Arma 3
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F.U.S.E -- EOD & Explosives Project
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
35.242 MB
Feb 13, 2021 @ 8:18am
Oct 31, 2024 @ 12:19am
19 Change Notes ( view )

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F.U.S.E -- EOD & Explosives Project

Description
F.U.S.E - Fictional UXO, Systems, Equipment & E.O.D

// TUTORIAL :
https://steamcommunity.com/workshop/filedetails/discussion/1705508237/5506189390969927678/


// INTRODUCTION :
Zero Dark Zero is the Mega-Pack of my ArmA: Systems, Units, Modules, Scripts, Equipment, etc. The full pack consists of CORE, SCAR, LEAP, FROGS, etc., now each with its own Workshop Page. Modules are found in "Systems" in the Eden Editor. This is F.U.S.E ONLY.

1. Open Editor, Place Modules
2. Double-Click to Open
3. Hover Over for Tool-Tip Info

WORK-IN-PROGRESS. This is a HUGE Project of numerous things we use for our weekend games, released to the public. DOCUMENTATION, UPDATE NOTES, ETC., WILL BE LIMITED.


// ADDON FILES :
vqi_explosives.pbo
zdz_fuse.pbo
zdz_fuse_ace.pbo



// KEYBINDING:
C.O.R.E. Player Menu -- SHIFT + D
ACE3 Menu System also integrated


// DISARMING the Type 1 SERIES:
**See EOD BombBook (or slideshow above)

Its meant to be too hard to memorize thus making the EOD Tech/Player actually have to solve the mini-game to Disarm the Bomb. Its confusing and complicated on purpose.


// FORUMS :
Support & Discussion - Forums HERE[forums.bohemia.net]

[www.paypal.me]


// NOTES :
Documentation, Compositions, Notes, etc. can be found in the download folders and/or the BIS Forums. Its currently very lacking and several features are not available to the general public. If you have any issues, bugs, requests, or comments, please use the official BIS ArmA 3 Forums.

This project is quite large and there are numerous hidden gems and other obscured or nebulous features. Some things are also experimental. The best things are on the horizon, and full documentation will likely be reserved closer to a more polished finished version.

Feel free to REMOVE any .pbo files from the package if you are having issues, or they are overriding some default game settings you still want to use.

Arma Public License – No Derivatives




"Explosive Alarm Clock. Guaranteed to never wake up anyone who uses it."
– Q (James Bond, License to Kill)
117 Comments
Guilledelfuturo Apr 22 @ 7:31pm 
hi, i'm interested in your mod, but I'm having trouble finding the addons:

vqi_explosives.pbo
zdz_fuse.pbo
zdz_fuse_ace.pbo
R. Von Quest  [author] Dec 3, 2024 @ 12:56pm 
Did you place the Module(s) on the map?
CPT Furry OwO Nov 25, 2024 @ 9:59pm 
Could not get any of this to work for me Ace interact didnt co op so I got C.O.R.E and that didnt help at all. Book didnt even pop nothing worked for me
R. Von Quest  [author] Oct 31, 2024 @ 12:32am 
UPDATE - re-packed, and re-signed to fix dedicated server signature issue. Also added the Type 0 Bombs. They are the same as Type 1, but easier to decode. Each has 26 sub-variants, for a total of 52 now.
R. Von Quest  [author] Oct 24, 2024 @ 12:05pm 
UPDATED - fixed some typos, and updated for more screen resolutions. 1080 and 1440. Make sure you have the Diagonal Snips (red or black) in your Equipment Slot when clicking/cutting the wire. Updated for MP earlier this summer. Should work better.
R. Von Quest  [author] Sep 11, 2024 @ 7:16pm 
No need to sync the module.
WETDREAM Sep 11, 2024 @ 12:39am 
I have all the necessary equipment, placed [this] call ZDZ_FUSE_fnc_Type_1; in an objects init field, out EOD perms on my guy, sync'd the module to an object or ordinance but i still dont see the option to bring up the UI

Am i doing something wrong?
R. Von Quest  [author] Aug 24, 2024 @ 2:00pm 
If anyone is still having issues, its likely because of incompatible screen resolutions. My projects are coded for... 1920 x 1080.
Blackbird Ater Aug 23, 2024 @ 1:58pm 
Thank you for getting back to me!
R. Von Quest  [author] Aug 21, 2024 @ 9:21pm 
Also make sure you have the Diagonal Snips (red or black) in your Equipment Slot when clicking/cutting the wires.