Black Mesa

Black Mesa

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Hazard Course
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File Size
Posted
Updated
1.077 GB
Dec 21, 2020 @ 7:12pm
Dec 29, 2020 @ 12:12pm
2 Change Notes ( view )

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Hazard Course

Description
Hazard Course
Hazard Course features a complete re-creation of Half-Life's training level, including new dialogue and voice acting, HD models, textures, and detailed environments.

Overview
Developed by PSR Digital, Hazard Course is an add-on for Black Mesa centered around a completely new take on Half-Life's training level, "Hazard Course", featuring 6 maps, a wealth of new models and textures, an expanded introduction and outro sequence (based on the sequence exclusive to the PS2 version of Half-Life), and tons of new dialogue from the entire Black Mesa voice cast.

This workshop item also includes the Five Nights at the Hazard Course bonus add-on. Originally built for our 2015 April Fools' joke, Five Nights at the Hazard Course is an unofficial minigame set in the Black Mesa Hazard Course, based on the horror game series by Scott Cawthon.

Instructions
To install this add-on, click the "Subscribe" button above. Steam will automatically download and install the content. You do not need to extract any files or launch any batch scripts.

Note: This map pack currently does not work correctly using the old game UI. If you are using the old game UI, please switch to the new game UI before running the map pack for the optimal experience.

To play this map pack from the beginning, press the "Steam Workshop" button in the main menu, select "Hazard Course", and start Chapter 1.

If you would like to skip the introductory scene, press the "Steam Workshop" button in the main menu, select "Hazard Course", and start Chapter 2.

To play the Five Nights at the Hazard Course bonus minigame, press the "Steam Workshop" button in the main menu, select "Hazard Course", and start Chapter 3.

For more information about Five Nights at the Hazard Course, including how to play and what the controls are, see this FAQ thread.

Credits

Core Developers
  • Chris Bryant -- 2D Art, 3D Art, Animation, Choreography, Level Design
  • Ryan "dky.tehkingd.u" Lam -- Level Design, Programming
  • Notewell Lyons -- 2D Art, 3D Art, Choreography, Level Design, Writing
  • Lars Runo -- 2D Art, 3D Art
  • Michael Tannock -- 2D Art, 3D Art, Animation

Voice Cast
  • Lurana Hillard -- Observer, Scientist
  • Michael "CornetTheory" Hillard -- Dr. Simowitz, Dr. Kleiner, Scientists
  • Josh "Colorfinger" Jones -- Dr. Bickford
  • Andy "Urby" Morris -- Firing Range Security Guard, Observing Scientist
  • Kevin "debeerguy007" Sisk -- Security Guards, Tom, Observer
  • Victoria "CatzEyes93" Teunissen -- Dr. Gina Cross, Tram Announcer, VOX System
  • Michael "Mikee" Tsarouhas -- Firearms Instructor, Bill, Emergency Response Team
  • Stephen Wimmer -- Dr. Wimmer

Other Contributors
  • Aarón "Juwupiter" F. Bianchi -- Music
  • Phillip "Mr. GameCrazy" Frasquieri -- English Closed Captions
  • João "6DUST" Maia -- Music

Past Contributors
  • Craig Spivack -- Writing

Testing Team
  • Phillip "Mr. GameCrazy" Frasquieri
  • Erik ".RK" Loyd
  • Davy "Dragunov2" Maekelberg
  • Shawn "Deathmonkey7" Morris AKA King of the Universe
  • Max "SprocketRocket" Smidowicz
  • Stephen Wimmer

Known Bugs
  • When running in the old game UI, custom localized text strings are not displayed properly due to the way the engine mounts content.
  • Sounds in the Fire Room (including explosion sounds and some voice lines) sometimes don't play.
  • Observer scientist PA voice lines can be unexpectedly loud when speaking responses to player actions.
  • In the transition room directly after the suit silo, there's a slightly misaligned red pipe model on the ceiling.
  • The player can get stuck in the second and third red valve wheels in the Fire Room if they are standing too close to them when they are reattached.
  • There is a possibility that the in-game speedrun timer may severely under-count your actual run time. If you are a speedrunner, we recommend that you use your own timer rather than the in-game timer until this is addressed. (Note that the in-game run timer starts counting when the elevator door opens at the beginning of hc_t0a1.)
Popular Discussions View All (21)
52
Jun 24 @ 2:20pm
PINNED: Bug reports
23-Down
1
Jul 23 @ 4:01am
VO Issues - A Diagnosis
orinmeow
22
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Aug 14, 2023 @ 10:14am
Four Easter Eggs?
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334 Comments
Spoopygen May 30 @ 10:58am 
love the remake and a nice treat making a fnaf fan game as the 3rd level
Electric Cupcake Apr 26 @ 2:23pm 
A shame you didn't record some dialog at the duck jump pipes mocking certain players who couldn't figure out how to duck jump.
Neznamo Mar 30 @ 7:10am 
Great work!
VanCanucksFan Mar 27 @ 8:08pm 
This didn't work from the menu. Thanks lumpus2000 for providing the solution!
pfrigos2017 Mar 24 @ 10:48am 
Eu gostei do mapa e também tem um FNAF nele , não consegui jogar de tão ruim que eu fui.
lumpus2000 Mar 21 @ 9:48am 
@Dolphin, Open console and write: map hc_t0a0
Pilatus Mar 20 @ 12:49pm 
you know how to jump and bend under pipes Mr. Freeman???? :amongusbird:
Pilatus Mar 20 @ 12:44pm 
:p2cube:
Dolphin Mar 12 @ 12:17am 
It isn't working, the game just locks up when I try starting it.
ArcTheWolf Dec 30, 2023 @ 9:09pm 
Make sure you're launching into the default menu UI. A lot of map mods have issues if you are trying to run on the legacy menu UI.