Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

222 ratings
Soft Medieval (submod)
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Tags: mod, Campaign
File Size
Posted
Updated
2.558 MB
Dec 24, 2020 @ 12:47pm
Dec 5 @ 4:10am
57 Change Notes ( view )

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Soft Medieval (submod)

Description
Move this mod higher than Part 1 and Part 2 in Mod Manager!

This submod makes your medieval campaign more comfortable:

1. Small conversion's cost and time.
2. No negative general's traits.
3. Buffed edicts.
4. Increased base income.
5. Halved imperium penalties.
6. Sack and all diplomatic options.
7. More food.
8. No negative technology effects.
9. Doubled unit caps.
10. Pirates chance decreased to 15%.
11. All cities and towns could be demolished.
12. Supply effects halved and attrition excluded.
13. Technology times reduced on 35%.
14. Public order buffed.
15. Send diplomat option allowed.
16. AI factions can negotiate only with nearest neighbors.
17. Removed area of recruitment (AOR) system for most units.
18. Dilemmas chances halved.
19. Less bad seasons.
20. AI should recruit less units.

P.S. If you have more things to add - write in comments!
190 Comments
Starsmil  [author] Nov 25 @ 11:20am 
mod still has 5 stars and 97% of positive rates, so bunch of haters can't spoil this in any case.
Starsmil  [author] Nov 25 @ 11:17am 
u mix up issues and errors (which are fixing) with personal tastes and wishes (which I'm not obliged to perform), dude. One more such agressive comment and u will be banned. Regards.
Chef0Death88 Nov 25 @ 4:35am 
Dude, your getting reports from users of errors or issues in the mod and your completely ignoring them?? WTH is wrong with your attitude?
"should be ok on noraml, try again"
Dude made a genuine bug claim by the looks mate.
Maybe you need to step away for a while.
Starsmil  [author] Nov 21 @ 2:09am 
yes
[ZdFB] Shitspear Nov 20 @ 11:04am 
is this save game compatible?
Starsmil  [author] Oct 12 @ 9:28am 
There are a lot of comments at this page with gratitude, also with words that this mod makes game extra easy and need remove some buffs. This means that peopel are different and u can't satisfy everybody. Just enjoy this new era mod that u play for free. If u can't, just leave.
I made tons of changes by players' requests for 6 years. But there are 2 conditions:
1. Show respect for huge work done (otherwise u are useless hater)
2. Offer things which have logics behind them and don't need many hours to implement.
For example removing parties in the mod will cause game crash. If it's written "Less bad seasons", so it was done in tables. Your tests are not valid to proove it wrong. Like I said u have arms and brain to learn modding and make any changers u wish yourself. Have fun!
Mr. Unknown Oct 12 @ 7:45am 
i did an in depth review of the situation with bad seasons, but you didnt even cared for the data i showed: "... Just try on easy...", "No other people complained, good luck", "by the way, this effect the AI too". Isn't the point of this mod to be the "soft" version and yet you dont care to actually make it what you yourself proposed!!!
I'll follow you advice: i'll not adapt or make my own mod, i'll just quit.
Your lucky is that there is only you right know doing a medieval mod on Rome II. I cant wait for that to change and see you start to listen to the users, because as i saw in the coments, i'm not the only one thinking about the poor state of this submod (and some people on the main mod too)
Mr. Unknown Oct 12 @ 7:44am 
People ask and if you dont feel like changing the thing, just make some BS excuse and some arrogant comment about "play on easy", "then dont play the mod". As i said, if you dont have the time to do the changes people ask, IT'S OK, just say it, but you are just arrogant.
I wonder i many people are just subscribe and dont even play anymore because are done with all the BS... I'm one of then. I stayed here all those years with hape that this mod would improve, but no, its just reskin of a campaing after another.
Mr. Unknown Oct 12 @ 7:44am 
"Several hours in mod and got kicked by AI", yep, you are that arrogant...
I never got kicked by AI, i wish, as i said, the problem is the RNG, those random number that you put just to artificially make things hard. The person playing dont need to be smart, need luck to not get random debuff out of knowhere. If a person playes with the bizantines, for exemple, and build a barrack, just get a debuff of less taxes. WHY? there is already the upkeep from the soldiers, why artificially broke the economy for nothing?
I NEVER SAID that you are required to make peoples wishes, YOU said, and i quote: "If you have more things to add - write in comments!"
Starsmil  [author] Oct 11 @ 12:41pm 
What if mod author knows better than user which played several hours in mod and got kicked by AI? So options could be: adapt to the mod, quit or make own.