RimWorld

RimWorld

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Vanilla Weapons Expanded - Heavy - Reloading Patch
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Mod, 1.2, 1.3, 1.4
File Size
Posted
Updated
324.154 KB
Jan 16, 2021 @ 7:53pm
Jan 8, 2023 @ 12:59pm
13 Change Notes ( view )

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Vanilla Weapons Expanded - Heavy - Reloading Patch

In 1 collection by legodude17
legodude17's RimWorld Mods
24 items
Description
Changes the heavy weapons added by Vanilla Weapons Expanded - Heavy to use reloading with resources rather than a durability system.

Require latest version of Vanilla Expanded Framework.

---Stats---
Autocannon: 82 Shots Per Magazine, Needs to be reloaded with 1 Steel per Shot
Handheld Mortar: 5 Shots Per Magazine, Needs to be reloaded with mortar shells (Note: Pawns will not reload the handheld mortar on their own, they must be ordered to do it. This is so that you can choose which shells you want them to fire).
Heavy Flamer: 10 Shots Per Magazine, Needs to be reloaded with 8 Chemfuel Per Shot
Swarm Missile Launcher: 20 Shots Per Magazine, Needs to be reloaded with 1 Swarm Missile (New Item)) Per Shot
Uranium Slug Rifle: 10 Shots Per Magazine, Needs to be reloaded with 4 Uranium Per Shot

---Items---
Swarm Missile: Crafted from 10 Steel and 5 Chemfuel at the Machining Table

---Planned Features (suggest more in comments!)---
- Reload from Inventory - Done!
- Ability to use any shell with the Handheld Mortar - Done!
- Tell colonists to stock up on ammo like 1.3 added with medicine.

---Credits---
Oskar Potocki and Co.: Vanilla Weapons Expanded - Heavy
legodude17: Code and Idea
Madman666: Swarm Missile Texture
ISOREX: Preview image
82 Comments
turkler Apr 30 @ 8:35pm 
just gave this mod a shot with 1.5, it seems that while the reloading function works pawns don't spawn with extra ammo like they used to, so a lot of the weapons in ai hands are pretty useless
Morcalvin Apr 26 @ 8:08am 
Please update this!
Starempire42 Apr 11 @ 11:12am 
mod update for 1.5?
legodude17  [author] Nov 27, 2023 @ 11:21am 
@whenwrašk: They only spawn with normal high explosive shells, though if they somehow pick up other shells they should use them.
whenwrašk Nov 26, 2023 @ 4:50pm 
do raiders use the ability to load different mortar shells for the Handheld Mortars with this mod?
legodude17  [author] Nov 12, 2023 @ 6:22pm 
@ComradeCorvus: I can't think of a vanilla item that would make sense as ammo for them, and I can't make a new item since I have no skill at art.
@Pc_Сat: Neither, since I don't use the Frontier weapons.
@123nick: No.
Pc_Сat Sep 3, 2023 @ 7:25pm 
Sorry if someone ask it before, but Vanilla Weapons Expeneded Frontier have one heavy weapon.
Add reload for Handheld Gutling Gun is planned or it already done, but dont writen in Stats?:ppg_wrench:
123nick Aug 10, 2023 @ 5:22pm 
Does this mod support having decimal resources per shot? like, 1 resource can be used for multiple shots? say, a weapon that can fire 100 times, and then needs 1 advanced component to fire 100 more times?
月羽狐 Jun 2, 2023 @ 4:33am 
@星流之海:确实是这样的
The chinese translation mod has a bug and disables this mod. This mod still works well. All good