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- They REDUCE your ship's ENERGY CONSUMPTION by the amount listed on the tooltip.
- They will NOT show up as an increase in power generation nor will they show up under the solar power statistics.
- You will still need at least 1 generator, 1 fuel tank, and some fuel.
- You may place up to 24 small CV panels and an additional 24 large CV panels.
- If your ship's total energy consumption is 0 or negative, you will effectively not use any fuel.
- These are being added because being able to power a small capital vessel without using fuel is an important quality of life feature, especially for servers where your fuel is always being used. This opens up a more nomadic play style for those who want it while on a server, whereas before it was just frustrating to deal with.
- The solar power code was never intended by the developers to be used on Capital Vessels and after investigations and reports it was determined CV solar panels was a cause of this save error.
- This was a very serious problem that caused headaches for both players and server admins.
- Solar power was also just buggy in general on capital vessels, often requiring a reload of the playfield to calculate the proper power values.
- Old solar panels and solar capacitors can no longer be placed on capital vessels.
- A new set of small and large CV solar panels have been added.
- You will need to update your blueprints by removing solar capacitors and replacing the old solar panels with the new ones.
Prefabinfo 'BP Name' -full
it will list all the blocks and which one are forbidden, turns out all the solar capacitors and the solar panels are the problem, delete the solar capacitors and go through and redo all the sollar panels to the CV versions, the base versions are currently installed.