Total War: WARHAMMER II

Total War: WARHAMMER II

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Kemmler Lore Of the Lichemaster
   
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Tags: mod, Overhaul
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Jan 30, 2021 @ 7:10pm
Feb 4, 2021 @ 11:14am
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Kemmler Lore Of the Lichemaster

In 1 collection by teos_the_blue
New Skills and Spells for Lords
14 items
Description
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Hello everyone 5 New skills and 1 Passive Ability for Heinrich Kemmler

Short version : New custom spells for Heinrich Kemmler Description Below

Lore version :

Heinrich Kemmler the self-styled Lichemaster, is a great, powerful, and immensely infamous Necromancer who burns with the need to gather more power and arcane knowledge in the Dark Arts of Necromancy..... BUT.....

After being Kicked out (yeah we dont belive the story of self reflection of being free from vampires Bla bla bla) from the lovely Sylvania Castle, for being weakear than generic Vampires and comparable to the other Manfred pet Ghorst (who for the heaven is this guy????), kemmler decide to reside in the lovely location of Blackstone Post.
Suddently he realize than the neighbour isnt that friendly...
Brettonians wants him dead
Dwarfs wants him dead
Wood elfs wants him super dead
Empire will take couple of turns but.. well want him dead...
Mousillon will die in 3 turns anyway so who cares...

After asking himself some questions : where is Krell? why Krell?what is Krell?what is love? Krell dont hurt me .....no moreeee !!!
he finally decided to check the warhammer wiki a found out he actually have Lore dedicated to himself (take that Ghorst.. LoL)
Without wasting a single moment he decides it's time to change.....
after reading self help books, good diet, Yoga meditation and a short vacation on brettonia beaches
Kemmler is now ready to rock the world with his new magical spells :

Curse of Eternities : Enhancing the Curse of Years, enemies of the Undead feel their limbs become heavy and their hair turns grey - death comes to claim their souls.
- AoE Debuff target ground and deal damage

Kemmler's Danse Macabre : The Undead are filled with an unholy magical energy that causes them to stride across the battlefield with a speed that even most mortals are unable to match. Adapted from one of the most infamous spells in the great Necromancer Vanhal's repertoire, this incantation can mean the difference between victory and defeat for Kemmler's army.
- Mapwide Buff Increase speed and give Physical Reduction

Withering Gaze : Improving the Gaze of Nagash, bolts of Dark Magic leap from the Undead spellcaster's eyes. Where the beams touch the victims' flesh, their skin blackens and withers, sloughing away till the white gleam of bone is visible beneath.
- Single Damage Spell

Eternal Vigour : Kemmler concentrates on animating the creatures under his control, perfecting the principles of the spell Hellish Vigour. They attack with such speed and ferocity that few can defend against their flurry of blows.
- Mapwide Buff Increase combat ability

Invocation of the Lichemaster : With this improved version of the Invocation of Nehek, Kemmler can either raise new regiments of skeletons or restore those undead under his command that have been destroyed or wounded.
- Mapwide Heal and resurrect

Ryze - The Grave Call : Drawing forth the dark energies coursing across the land, the caster sends tendrils of power seeping into the ground in search of long-dead bodies to answer his summons
- Passive Periodically Summon Skeleton Warriors (max 10 only)


Compatibility : Should be compatible with most Mods since i made a new lore for Heinrich Kemmler.
SFO tested.

Special thanks :
Cryswar - helped me figure out how to use phase effects and for the amazing guides he pubblished
C&C Modding Discord[discordapp.com] Modding Den they helped me with my Newbie questions

If you like this mod Please find a moment to rate it



If you ecounter any bug or have any suggestion please comment Below.

Thanks for reading Have fun

Collection of all Skills https://steamcommunity.com/sharedfiles/filedetails/?id=2381160828
12 Comments
Sciarra di Tilea Aug 1, 2021 @ 1:35am 
Hi Teos, i didn't tested it yet but i'm sure is great. Finally a mod that introduce Lichemaster lore. As little advice check this one https://steamcommunity.com/sharedfiles/filedetails/?id=1702423659&searchtext=kemmler
teos_the_blue  [author] Feb 5, 2021 @ 12:49am 
Hi Mono, im sorry (i tried the easy solution with the ID changes..sadly wasnt that )lemme know you if you manage to find whats wrong.
Mono Feb 4, 2021 @ 8:09pm 
It still refuses to activate, every other new spell does and works fine. OVN or one of its sub mods must be interfering nothing else I use touches spell tables or activated abilities. It is unfortunate but it seems I am going to have to spend a few hours testing to find the conflict.
Mono Feb 4, 2021 @ 7:54pm 
Will do. Hopefully it works because the whole reason I was trying out Kemmler again was because of this spell - I have wanted to a skele/spirit only kemmler campaign for a while now.
teos_the_blue  [author] Feb 4, 2021 @ 11:26am 
i Changed some IDs now please check if it works now :D
teos_the_blue  [author] Feb 4, 2021 @ 11:21am 
Hi Mono, I did test all abilities with and without SFO doing a a 80 turn campaign But, errors are around the corner lurking in the dark always..
This mod doesnt use a lore of Vampire but it's a new lore added so teorically that shouldnt be problem , also the new spell is completely made from scratch (so it will never conflict with old spells except i copied the name :D )

My possible ideas are :
- An ability with the same ID (that would prevent activating)
- Another skill is occupying the same skills slot indend or Tier.

i Tried a quick game and it works fine for me with and without SFO...
Mono Feb 4, 2021 @ 9:47am 
Kemmler's Danse Macabre is not working (with my setup), has it been tested? As in I have enough WoM and can spam the button and hear the casting sound but it does not use WoM or go on cd nor does the buff activate. I am not using any other magic overhaul or SFO, however I am using OVN which adds new undead factions and might be affecting this mod. I will do some testing but I am pretty sure that mod does not touch lore of vampires, and besides all the other "unique" kemmler spells work. Might have something to do with it being a map wide buff but the conflict is that the original and possible copies of the original in other mod tables is a direct unit targeted spell buff.
Mortarch Of Blood Feb 1, 2021 @ 4:23pm 
If you're after the army roster Gypsy Bastard, there's a very very good one by Vandy & someone else in the mod workshop
teos_the_blue  [author] Feb 1, 2021 @ 8:24am 
Hello, Sure it's possible but at the moment i cannot do that since im working on different mods and also it's easier to check for errors and make adjustment/update in small scale mods.

i've made a collection if that can help
Gleen Cross Feb 1, 2021 @ 3:21am 
Always love skills/traits mods. It's possible to make an "all in one" version?