Black Mesa

Black Mesa

2,589 ratings
Hazard Course
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File Size
Posted
Updated
1.077 GB
Dec 21, 2020 @ 7:12pm
Dec 29, 2020 @ 12:12pm
2 Change Notes ( view )

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Hazard Course

Description
Hazard Course
Hazard Course features a complete re-creation of Half-Life's training level, including new dialogue and voice acting, HD models, textures, and detailed environments.

Overview
Developed by PSR Digital, Hazard Course is an add-on for Black Mesa centered around a completely new take on Half-Life's training level, "Hazard Course", featuring 6 maps, a wealth of new models and textures, an expanded introduction and outro sequence (based on the sequence exclusive to the PS2 version of Half-Life), and tons of new dialogue from the entire Black Mesa voice cast.

This workshop item also includes the Five Nights at the Hazard Course bonus add-on. Originally built for our 2015 April Fools' joke, Five Nights at the Hazard Course is an unofficial minigame set in the Black Mesa Hazard Course, based on the horror game series by Scott Cawthon.

Instructions
To install this add-on, click the "Subscribe" button above. Steam will automatically download and install the content. You do not need to extract any files or launch any batch scripts.

Note: This map pack currently does not work correctly using the old game UI. If you are using the old game UI, please switch to the new game UI before running the map pack for the optimal experience.

To play this map pack from the beginning, press the "Steam Workshop" button in the main menu, select "Hazard Course", and start Chapter 1.

If you would like to skip the introductory scene, press the "Steam Workshop" button in the main menu, select "Hazard Course", and start Chapter 2.

To play the Five Nights at the Hazard Course bonus minigame, press the "Steam Workshop" button in the main menu, select "Hazard Course", and start Chapter 3.

For more information about Five Nights at the Hazard Course, including how to play and what the controls are, see this FAQ thread.

Credits

Core Developers
  • Chris Bryant -- 2D Art, 3D Art, Animation, Choreography, Level Design
  • Ryan "dky.tehkingd.u" Lam -- Level Design, Programming
  • Notewell Lyons -- 2D Art, 3D Art, Choreography, Level Design, Writing
  • Lars Runo -- 2D Art, 3D Art
  • Michael Tannock -- 2D Art, 3D Art, Animation

Voice Cast
  • Lurana Hillard -- Observer, Scientist
  • Michael "CornetTheory" Hillard -- Dr. Simowitz, Dr. Kleiner, Scientists
  • Josh "Colorfinger" Jones -- Dr. Bickford
  • Andy "Urby" Morris -- Firing Range Security Guard, Observing Scientist
  • Kevin "debeerguy007" Sisk -- Security Guards, Tom, Observer
  • Victoria "CatzEyes93" Teunissen -- Dr. Gina Cross, Tram Announcer, VOX System
  • Michael "Mikee" Tsarouhas -- Firearms Instructor, Bill, Emergency Response Team
  • Stephen Wimmer -- Dr. Wimmer

Other Contributors
  • Aarón "Juwupiter" F. Bianchi -- Music
  • Phillip "Mr. GameCrazy" Frasquieri -- English Closed Captions
  • João "6DUST" Maia -- Music

Past Contributors
  • Craig Spivack -- Writing

Testing Team
  • Phillip "Mr. GameCrazy" Frasquieri
  • Erik ".RK" Loyd
  • Davy "Dragunov2" Maekelberg
  • Shawn "Deathmonkey7" Morris AKA King of the Universe
  • Max "SprocketRocket" Smidowicz
  • Stephen Wimmer

Known Bugs
  • When running in the old game UI, custom localized text strings are not displayed properly due to the way the engine mounts content.
  • Sounds in the Fire Room (including explosion sounds and some voice lines) sometimes don't play.
  • Observer scientist PA voice lines can be unexpectedly loud when speaking responses to player actions.
  • In the transition room directly after the suit silo, there's a slightly misaligned red pipe model on the ceiling.
  • The player can get stuck in the second and third red valve wheels in the Fire Room if they are standing too close to them when they are reattached.
  • There is a possibility that the in-game speedrun timer may severely under-count your actual run time. If you are a speedrunner, we recommend that you use your own timer rather than the in-game timer until this is addressed. (Note that the in-game run timer starts counting when the elevator door opens at the beginning of hc_t0a1.)
Popular Discussions View All (22)
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356 Comments
BLANK OFFICIAL Feb 8 @ 10:16pm 
What i meant broke is
it just shows up the default subtitles like "Aw man you cut the ponytail! [Under breath] sellout."
BLANK OFFICIAL Feb 8 @ 10:15pm 
This breaks the Extended Captions and Dialogue mod
MSB Feb 4 @ 8:58am 
u guys did great work, even tho hazard course is just like tutorial level i always found it really fun in original half-life, it's so cool you allowed us to play it again in black mesa
KHR3b Jan 30 @ 9:00pm 
FNAF chapter, just why though?
Even explanation from Q/A is "eh".
Heitor Jan 18 @ 9:09am 
0/10 shat my pants with the fnaf gamemode
freezer Dec 30, 2024 @ 4:59pm 
This has to be THE best mod I have ever played in the history of gaming, especially the ending.
felt like a movie man, make more maps
Kure 'Tesum Dec 25, 2024 @ 6:48am 
And not to mention, an addon where it replaces Gina Cross with her Blue Shift model
Kure 'Tesum Dec 25, 2024 @ 6:47am 
Someone should make a addon where the exterior area for the first and last maps are improved
noob get rekt Nov 28, 2024 @ 1:41pm 
where can i get more mods like this?? this is fucking beautiful