XCOM 2
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Chosen SPARK Arsenal
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44.195 MB
Dec 29, 2020 @ 11:40pm
May 22, 2022 @ 6:37am
6 Change Notes ( view )
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Chosen SPARK Arsenal

Description
Adds Chosen variants of weapons that were added in Spark

ITEM INFO


autocannon: Blackstone Forged Cannon
"This MEC-sized heavy weapon core is the result of processing the Sun of Elder's HomeWorld, which even existed indescribable. With a variety of firing patterns, these weapons can emit deadly anti-entropy entity warheads without a break, or emit ravenous dark energy vines that burn everything in front of them."
(Damage=9, Spread=1, PlusOne=0, Crit=4, Pierce=0, Ammo= 3Shred=0)
-Research Required: Warlock Weapons
ㄴAcquired by executing the [Chosn's Superheavy Weapon Manufacturing: Autocannon] project at Proving Ground.

-Has 2 unique skills.
ㄴ Wrath Cannon mode: After charging all the power and ammo of this weapon, Unleashed a massive attack across multiple enemies and the map. takes 1 turn to prepare."
ㄴUnavoidable: "If the enemy is not hit by the Blackstone Forged Cannon fire,will be immediately engulfed in an even greater catastrophe that is engulfed in Explosions."
-Equipped Weapon Attachment:
ㄴSuperior Magazine
ㄴSpeed Loader
ㄴSuperior laser sight
ㄴSuperior Repeater

The Blackstone Forged Cannon (Aka 'BFC') is the intersection of the Flamethrower and Spark Auto Cannon. It deals enough effective hits even if missed, and can fire a wide range of enemies with energy radiation, or fire a Wrath Cannon in exchange for charging for 1 turn just like Sectopod.


HeavyCannon: W-2000 'The Fixer' Heavy Cannon
"It's clear that this heavy cannon is a huge Dark Lance and a derivative of the'Chosen's Siege Cannon' which almost destroyed the Avenger over and over again, but no one has chosen to handle such a massive personal weapon. Anyway,'W2000 the Fixer', which seems to materialize the idea of a gun, has a tendency to manipulate all the laws of physics in order to destroy the enemy by accelerating the exotic material accelerating rail and its ego. All attempts to calculate the impulse of the warhead leaving the muzzle have failed."
( Damage = 16, Spread = 1, PlusOne = 0, Crit = 4, Pierce = 0, Shred = 5)

-Research Required: Hunter Weapons
ㄴAcquired by executing the [Chosn's Superheavy Weapon Manufacturing: heavycannon] project at Proving Ground.

-Has 2 unique skills.
ㄴ Reverse-Causal Acceleration: "Shooting through the W-2000 Heavy Cannon guarantees a critical hit against enemies with armor or hiding under covers."
ㄴ Reverse Blast: Any fire that does not use a Special Ammunition destroys all cover terrain around the target—hit or not."

-Requires only one action to fire, allowing the user to move and shoot in the same turn
-Equipped Weapon Attachment:
ㄴSuperior Auto Reloader
ㄴExperimental Magazine
ㄴSuperior scope
ㄴSuperior Stock

W2000 the Fixer(AKA: The Fixer) is the chosen version of the Artillery Cannon. like the Dark Lance, only costs 1 action point for weapon fire. Not only does it deal more powerful damage, but also shreds all armor with a single attack.




KSM: World Breaker Module
"The World Breaker module is a super heavy melee weapon made by applying the 'Disrupter field coating' technology applied to the assassin's katana.. Whenever it deals physical damage to an enemy, it emits a huge shockwave that shatters the surrounding perception."


-Research Required: Assassin Weapons and Hunter Weapons
ㄴAcquired by executing the [Chosn's Superheavy Weapon Manufacturing: Kinetic Strike Module] project at Proving Ground.

-Has 1 unique skills.
ㄴ Disintegration: "All Kinetic Strike-based skills through the World Breaker module inflict an AoE attack around the target."
AoE_Damage=(Damage=5, Spread=1, PlusOne = 0, Crit=2, Pierce=9999, Shred=0 )
-Repeater's instant kill probability applied..

-Equipped Weapon Attachment:
ㄴBasic Repeater
ㄴAdvanced Repeater
ㄴSuperior Repeater

The World Breaker module is the ultimate melee weapon that lets you fight your SPARK and MEC like a full-metal-chosen-zealot. Unleash powerful energy punches and turn the entire battlefield into a Firestorm.



Q &A
Q: Wait a minute. Aren't you working on mod modification updates more urgent than this now!?
A: There wasn't until recently enough time to modding. Sorry to keep you waiting, will make that update soon!
Popular Discussions View All (1)
0
Jul 10, 2022 @ 9:07am
Chosen lw2 secondary weapons?
45fg45
81 Comments
Bofrab May 15 @ 7:28am 
How do I reduce the price of making these in The Proving Grounds?
Beepity :P Apr 15 @ 3:59pm 
hey I downloaded the chosen reward variety and now The fixer and world breaker research is not showing up in the proving grounds, just need a way to get the projects working.
Pelmeniy Mar 11 @ 2:15am 
Is there a way to force the projects at proving ground to appear?
Nazuluhis Oct 12, 2024 @ 12:30am 
If I wanted to increase the damage of wraith cannon, how would I?
Alterd-Rushnano  [author] Oct 4, 2024 @ 12:08am 
[Notice]
Sorry to keep you waiting. It took me too long to get over the horrible nightmare of losing my data due to ransomware.

I have belatedly confirmed that there are many bug issues. While re-examining the issue, there will be changes to some weapons.


1. W-2000 'The Fixer' Heavy Cannon:
-Changed the projectile to be more 'Lore-friendly'

2. World Breaker Module
-Disintegration will have some DOT damage added to it. (Don't freak out, folks. I'm just going to stick to the lore of this weapon.)
-add 1 unique skills: Demonbane-"Enemies damaged by this weapon have a 50% chance to be executed."
(ya. Weapon Attachment will be absorbed into passive skills.)


Updates other than bug fixes may be a little late. Sorry, but please be patient.....
Rayna Sep 16, 2024 @ 12:03pm 
@Kinsect
Yes, in ini file, theres a line which slot it fits, default as secondary weapon slot. Either add or replace with Primary Weapon slot to use with LAZOR/LASER sparks.
Im sure it was needed for the KSM class spark.
Celepito Jul 1, 2024 @ 3:43pm 
I'm having an odd issue, namely, the W-2000 doesnt exist for me, somehow. I finished the Project for it, but didnt get the weapon, and then did some digging. I can add the other weapon via console command, but using the command with the Cannon's ID (ArtilleryCannon_Chosen) gives me nothing, not even appearing in the Engineering Inventory tab.

If anyone knows a fix, that would be great, since the Cannon was what I was looking forward to all game, and it not working took the wind out of my sails and I feel like shelving the game again.
Canthyse Apr 15, 2024 @ 8:25am 
i used this weapons with project lazor and didnt have any issues, no edits.
Kinsect Apr 6, 2024 @ 5:27pm 
@Rayna
Wait really? shoot I didn't know.
Rayna Apr 6, 2024 @ 4:48pm 
I suppose to make this mod usable with PROJECT LAZOR is making an edit to weapon slot and modify the ini where it fits?