The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

783 ratings
Wyrmstooth
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File Size
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400.806 MB
Feb 11, 2021 @ 1:37am
Jan 30 @ 7:45pm
15 Change Notes ( view )

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Wyrmstooth

In 1 collection by Jonx0r
Jonx0r's Mods
3 items
Description
The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. But is the dragon stirring up trouble with a particular reason and what sinister motive does it have for its actions?

Wyrmstooth adds a new quest that takes the Dragonborn to the island of Wyrmstooth situated north of Solitude across the Sea of Ghosts. Battle across new landscapes and through new dungeons in this expansion-sized mod. The task may seem simple enough: slay a dragon that's stirring up trouble. But things never quite go that easily...

Features
A New Land to Explore: Travel north across the Sea of Ghosts to the island of Wyrmstooth in pursuit of a dragon. Delve into one of the largest dungeons in Tamriel with a cadre of mercenaries at your disposal.

Your Home is Your Castle: Purchase an abandoned imperial fort from Lurius Liore, make it your own, hire new staff, and defend it from unwanted visitors.

New Weapons, Shields, Spells, and a new Shout: Treasures sequestered across the island reward those with a keen sense of exploration...and a keener ability to fend off danger lurking in the depths of the many dungeons found across the island.

An MCM is included that allows you to configure quest start requirements.

See the Readme File for more information: https://pastebin.com/sZ7JAV9W

Walkthrough Guide
Refer to the Wyrmstooth Official Guide for a full walkthrough of Wyrmstooth

Requirements
For the MCM you will need SKSE[skse.silverlock.org] and SkyUI[www.nexusmods.com]. Without it, Wyrmstooth will, by default, start when you reach level 10 and have finished 'Way of the Voice'.

Wyrmstooth requires Skyrim patch (1.6) or higher.

Important
If you already have an older version of Wyrmstooth installed, finish 'Barrow of the Wyrm' first before updating to 1.19 or above.
Popular Discussions View All (1)
1
Mar 12 @ 2:16am
bonfire not doing anything
Cinnamon_Bananas
< >
175 Comments
dhaelyn Jun 8 @ 5:47pm 
I uninstalled the mod and went back to a save just before I went to the island and that fixed it. Dont know why it doesn't work. I enjoyed what I played and am bummed I lost all that play time. I might try installing it on my next play through to see if it was because I installed after I was well into my game (level 58 or 59)
Jonx0r  [author] Jun 7 @ 4:36am 
@dhaelyn: Wyrmstooth doesn't make any changes to Hag's End so there's not much I can do here. The only thing I can suggest here is to try the Crash Fixes SKSE extension: https://www.nexusmods.com/skyrim/mods/72725
dhaelyn Jun 6 @ 9:55pm 
So I finished the main quest and am going after the others now. One of the group asked me to go find this sword in hags end. I went in, killed everyone and now when I enter hags end the game drops to desktop. I have climbed up the mountain side, retrieved the sword and tried to enter from up there but again it drops to desktop. I tried to leave by going out the same way I came in, it drops to desktop, I tried to portal out and it drops to desktop. Any thoughts?
HunJoe Jun 6 @ 12:25pm 
i have nothing but praises for this mod, a medium map to explore with NPC's who are voiced, beautiful shots of scenery and best of all. A good main Questline! Bravo! i wish i found this sooner! Deserves the five Stars it currently has.
mari-rae Apr 14 @ 9:23pm 
I enjoy playing your mod very much. This is my third time playing. The puzzles are challenging, and fun to solve. The main quest is massive, and Dimfrost is brilliantly conceived. The first time I played I found two new ores in Dimfrost - Wyrmstone and Brimstone. I understood there was no actual use for them in the game, but I collected them and displayed them in kettles in my forge. They were awesome because of the colours. I took a lot of pleasure in getting them, and got burned too, for my efforts. Could you please code them back into existence again? It is my understanding that you removed them. Big fan here!! Thank you!
t-macdonnell Mar 17 @ 4:28pm 
Just a quick post: I wanted to Thank You for placing your wonderful mod on the Workshop for all to enjoy. I feel that this mod is one of the greatest mod next to; The Forgotten City, Falskaar, and Legacy of the Dragonborn. For those who are interested, there is a walkthrough for this mod on Google.
yougurt Mar 14 @ 10:51am 
thanks, I got it now, if that cube dosen't spawn with reading that first journal, I have walked right past it.
Jonx0r  [author] Mar 13 @ 1:22am 
@yougurt: Start at the Dockmaster's Shack where you first arrive on the island and follow the clues in the journals. It's part of an unmarked quest but if you want a full walkthrough I made this video: https://www.youtube.com/watch?v=1IRF3zg9lzQ .
yougurt Mar 12 @ 8:17am 
were do I find the cube for lowering the water at frostwind folly ? I done everyting now.
Cinnamon_Bananas Mar 9 @ 3:40pm 
am i a crackhead or does the orc guy say that "he hasnt killed anything with his poops yet"?