS_Distributions.itemWswuCard, 0.01,
}
},
inventorymale = {
items = {
SWWS_Distributions.itemRegister, 0.05,
SWWS_Distributions.itemRegisterAnnotated, 0.05,
SWWS_Distributions.itemDiagnosticManual, 0.01,
SWWS_Distributions.itemWswuCard, 0.01,
}
}