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It also makes it extremely powerful, but I think it's build-around potential is properly limited by the fact that it will dispel debuffs and it's not augmentable. I love it, though I would advocate for a slight rewrite of the logbook entry to say something like "it appears to cut deepest against those skilled in magecraft" or something vague like that.
As for the debuff synergies; I'm happy to help and excited to see it fixed. My primary team will operate much smoother with such a change.
Once again, incredible work!
For reference, I'm just fighting Maskheads as I note this. I have the entire Prominence Mod Pack installed in the recommended load order, and no other mods.
I am curious about the Mage Hunter dagger , however. It seems to do more damage than I expect it to based on its stats, and when I try to use the Misericorde ability from the Spy class (from another mod of yours) it does exactly the same amount of damage as a regular dagger attack even against someone afflicted with both Fatigue and Delirium.
As far as I can tell, either the Mage Hunter has a built-in Misericorde effect already and it doesn't stack, or Misericorde doesn't scale with Fatigue and Delirium - perhaps because they're not listed under 'statuses' in the logbook but rather under 'Artifacts'.
I spent like 10 - 20 min looking for the entrance, but imo there wasnt too much interesting inside (unless i missed something else.
Thank you again!
Also love your mods Prominence just figured i'd add that in.