Empyrion - Galactic Survival

Empyrion - Galactic Survival

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SV-10T Tsubame (Tier 3)
   
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Blueprint: Small Vessel
Custom: Airtight
Tags: Blueprint
File Size
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40.086 KB
Jan 28, 2021 @ 9:53pm
1 Change Note ( view )

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SV-10T Tsubame (Tier 3)

Description
Small Vessel
Tier 3 (32,054)
Size Class 1 (.86)
Unlock level 12
Warp: Yes
Shield: Yes

Hardt Heavy Industries Tsubame (若い燕) is a warp capable small transport designed to be comfortably operated by a crew of 2. Not primarily designed for combat but more than capable of defending itself when exploring or transporting.

Some LCDs/format borrowed from Ei and CrazyZ

1 x Short Range Warp Drive
1 x Polarized Hull Shield
1 x Pentaxid Tank
1 x Detector
4 x o2 tanks
2 x Ventilators
4 x Generators
5 x fuel tanks
16 x Medium Thrusters
9 x Large Thrusters (T2)
1 x Spotlight
1 x Wireless Connection
1 x Container controller with Ext (7445)
1 x Ammo controller with Ext (750)
1 x Fridge
1 x Armor Locker
1 x o2 Station
1 x Mobile constructor


Notes

- Hull is mostly standard steel. There is some carbon for flair/filler and some hardened steel in strategic areas (see photo of area near warp and shield for example). Only 2 cargo extensions are exterior near the cockpit.

- There are 2 internal weapons bays in the fore of the ship protected by ramps. They are spaced for rockets but the carbon block in the back can be removed for longer weapons.

- Down and Back Thrusters are Large T2 Thrusters. Other thrusters are mediums.

- There are landing gears on the top and bottom of the vessel for convenience when docking in space.

- The hatch texture indicates there is a piece of equipment directly behind/below the block.

- The motion for the rear cabin shutter door is not set to open the shutter from the inside.

- Will fit through the smallest hangar door

- You will need to adjust the Roll value to your preference. It's a bit squirrely at 1.0

- When tested in survival I would sometimes get heat or rads when exiting the seat. I believe the game is temporarily displacing the character into a block close to a thruster or the Pentaxid tank. I've tested standing in the cockpit area and was not able to generate the same result.

Signals/switches

- Standard Thrust toggles the primary maneuver thrusters

- Boost Thrust toggles 2 additional down thrusters and the remaining maneuver thrusters

- Lift Thrust toggles 3 of the down thrusters

- Shield toggles the shield and LCD indicator in cockpit

- Weapons toggles the ramps that cover the fore weapon bays and also the LCD indicator in the cockpit. Add this signal to whatever weapons you install here.

- Docking Guide toggles arrows in the fore of the ship to assist with docking. You can use these to align since the open seats are off center and if the arrows start to disappear in the object in front you are too close (see photos for reference).

- Ship Model Info toggles the ship info LCD

- Motion bypass turns off the motion in the cockpit (for interior) and the motion for the rear door and ramp.

- Turret Switch toggles the turrets on/off and also the LCD indicator in the cockpit. Turrets have also been added to CUSTOM for P menu convenience.

- Running lights toggles red flashing lights along the body.


Upgrades

- There are no direct fire weapons installed by default. There are however two internal weapon bays provided with ramp covers.

- The RP blocks in the aft cabin can be removed to add additional equipment.

- Not much space left in the body for additional equipment. Almost all devices are spaced to prevent chain reaction.

- Turrets can be replaced with extra direct fire weapons. See 2nd to last photo for suggested location.