Total War: WARHAMMER II

Total War: WARHAMMER II

368 ratings
Minotaurs - Marks of Chaos [Updated]
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Tags: mod, Units
File Size
Posted
Updated
447.157 MB
Jan 2, 2021 @ 4:18pm
Jul 25, 2021 @ 3:16pm
8 Change Notes ( view )

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Minotaurs - Marks of Chaos [Updated]

Description
These marks often affect the Minotaur's appearance. Bloodbulls or Khornebulls have a reddish hide and skin, with heavy brass sheathing their horns. Plaguebulls, who serve Nurgle, are bloated with distended abdomens filled with wriggling maggots and have hides covered with weeping sores and boils. Slaanbulls decorate their bodies in horid trophies, wearing cloaks sewn from Human faces and jewellery made from Human bones. Tzaanbulls, like their strange master Tzeentch, have brightly-patterned skin, wreathes of twisting horns, and emit an aura of crackling chaos energy.



This mod adds 4 marked by the chaos gods minotaurs variants to the Beastmen roster - in HD.

Mod based on the elements of :
  • Eltharion21 for the great reskins
  • Prop Joe for the marks effects from his Marks of Chaos mod, go check it out !
  • Meself for the rest

4 variants :
  • Khornebulls (dual-weapons) - Melee beasts with frenzy and all
  • Plaguebulls (axe and shield) - Tanky, poisonous and slow
  • Slaanbulls (great weapon) - Magic damages
  • Tzaanbulls (great weapon) - Resitant and magic absorber
  • Available at the minotaurs building (last tier)

CTT Submod by JvJ
SFO Submod by MAMAVAUDOU
Chaos Submod by MAMAVAUDOU

If you want to share your ideas, lore discussions or just see what we are up to, join us on Discord [discord.gg].

Everything I do is for my own use and for the community, but if you want to support my work, you can still buy me a beer via my Patreon[www.patreon.com] :)
112 Comments
Indigo Jun 3, 2022 @ 3:59am 
One of the Khornebull variant's textures are all over the place during battles, its porthole is going crazy as well. But the other variant is fine? It is indeed a weird thing. The other 3 minotaurs are fine and good!

Does anyone know a fix, or what they had to do to fix the issue.

Great mod!
MarineCARMINE Dec 13, 2021 @ 6:50pm 
My minotaurs are T posing their way to victory lol
Brutallica Sep 13, 2021 @ 10:16am 
Why is there no greatweapon for Khorne? That makes absolutely no sense. A big axe... helloo
MAMAVAUDOU Aug 14, 2021 @ 10:08pm 
Hello, here it is a submod to fix the dread ritual caps and balance them.
https://steamcommunity.com/sharedfiles/filedetails/?id=2575381614
Velykos Aug 14, 2021 @ 8:10am 
Expanded Roster Beastmen gives Chaos Gors
Since they can't be increased by cap, they're uncapped and you pay a recruit cost
Might be worth doing that if you aren't going to mod in a way to increase their cap
hi3r0ph4nt Aug 13, 2021 @ 9:51am 
since there is no way to increase the cap, could you increase the default cap to two?
Ganon Cannon Aug 1, 2021 @ 6:30pm 
Cap can't be increased, I would just remove the cap all together.
tastiger841 Jul 31, 2021 @ 2:48am 
Just wondering if you could make lord or hero versions out of them, because Expanded Roster - Beastmen also has them, yet your quality matches CA's Taurox?
Redbeard Jul 30, 2021 @ 10:15pm 
anyway you could add a mechanic to doombulls for marks?
Baligdur Jul 29, 2021 @ 10:04am 
I also can't increase their cap via dread.