Total War: WARHAMMER II

Total War: WARHAMMER II

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Hertz Playable Garrisons
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Tags: mod, Campaign
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Dec 25, 2020 @ 4:14am
Apr 24, 2021 @ 9:14am
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Hertz Playable Garrisons

Description
Mod Version: v1.11

Hertz Playable Garrisons is a mod that lets you march out with any region's garrison with a simple double click on a button.
This mod grabs your garrison and converts it to a new cost-reduced army for 2 turns.

(This mod is save-game compatible)






Full Garrison Control
When you take your garrison out you will have full control over the army.
The garrison inside the settlement will be empty except for 1 unit. The rest of the units will get added to a new army which sits just outside the settlement.
You can whatever you want with the garrison force except for exchanging units and leaving the region.

Garrisons that are outside of their settlements will return to their settlement if the garrison army has moved back inside their settlement, or after 2 turns.
You can recruit new units into the garrison army, but these units will be lost if the garrison army returns to the settlement.

After the garrison has returned from outside the settlement, there will be a 4 turn cooldown before you can take your garrison outside again while your garrison replenishes.

You can not exchange units between garrison armies and normal armies
The garrison force can not leave the region the Garrison has come from.


So how do I get my garrison out?
It's very simple You have to do the following to get your garrison force out.
  • Select the settlement you wish to sally out with its garrison
  • Double click the settlement zoom button
Thats it. Double click the settlement zoom button in the settlement panel (above your building slots) and the garrison should appear outside your settlement.



Does this work with X overhaul?
Yes this mod works with any custom faction or overhaul as it reads and takes all units from the current garrison and puts them in an army. No sub-mods are required



Does the AI use this?
No the AI does not sally out with its garrisons. This would open up a whole bunch of technical issues and bugs to make sure the AI does what it needs to do. I will not be adding AI support for this mod for the foreseeable future.



What is up with that 1 unit left in the garrison?
He's hardcoded, can't get him out.










The black arks are coming....
93 Comments
=[NK]= Col. Jack O'Neil Mar 28, 2023 @ 6:26pm 
The mods works fine. And it's unlikely to get updated.
Krb Mar 28, 2023 @ 5:27pm 
First, the mod needs to be updated. Second, I think it's a good idea if you allow units and lords to rank up, increase kills and wear equipment and banners and stay the same when returning to city defense. Stay active for longer then 2 turns and don't disappear when its settlement was lost. and added some easy quests like killing a very small band of bandits near the settlement, making the mod more interesting.
NotSoSocial Oct 6, 2022 @ 5:55pm 
Doesn't seem to work anymore. I double click and nothing happens. No different mods being used, it use to work and now it just doesn't.
Erik The Angry Feb 13, 2022 @ 10:11am 
Quick bug report, I just sent a garrison to a neighboring city to aid an ally with a siege, and then since they razed the city, I colonized the city with my garrison. It is not, as the description implies, bound to the region in which it is spawned.
Postcaptain Dec 24, 2021 @ 3:34pm 
Cool idea, opens up a lot of possibilities. What I've noticed is that with garrison out of town, new garrison will appear in city which i can summon again effectively fielding 2 new armies. the second army can venture out of the province, stay active for longer then 2 turns and don't vanish when its settlement was lost. maybe its SFO and other 80 mods interfering :)
-_TchY-t3r Nov 15, 2021 @ 1:58pm 
<3 <3 <3 <3 <3 <3 <3 <3
Rachel L Jul 25, 2021 @ 6:12pm 
Does this need a update for the new dlc?
Planewalker Jun 1, 2021 @ 7:16pm 
once i use this my garrison is just gone permanently. the only way to get a garrisson back is to either construct a garrisson building or delete the current one and make it again
blakhawk12 May 26, 2021 @ 1:23pm 
It's very weird... this mod seems to work on some cities but not others. Like sometimes it lets me take my garrison out and sometimes it doesn't. For example, during a recent game as Bonerattlas, I could remove the garrisons from almost all my settlements except for any of the former Kislev regions. In a more recent Rakarth game, I couldn't remove my garrisons from The Wasteland regions, despite having no problems doing so as Bonerattlas. I forget which region it was but as Naggarond trying to take the garrison out of one of my cities crashed the game. This mod is very finnicky.
8 Hertz WAN IP  [author] Apr 24, 2021 @ 9:17am 
Hey guys I have included Mixu's Begoone Colonel mod into this mod, so the bugged colonel shold not appear anymore.

I'll keep a look out for other bugs you guys have mentioned.