Tabletop Simulator

Tabletop Simulator

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Jan 29, 2021 @ 7:58pm
Jan 31, 2021 @ 12:16am
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Description
Tried to make weights feel right based on unscientific real life observations.

Shooting at HIGH speeds is tough due to TTS physics breaking down at those speeds. You'll notice this when shooting down halls with doorways along them.

You can stack and shoot multiple shots for the shotguns by selecting both discs, then selecting the flick tool and using it on the selected discs.

It's hard to replicate the real game when you can flick with such predictability and control. I'd prefer if the flick tool had some kind of "jitter" in angle and power, but oh well. I recommend just not spending too much time trying super hard to do crazy shots, the physics may disappoint you and ruin it anyways. I've also thought that it might be a good idea to make slight changes to the physics of individual discs, so that they're not all the same, giving some kind of unpredictability to your shots. That might matter more for the mini games than the shooting, since they're typically more about power.