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Vanilla Weapons Expanded - Heavy - Reloading Patch
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Mod, 1.2, 1.3, 1.4
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324.154 KB
16. led. 2021 v 19.53
8. led. 2023 v 12.59
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Vanilla Weapons Expanded - Heavy - Reloading Patch

V 1 kolekci od uživatele legodude17
legodude17's RimWorld Mods
24 položek
Popis
Changes the heavy weapons added by Vanilla Weapons Expanded - Heavy to use reloading with resources rather than a durability system.

Require latest version of Vanilla Expanded Framework.

---Stats---
Autocannon: 82 Shots Per Magazine, Needs to be reloaded with 1 Steel per Shot
Handheld Mortar: 5 Shots Per Magazine, Needs to be reloaded with mortar shells (Note: Pawns will not reload the handheld mortar on their own, they must be ordered to do it. This is so that you can choose which shells you want them to fire).
Heavy Flamer: 10 Shots Per Magazine, Needs to be reloaded with 8 Chemfuel Per Shot
Swarm Missile Launcher: 20 Shots Per Magazine, Needs to be reloaded with 1 Swarm Missile (New Item)) Per Shot
Uranium Slug Rifle: 10 Shots Per Magazine, Needs to be reloaded with 4 Uranium Per Shot

---Items---
Swarm Missile: Crafted from 10 Steel and 5 Chemfuel at the Machining Table

---Planned Features (suggest more in comments!)---
- Reload from Inventory - Done!
- Ability to use any shell with the Handheld Mortar - Done!
- Tell colonists to stock up on ammo like 1.3 added with medicine.

---Credits---
Oskar Potocki and Co.: Vanilla Weapons Expanded - Heavy
legodude17: Code and Idea
Madman666: Swarm Missile Texture
ISOREX: Preview image
Počet komentářů: 83
turkler 30. dub. v 20.35 
just gave this mod a shot with 1.5, it seems that while the reloading function works pawns don't spawn with extra ammo like they used to, so a lot of the weapons in ai hands are pretty useless
Morcalvin 26. dub. v 8.08 
Please update this!
Starempire42 11. dub. v 11.12 
mod update for 1.5?
legodude17  [autor] 27. lis. 2023 v 11.21 
@whenwrašk: They only spawn with normal high explosive shells, though if they somehow pick up other shells they should use them.
whenwrašk 26. lis. 2023 v 16.50 
do raiders use the ability to load different mortar shells for the Handheld Mortars with this mod?
legodude17  [autor] 12. lis. 2023 v 18.22 
@ComradeCorvus: I can't think of a vanilla item that would make sense as ammo for them, and I can't make a new item since I have no skill at art.
@Pc_Сat: Neither, since I don't use the Frontier weapons.
@123nick: No.
Pc_Сat 3. zář. 2023 v 19.25 
Sorry if someone ask it before, but Vanilla Weapons Expeneded Frontier have one heavy weapon.
Add reload for Handheld Gutling Gun is planned or it already done, but dont writen in Stats?:ppg_wrench:
123nick 10. srp. 2023 v 17.22 
Does this mod support having decimal resources per shot? like, 1 resource can be used for multiple shots? say, a weapon that can fire 100 times, and then needs 1 advanced component to fire 100 more times?