RimWorld

RimWorld

471 ratings
VFE - Mechanoids : Tab
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Mod, 1.2, 1.3, 1.4
File Size
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552.733 KB
Jan 20, 2021 @ 8:59am
Dec 17, 2022 @ 8:41am
16 Change Notes ( view )

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VFE - Mechanoids : Tab

Description



Adds a drones overview tab.

Does not require a new save game, сan safely be enabled/disabled in ongoing saves.



Russian translation
Dimos: German translation



Special thanks to joseasoler for adding force recharge column.
106 Comments
Peryn [Андрій] May 14 @ 11:16pm 
all working in 1.5
RogueCmdr May 10 @ 5:55pm 
any luck with 1.5
TracerFoxTEK May 3 @ 12:32pm 
Anyone know if this still works for 1.5?
Kyo|Dee Sep 29, 2023 @ 7:27am 
im not sure if the problem from this mod, but when i tried to use the tab and force the bot to charge, for some reason the bot lose its station, and becoz im using better log mod the red ping keep happening non stop through out the game, even after i uninstall the station or destroy the bot, its unreal let me tell u...
pikakirby11 Apr 13, 2023 @ 5:37am 
@ferny thanks
ferny Apr 13, 2023 @ 1:13am 
@pikakirby11 Drones don't show up in the mechs tab nah
pikakirby11 Mar 22, 2023 @ 5:38am 
Hi I saw someone mention this in the comments but I was still a bit confused do I need this if I have biotech. Like will the mechanoids I control from the vanilla expanded mechanoids just show up in the biotech mechanoid tab. Thanks
Brawler Feb 5, 2023 @ 2:56pm 
Must-add mod when using VFC: Mechanoids.
Draconis🐊 Nov 20, 2022 @ 3:07pm 
VE drones are slow but clean and limited to number of mech components you get. Mechanoid DLC ones are faster, can be upgraded via controller to work/move even faster, are draftable with many having weapons, but cause pollution and you can only build as many as you can support bandwidth.

Seems reasonable
Seos  [author] Nov 8, 2022 @ 3:50pm 
As a temporary solution, made a mod that disables all buildable drones from the VE mod.