Cortex Command

Cortex Command

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Void Wanderers
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Tags: Activities
File Size
Posted
Updated
4.903 MB
Mar 2, 2014 @ 6:21am
Oct 31, 2018 @ 12:21pm
30 Change Notes ( view )

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Void Wanderers

Description
Further Development Continues Here -> https://discord.gg/TSU6StNQUG <- For An Open Source Version Of Cortex Command

Void Wanderers is an adventure mod inspired by FTL, Star Command, X-Com, Firefly, Farscape and other games and series. You are a brain, in a jar, on the ship, in the middle of The Void, with a bunch of meatbags in the fridge. You can fly anywhere you want, beam your puppets on the planets and do anything you want. You can dig gold, collect artifact weapons and bodies, kill enemies or watch them killing each other. Everything you found is yours forever.

Further development is likely to happen on this comfy Discord https://discord.gg/TSU6StNQUG

Contains Miranda Zone Reavers Tech, designed and implemented by Major.
Contains Map Pack 3 maps and bunker modules, designed and implemented by Gotcha!

WORKS ONLY WITH COMPATIBLE FACTIONS, FACTION AUTHOR MUST ADD VW AND UL2 SUPPORT TO MAKE HIS FACTION COMPATIBLE

Testing and ideas: Bad Boy and Grimmcrypt.

You can find save files in Steam\SteamApps\common\Cortex Command/voidwanderers.rte/CampaignData

TO INSTALL MODS FROM DATA REALMS FORUMS JUST UNZIP MOD'S CONTENTS INTO CC FOLDER, NEXT TO OTHER .RTE FOLDERS

Compatible Map Pack 3 (adds 4 more planets to explore): https://www.dropbox.com/s/ha9ghkvmiq7ojts/MapPack3_B30_V01.zip?dl=0

PLEASE READ THESE TIPS BEFORE ASKING QUESTIONS


Brain unit

- You can attach or detach your brain unit
- Brain inventory preserved
- You can’t detach brain when assault has already started
- Brain unit has separate life support system and don’t use life support points
- Thanks to this brain unit can walk in open space
- Brain unit may participate in missions, it will receive exp-points if mission was successful
- When brain unit is on the battlefield communication points are not used, because brain controls units locally without using ship as a relay
- With each level brain receives one skill point, which you can spend to make brain unit more powerful
- You can spend skill points only when brain is attached
- Each player has his own brain, and spends skill points separately
- Each level give +1 HP to brain regardless of skill points
- Brain units must be attached if you start mission without brain, because brain unit must be connected to ship’s communication systems to control troops on the surface


Brain skills

- Skills are activated via a single element in pie-menu
- Scanner skill shows units nearby. Blue – friendly, red – hostiles, which can be hit directly, yellow – hidden hostile, green – brain’s aiming dot.
- Scanner levels increase scanner range
- You can toggle scanner on and off
- Quantum splitter converts item’s mass to quants, which then can be used to produce simple items
- Only one random item available at start but you can fund other blueprints in abandoned ships
- Splitter levels increase splitting effectiveness
- Healing skills fix units completely including wounds etc.
- Telekinesis skill are the same skills as Psyclone’s, but units don’t affect each other and immune to psi-inhibitors and psi-catalysts
- After some level brain will start to regenerate, and regeneration speed will be higher with each level
- Brain skills recharge when brain is attached to the ship


Bombs

- You can buy bombs in item shop
- To request an orbital strike select LZ and press left or right. Select payload using UP,DOWN then press FIRE to start targeting. Press FIRE to start orbital strike
- Payload capacity depends on number of bomb bays, each can hold up to 5 bombs
- Bombs launched simultaneously by every bay
- Orbital strike is less accurate when bombing unseen area
- You can't sell bombs


Ship navigation

- You can upgrade or change your ship only on SHIPYARD locations, Trade Star is only a shop now
- You can buy powerful weapons at BLACK MARKET locations using the usual shop panels
- Item selection at BLACK MARKET is randomized and change from time to time
- Prices on those items and actors are extreme


Assaults and counterattacks

- You can counterattack invaders after assault but the time to put your troops together is very limited
- Successful counter attack increases your reputation with attacking faction without any other penalties
- Counterattacks are quite hard and that’s intentionally
- All items left on the ship after assault will be collected automatically if you choose to counterattack


Turrets

- You can buy turrets in ordinary body shops
- Turrets are stored in separate storage because they are controlled and distributed by separate ship subsystem
- Turrets are spawned automatically when needed and removed after that
- Turrets don’t need life support points
- If turret was destroyed the last time it was deployed turret point becomes empty and player need to load another turret there
- You can’t sell turrets
- Vanilla turrets are always available, any other turrets need to be unlocked with enough reputation

Missions

- All items are collected automatically if no hostiles left on the map
- You don’t need to return to LZ if no hostiles left on the map
- You MUST return to LZ if there is at least one hostile unit on the map, any units not close enough will be abandoned, including brain units


Reputation

- Complete missions to improve reputation
- If you fail or abort mission you’ll get reputation penalties from both sides
- Reputation unlocks items available at the trade star
- It does not matter what faction is your main, only your reputation speaks for you


Other

- TDExplosives take ten times less space in storage
- You can disable vanilla scenes, but make sure you have other enabled

You can try to contact me in this comfy Cortex Command discord channel https://discord.gg/TSU6StNQUG
One of the two alive Cortex Command communities. We also have a beta of B33 there with some kind of multiplayer and an Alpha of the open sourced version of CC!
Popular Discussions View All (35)
9
Jun 5, 2020 @ 2:07pm
How to add other factions?
Mosley Gaming
6
Feb 7, 2020 @ 7:42pm
Building a base?
Chris2323
3
Jun 1, 2021 @ 12:38am
Where's the Mission Title?
The_Original_Moopydog04
568 Comments
darkservant09 Apr 6 @ 5:32pm 
if you are trying to download mods this is a great video to watch https://www.youtube.com/watch?v=kLEetBLPBSA&list=TLPQMDYwNDIwMjWmd1fdFs29gA&index=3
Saint Lucia Feb 11 @ 10:55am 
Real advice for anybody trying to download the steam version of the mod. You can by using the link to this workshop page, just not through steam subscription. Just use a external site, get the zip and put the folder from it in to your Cortex Command folder. Worked like a charm for me.
swaggy Feb 10 @ 9:55pm 
idk bro maybe the fact that theyre literally updating the game for free. ask them not a steam comment section
Saint Lucia Feb 10 @ 2:53pm 
What's even the point of having the CCCP version if they aren't going to fix factions like the Ronin now having zero tools to break CCCP code base doors with. Bottles for explosivies, what a joke.
Lord Noob LXIX Mar 21, 2023 @ 2:21am 
Discord link doesn't work but I managed to find the CCCP version on github: https://github.com/cortex-command-community/Cortex-Command-Community-Project-Data/releases
Ole Man Rivers Sep 24, 2022 @ 2:12am 
I have this installed on the source version and I can play it fine but when I mine gold an transport units back to ship, it randomly shuts down so I keep losing my progress. It doesn't happen all the time but is a common problem.
Lightbulbs99 Sep 17, 2022 @ 12:11pm 
grab the community project version of this game and mod that one, the steam version no longer functions properly.
Noonga Sep 17, 2022 @ 7:09am 
none of the mods I subscribe to work ingame? there are none in modlist?
Taehl Aug 26, 2022 @ 3:59pm 
This mod doesn't live here any more. The author moved and forgot to mention that all updates are now at:
https://cccp.mod.io/void-wanderers-by-weegee