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Project Zomboid

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Aquatsar Yacht Club [for MP disable anti-cheat type 12]
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69.644 MB
Feb 12, 2021 @ 11:46am
Jun 3, 2023 @ 11:04am
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Aquatsar Yacht Club [for MP disable anti-cheat type 12]

In 1 collection by iBrRus
Tsar's Mods
35 items
Description
WARNING
To make the mod work in multiplayer in the server config disable anti-cheat protection for type 12. "AntiCheatProtectionType12=false"

F.A.Q.
Does this mod work without the Tsar's Common Library mod?
No.
Does this mod work without the Cherbourg mod?
Yes.
Then why is Cherbourg listed in the required items?
Because only on a Cherbourg map you can experience true boating pleasure.

Welcome to the Aquatsar Yacht Club!

We strongly recommend that you passed an initial briefing. The Club member is obliged to strictly follow the rules of this instruction. Violation of the rules can lead to serious injury or even death.

INITIAL BRIEFING
Before your journey:
1. Check that you have personal flotation devices (swimming trunks, goggles, diving mask, lifebuoy).


2. Before going out to sea, assess the strength and direction of the wind (use a compass).


3. Stock up on food, fresh water and medicines. If you are planning to get to the boat by swimming, then you should not take too many heavy things with you, because you can lose them. Don't try to swim with a crowbar in your hands!

4. To lower the boat from the trailer, use the winch (key "V").


5. To get to the boat, take a running jump in water (WASD + Shift + Space). But be careful, head diving is not recommended.


6. Climb aboard the boats using a specially organized ladder, holding onto the railing.

After boarding:
1. Familiarize yourself with the evacuation plan (key "Z").


2. Carry out a technical inspection of the yacht. Check the fuel level in the gas tank, the condition of the battery, and on the sailing yacht the condition of the sails.

3. In case the cabin is closed, you need to use a key or other less legal tools to open the lock.

4. Before leaving, check if the hatches are closed, if things are fixed in the saloon, in the galley, in the cabins, check that all lockers are latched, the toilet seat cover is lowered and the valves are closed. Don't forget to raise the anchor.

While traveling:
1. Do not throw any items overboard, even if you really want to do it (by right mouse clicking on an item in your inventory). The Club is not responsible for things lost in this way.


2. In the case of a galley (kitchen), be careful when using electrical appliances.

3. When changing the position of the sail (keys "Left arrow" and "Right arrow"), watch the ropes - sheets, mooring lines, anchor rope. If they find themselves overboard, wind up on the propeller, the yacht will be immobilized. Catch your foot - you fly overboard. Put your foot in the loop of the anchor rope - you will go to the bottom with the anchor.


4. The devices installed on the sailing boat will tell you the direction and strength of the wind, as well as give you a hint on which side to set the sail (focus on the color).

5. Do not swim in drift (not at anchor). The yacht is drifting at a speed of one or two knots - don't catch up by swimming!


6. When leaving and mooring, all free team members must be vigilant and ready to act according to the situation.

7. In the event of a malfunction that cannot be eliminated on your own, send a request for service to the administration of the Club.

End of briefing.

By joining our Club you confirm that you have all the necessary skills to control motor and sailing yachts. If you have any questions about boat management, ask them in the comments. More experienced members of the Club will answer your questions.

Worked on the mod:
iBrRus - lua code, scripts, motor yacht interfaces
Aiteron - lua code, scripts
Kukrapok - 3D models, environment sounds, sailing yacht interfaces
Troy Mc'Clure - 3d models
David Ree - Music



You can freely use this mod on your server. We publish information about mod update times on Discord in advance: https://discord.gg/PHhsuQxDue

Mod permission according to TIS policy: Ask for permission[theindiestone.com].

Version: 1.19

Workshop ID: 2392987599
Mod ID: AquatsarYachtClub
Popular Discussions View All (24)
5
Jan 3 @ 9:12am
Can't sail against wind
Kluba
1
Feb 19 @ 5:59am
Refueling in the middle of the water
Hellsvien
3
Mar 18, 2023 @ 12:29am
Spanish Translation
Dr. Nitropic
867 Comments
ShaURma_ChEeSe May 2 @ 11:17am 
Мод говна
popelpete Apr 27 @ 10:13am 
This mod can have conflicts with Map mods making bridges not working
Fr1ckDance Apr 8 @ 9:43am 
У меня не получается завести моторную лодку. Акум заряжен, бензин есть, сама лодка в хорошем состоянии, но завести не получается. Я прочитал 1 журнал, по механике лодок, всё равно не работает. Подумал, что якорь или привязка лодки мешает, но нет. Лодку отвязал, всё проверил по 5 раз, не заводится. Просто звук как на машине, когда нету акума или бензина. Помогите
whiskyplz Apr 7 @ 11:42pm 
Had to remove this it causes really annoying freezes.
SteveThePirate Apr 3 @ 9:59am 
What is the ID list for the items in this mod?
FAST HUNTER 007 Mar 30 @ 5:13pm 
can ı go under the bridges with my boat ??????
Morgan Mar 28 @ 6:25pm 
May I use this in my modpack?
Morgan Mar 28 @ 7:10am 
May I put this mod in my modpack? Your page doesn't state if I can.
aquelarrefox Mar 25 @ 6:07pm 
im having issues with modded maps where bridges force to swim the player (raven creek wood bridge next to asylum, the sidewalk of the leave Leavenburg-RiversideBridge) i would like if its not posible a solution cose the issues is the map, at least a mod option to desable swiming or starting swiming to solve this issue cose should be other issues with piers in other mods too. thanks for the hard work
Shrimpins Mar 25 @ 5:06am 
You mean you're losing your mind, Zack. lol.