Kenshi
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The Shoddy Firearms Mod
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56.016 MB
Jan 13, 2021 @ 1:39pm
Aug 16, 2021 @ 11:09am
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The Shoddy Firearms Mod

Description
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It was a good run but all my mods for kenshi are henceforth discontinued. Due to me pursuing youtube as a hobby I am no longer maintaining my kenshi mods. As of this moment anyone is free to use, modify, and reupload any of my kenshi mods to steam or nexusmods under the condition I am credited as the original creator. If you for some reason need to contact me directly, I can be located at the Genesis modding discord. Cheers.
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Dear Dudes and Dudetts, it is my pleasure to intoduce the shi...i mean shoddy firearms mod for kenshi. Ever wanted a gun that was not as immersion breaking as a silent ak47? Well then this is the mod for you.

And before you ask, it is impossible to add custom sounds to kenshi via modding. So technically the guns do say Thudd when they are fired, but due to the way kenshi's sound works i cannot increase the volume. So dont expect to hear the dude over there go bang when he shoots.

i recommend using a backpack to make the space between the gun and the character model less jarring on skinny characters.

Current weapons:
Shoddy flintlock - a basic attempt at a firearm. Has basic damage and fast reload rate at low level and quality. Great for low level characters and stat grinding. 30-50 damage depending on quality. (not so great vs a Hundred Guardian)

Improved flintlock - a better attempt at a firearm. Has higher damage but has longer reload rate and requires a higher skill and quality to reload faster. 40-60 damage depending on quality.

Double Flintlock - a horrific bastard of a weapon that weighs a ton. Pretty much two improved flintlocks strapped together. Has immense reload time at low level and quality so you dont want this weapon on any low level characters. Two 40-60 damage shots depending on quality. Has the same reload time as a single shot improved flintlock at best quality and high skill.

Manhunter Musket - a better looking improved improved flintlock that does extra damage to humanoids and animals. Great for dealing with tough single targets.

Cannibalhunter Musket - A short modified manhunter with an increased reload speed but reduced damage and accuracy. Great for dealing with cannibals.

Marksman Musket - A spruced up manhunter musket to be used by your best marksman with a hefty damage bonus to animals. (Vengance will be mine ye damned beaky thing!)

Empire Wheellock – a totally overdesigned piece of junk which costs a fortune. Another reason to kick in the teeth of noblemen wherever you find them.

Drill Dummies - 3 dummies that become avalable with each level of the flintlock tech you research. Greatly helps the initial grind to become proficient with shoddy and improved flintlocks.

Compatibility patches: []
Project Genesis: https://steamcommunity.com/sharedfiles/filedetails/?id=2381144731
Crossbow animation revert patch: https://steamcommunity.com/sharedfiles/filedetails/?id=2386034311

World/vendors: [PLEASE NOTE]
This mod adds a custom faction called the Gunsmiths that sell firearms and blueprints. You can find their fortress southwest of The Bastion in cannibal territory.
I will be uploading additional patches for this mod that will incorporate the guns into different factions. So you as the player will be able to choose want factions you want to give the new firearms to.

You can pick which factions have firearms by subbing to the following addons: [Use (Genesis) versions if you are running the Project Genesis beta.]

Cannibal hunters (vanilla/unmodded): https://steamcommunity.com/sharedfiles/filedetails/?id=2381364302
Cannibal hunters (Genesis): https://steamcommunity.com/sharedfiles/filedetails/?id=2381402927

WARNING: USING A RACE OR CHARACTER MOD WILL BREAK THE RELOAD ANIMATION.
I have not gotten around to making it friendly with every single mod or getting around to making patches for every single character mod on the workshop.

If you would like to make your own compatibility patch it is really easy, just add the "Animation file" flintlock_anim to the incompatible race and it will work. Best of luck.
Popular Discussions View All (2)
42
Mar 17 @ 10:01pm
Bug Reports and Recomendations
Hapless
10
Feb 6, 2021 @ 8:00am
RELOADING GAME CRASH FIX [Revised]
Hapless
316 Comments
Entoco Jun 14 @ 10:25am 
@EmeraldSaiyan the gunsmith should be at the border between Okran's Valley and Northern Coast
EmeraldSaiyan Apr 29 @ 4:52pm 
so can anyone actually tell me where the gunsmith is? i have been searching up and down the cannibal plains and i cant find them so at this point i'm assuming the mod is just unusable
General Grievous Apr 17 @ 5:05pm 
I was hesitant about using this mod as I am very strict with lore-friendly mods that keep the vanilla vibe going. I was so pleasantly surprised how well this mod fits Kenshi's post-apocalypse setting! I use the dissemination patch, the sound patch, and the rebalance patch (ranged too OP in this game as is) and my experience is phenomenal. S+ tier mod.
realpikkio Mar 29 @ 9:56am 
if you want, I made (and always use) a mod that removes the gunsmith faction and instead it disseminate guns and ammos in the shops around the world :) Shoddy Firearms Dissemination Patch
Super India Tango Mar 27 @ 6:05pm 
Is there a way to ally with the gunsmiths? They sometimes big out and attack you randomly
I3eauLeBoi Mar 26 @ 2:54pm 
Guns are probably broken, at least. The first tier musket 'T-poses' your character, no proper animations. Unsure about the others though.
Major Aiyl Mar 21 @ 6:39pm 
Having trouble finding the gunsmiths, anyone have a more specific location for where they are located?
BALU Mar 20 @ 12:30pm 
Hello . But how to increase the range of a shot? Just crossbows have +170 regular non-mod ones, and muskets have an average of 60
Salty Oreos Nov 28, 2023 @ 2:10pm 
Fix to the flintlocks so that they don't have a duplicate mesh when held.
https://steamcommunity.com/sharedfiles/filedetails/?id=3090556777
Exspes Nov 20, 2023 @ 2:59pm