1,063 ratings
Endless Rimworld
Mod, 1.2, 1.3, 1.4
File Size
12.967 MB
Jan 22, 2021 @ 2:15am
Nov 5, 2022 @ 2:54pm
9 Change Notes ( view )

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Endless Rimworld

Guarantees that a new wanderer will arrive within a certain amount of time (a day by default) after a "game over" due to colony death.

Enjoy the challenge of rebuilding from the smoldering ashes of your failure, over and over again.

By default, a wanderer will arrive within a day after your game ends due to colony death. This maximum period can be set to any number of ticks (including zero, to trigger the event immediately) under Options -> Mod Settings -> Endless Rimworld -> Max delay. There are some typical presets defined there.

  • Harmony
  • HugsLib

How exactly does this work?

x = the maximum number of ticks before a wanderer joins, which is a day by default but can be changed in settings.

When your game ends due to colony death, your storyteller's incident queue is checked. If there is already a "wanderer joins" event scheduled within x ticks, that is simply allowed to happen. Otherwise, a normal "wanderer joins" event is scheduled after exactly x ticks.

The event will be a typical "wanderer joins" event, however that normally behaves with your configuration and set of mods.

How is this different from the Man in Black?

The Man in Black is an event that has a small chance of occurring once per game where a heroic man in black joins your colony if all of your colonists are downed but not dead. It gives you a chance to prevent all of your colonists from dying.

This mod will only trigger a normal "wanderer joins" event after all of your colonists have already died and your game would otherwise be over, and it does it every time.

Will this mod work if I've disabled the "wanderer joins" event in my scenario?


Can it be safely added or removed from a save?


Can't you just wait a very long time until your storyteller generates a "wanderer joins" event randomly?

Yes, enjoy.

Can't you just turn on dev mode and trigger a "wanderer joins" event manually?

Yes, enjoy.
Popular Discussions View All (1)
Aug 1, 2023 @ 1:55pm
Endless Men-in-Black
Attention Deficit Dave
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blobwatanabe  [author] Jan 22 @ 3:49pm 
@moosetwin Ensure the required HugsLib mod is also installed, and within the game go to Options -> Mod options where you'll find settings for lots of mods including this one.
moosetwin Jan 22 @ 9:19am 
I can't find the mod settings anywhere, even with XML Extensions enabled.

The only options that I can select are:

- Disable
- Unsubscribe
- Workshop Page
- Open Folder
Lucas Jan 14 @ 8:08am 
"Yes, enjoy."
blobwatanabe  [author] Jan 2 @ 12:15am 
@JakeSublime thanks, if you have a save where this is happening or about to happen reliably, that would be the most helpful thing. You can add me as a friend on Steam and send me the file in a private message
JakeSublime Jan 1 @ 11:00pm 
I can also confirm the previous posted issue, i could see in console endless rimworld saying it was resetting every few seconds, causing lag spikes. It seems uninstalling the mod has stopped the lag spikes.

Blob i am willing to help diag this issue if you care, just tell me what to do
blobwatanabe  [author] Jan 1 @ 11:33am 
@Onframe46 Thanks for the update :)
Onframe46 Jan 1 @ 3:02am 
@blobwatanable im sorry, its not your mod causing the random lag spikes, as even without it i get huge spikes.
Onframe46 Dec 31, 2023 @ 3:31pm 
Unfortunately no, im removing it now and seeing if the situation improves
blobwatanabe  [author] Dec 31, 2023 @ 12:35pm 
@Onframe46 Have you been able to test the same situation with only this mod enabled to narrow down if it's the cause?
Onframe46 Dec 31, 2023 @ 12:19pm 
This mod causes MASSIVE lag spikes whenever it says "resetting" on console. removing this immdiately