RimWorld

RimWorld

86 ratings
Less Mechanoids
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
82.142 KB
Feb 8, 2021 @ 9:35am
Aug 27 @ 2:25am
6 Change Notes ( view )

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Less Mechanoids

In 1 collection by The Village Guy
Mechanoids are wankers
5 items
Description
The odds for mechanoid raids are reduced, they start arriving later and the amount increases at a slower pace. At endgame roughly 30% less mechanoid attacks.

Should be compatible with all mechanoids that are part of the vanilla mechanoids faction, so also mods that add to that faction.

To check if the mod is working:

Enable developer mode

Start a dev quicktest

Go to the dev menu, -> output, -> raid faction sampled

Look for the Mechhive faction row and take note of the percentages

Save the game, disable or enable the mod, load the game

do the same and compare the percentages. With the mod enabled the percentages should be lower
52 Comments
The Village Guy  [author] Sep 17 @ 5:05am 
@SydWad I have seen this before. I have no clue what causes it though, but for sure it's not this mod. You could try altering faction relationships with the other factions, see if that changes anything. If as you say it happens in vanilla in a dev test, it's definitely worth reporting
SydWad Sep 16 @ 5:02am 
Ive tried without any mods (including removing harmony and such) and all the possible raids after 200 points is only mechanoids for some reason. Thats with and without this mod enabled.
No idea whats going on.

https://i.imgur.com/ImzbOL7.png
The Village Guy  [author] Sep 15 @ 2:46pm 
@SydWad not even without any other mods? I assume you've done the quicktest?
SydWad Sep 14 @ 4:43pm 
i cant get this to work at all. No idea why.
Rips Sep 9 @ 7:48am 
Thank you so much for updating! Absolutely critical mod to have or the late game becomes boring, especially on harder biomes if you don't have this and the Safe Faction Temps mod.
Plingo Aug 26 @ 10:49am 
i needed this for my combat extended hardcore+ playthrough cause i like starting as tribals and swarms came when i didnt have guns researched, and like that would help cause the CE devs decided to make them IMMORTAL. Now i should be able to get some anti-tank guns before they raid and destroy my colony thanks
Rips Aug 16 @ 1:49am 
Essential mod! It sounds like it works in 1.6 from the discussion below? Would still be good to get it officially updated?
The Village Guy  [author] Jul 15 @ 9:13pm 
@justSmile probably, no clue why I didn't upgrade this one. I will in the future
JustSmile Jul 15 @ 2:26pm 
This seems to work fine with 1.6, can anyone confirm?
The Village Guy  [author] Sep 27, 2024 @ 7:57am 
@S E R B I A N - I am not sure tbh, it really depends if clusters are in fact raids or other events. One way to find out...