Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Without that, it defaults to 0, which targets buffs instead of debuffs. I'd put the Tea Maid's essence onto a frost giant to remove the emberdrain, but wound up losing my rage instead.
new CardEffectDataBuilder
{
EffectStateType = VanillaCardEffectTypes.CardEffectRemoveAllStatusEffects,
TargetMode = TargetMode.Self,
TargetTeamType = Team.Type.Monsters,
ShouldTest = true,
ParamStatusEffects = new StatusEffectStackData[0]
},
Tea maid would need to be coded back from scratch i think. But i can't garantee that i would fix her at this point.