RimWorld

RimWorld

84 ratings
Less Mechanoids
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
82.142 KB
Feb 8, 2021 @ 9:35am
Aug 27 @ 2:25am
6 Change Notes ( view )

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Less Mechanoids

In 1 collection by The Village Guy
Mechanoids are wankers
5 items
Description
The odds for mechanoid raids are reduced, they start arriving later and the amount increases at a slower pace. At endgame roughly 30% less mechanoid attacks.

Should be compatible with all mechanoids that are part of the vanilla mechanoids faction, so also mods that add to that faction.

To check if the mod is working:

Enable developer mode

Start a dev quicktest

Go to the dev menu, -> output, -> raid faction sampled

Look for the Mechhive faction row and take note of the percentages

Save the game, disable or enable the mod, load the game

do the same and compare the percentages. With the mod enabled the percentages should be lower
47 Comments
Plingo Aug 26 @ 10:49am 
i needed this for my combat extended hardcore+ playthrough cause i like starting as tribals and swarms came when i didnt have guns researched, and like that would help cause the CE devs decided to make them IMMORTAL. Now i should be able to get some anti-tank guns before they raid and destroy my colony thanks
Rips Aug 16 @ 1:49am 
Essential mod! It sounds like it works in 1.6 from the discussion below? Would still be good to get it officially updated?
The Village Guy  [author] Jul 15 @ 9:13pm 
@justSmile probably, no clue why I didn't upgrade this one. I will in the future
JustSmile Jul 15 @ 2:26pm 
This seems to work fine with 1.6, can anyone confirm?
The Village Guy  [author] Sep 27, 2024 @ 7:57am 
@S E R B I A N - I am not sure tbh, it really depends if clusters are in fact raids or other events. One way to find out...
S E R B I A N Sep 26, 2024 @ 8:19pm 
Does this apply to Mechanoid Clusters as well?
Cato Jul 25, 2024 @ 5:43am 
There is a solution - Safe Faction Temps mod combined with this one works great: https://i.imgur.com/Z9YCGEu.jpeg

Meats back on the menu boys! :dd2orc:
The Village Guy  [author] Jul 23, 2024 @ 5:03pm 
@cato I have seen this before, playing on a sea ice map. It explains a lot. The only solution I could find was completely removing the mechanoid faction from the save, sadly
Cato Jul 20, 2024 @ 5:09am 
Done some reddit digging, I think it is an extreme temperature mechanic which overrides regular values. Which sucks, as I'm only at 96k wealth with 4 colonists.
Cato Jul 20, 2024 @ 4:50am 
Sadly not working for me, here are my raid values compared to your XML settings: https://i.imgur.com/t4aKgWq.jpg
1.5, but I am on an ice sheet.