RimWorld

RimWorld

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Construct Vanilla Rock Walls
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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1.009 MB
16. úno. 2021 v 16.05
21. čvc. v 13.52
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Construct Vanilla Rock Walls

Popis
Enables the construction of the vanilla unsmoothed walls of rock.
Smoothed version of rock are not constructable, and still have to be smoothed.

Cost of Construction:
1 stone chunks of selected type
50 work

Research to unlock:
Stonecutting

Where:
Construction tab

Since I did this by modifying the vanilla xml, I expect issues with mods that do the same or depend on unmodified vanilla.

As a side-effect, it also places its rough-hewn rock floor wherever you're placing walls.

Počet komentářů: 19
Joanne 21. čvc. v 14.08 
yay thank you :)
Ryuudra  [autor] 21. čvc. v 13.53 
nvm Vacstone is in NOW :stymphling: lemme know if i missed something, but i think this should work seamlessly
Ryuudra  [autor] 20. čvc. v 10.46 
@Joanne
Totally will (and probably should've already ^^'). It's just that I've been caught up in exams and my own Odyssee run... But i am gonna add it once I have more time (soon-ish)
Joanne 20. čvc. v 8.23 
will you be adding vacstone? loving this mod :)
Ryuudra  [autor] 6. čvc. v 10.47 
@DYNAMAX
I literally used the Ludeon public art assets, so it totally should match the vanilla colors...

Had a quick look, but this is probably because of the Fog effect covering the natural tiles - and it not reapplying upon stone wall construction.

Also, i found that the roof-type impacts the shading/shadow/color of the tile below: "Overhead mountain" and "Void metal ceiling" throw a shadow unto the tile below;
This could also be a cause to the discoloring you found.


Sorry, but i don't plan on adding anything to explicitly prevent this;
The roof-thing was totally not the scope of this mod, and there (are / were / should be) other mods around that allow mountain roof (de-)construction,
and the fog can be set via Dev-mode>Debug actions>Fog (rect).

I don't think the effort of reinventing the wheel and tacking it on this is worth it
DYNAMAX 3. čvc. v 19.08 
Hi, I really really loved this mod and ty for updating it. Is there a chance that the player-built stone walls could match the original color of the stone before it was mined? Ex. I am playing with a mt base in mostly slate so before I mine the stone, the top has almost a purplish hue. But after I mine out steel, components or other and replace with the slate stone structure, the top is black and shows very clearly that something was replaced. If not no biggie and thank you again for the mod!
Ruby 1. kvě. 2024 v 11.52 
Thank you for the update!
b0nes 11. dub. 2024 v 18.52 
:2017cat:
DavidHolic 26. říj. 2022 v 12.47 
i sincerly hope you will do a 1.4 version, i love this mod :/
Sebaty5 26. čvn. 2021 v 9.59 
*Walks in blood stained with a broken prostetic arm*

Guys I think i found something.
Mechanoids mostly ignore the build natural walls and raiders also treat them like normal mountains however if you decide to mine them and have auto rebuild struktures in home area you will mine and rebuild the same rocks over and over again (if there are chunks left).