Black Mesa

Black Mesa

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Hazard Course
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File Size
Posted
Updated
1.077 GB
Dec 21, 2020 @ 7:12pm
Dec 29, 2020 @ 12:12pm
2 Change Notes ( view )

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Hazard Course

Description
Hazard Course
Hazard Course features a complete re-creation of Half-Life's training level, including new dialogue and voice acting, HD models, textures, and detailed environments.

Overview
Developed by PSR Digital, Hazard Course is an add-on for Black Mesa centered around a completely new take on Half-Life's training level, "Hazard Course", featuring 6 maps, a wealth of new models and textures, an expanded introduction and outro sequence (based on the sequence exclusive to the PS2 version of Half-Life), and tons of new dialogue from the entire Black Mesa voice cast.

This workshop item also includes the Five Nights at the Hazard Course bonus add-on. Originally built for our 2015 April Fools' joke, Five Nights at the Hazard Course is an unofficial minigame set in the Black Mesa Hazard Course, based on the horror game series by Scott Cawthon.

Instructions
To install this add-on, click the "Subscribe" button above. Steam will automatically download and install the content. You do not need to extract any files or launch any batch scripts.

Note: This map pack currently does not work correctly using the old game UI. If you are using the old game UI, please switch to the new game UI before running the map pack for the optimal experience.

To play this map pack from the beginning, press the "Steam Workshop" button in the main menu, select "Hazard Course", and start Chapter 1.

If you would like to skip the introductory scene, press the "Steam Workshop" button in the main menu, select "Hazard Course", and start Chapter 2.

To play the Five Nights at the Hazard Course bonus minigame, press the "Steam Workshop" button in the main menu, select "Hazard Course", and start Chapter 3.

For more information about Five Nights at the Hazard Course, including how to play and what the controls are, see this FAQ thread.

Credits

Core Developers
  • Chris Bryant -- 2D Art, 3D Art, Animation, Choreography, Level Design
  • Ryan "dky.tehkingd.u" Lam -- Level Design, Programming
  • Notewell Lyons -- 2D Art, 3D Art, Choreography, Level Design, Writing
  • Lars Runo -- 2D Art, 3D Art
  • Michael Tannock -- 2D Art, 3D Art, Animation

Voice Cast
  • Lurana Hillard -- Observer, Scientist
  • Michael "CornetTheory" Hillard -- Dr. Simowitz, Dr. Kleiner, Scientists
  • Josh "Colorfinger" Jones -- Dr. Bickford
  • Andy "Urby" Morris -- Firing Range Security Guard, Observing Scientist
  • Kevin "debeerguy007" Sisk -- Security Guards, Tom, Observer
  • Victoria "CatzEyes93" Teunissen -- Dr. Gina Cross, Tram Announcer, VOX System
  • Michael "Mikee" Tsarouhas -- Firearms Instructor, Bill, Emergency Response Team
  • Stephen Wimmer -- Dr. Wimmer

Other Contributors
  • Aarón "Juwupiter" F. Bianchi -- Music
  • Phillip "Mr. GameCrazy" Frasquieri -- English Closed Captions
  • João "6DUST" Maia -- Music

Past Contributors
  • Craig Spivack -- Writing

Testing Team
  • Phillip "Mr. GameCrazy" Frasquieri
  • Erik ".RK" Loyd
  • Davy "Dragunov2" Maekelberg
  • Shawn "Deathmonkey7" Morris AKA King of the Universe
  • Max "SprocketRocket" Smidowicz
  • Stephen Wimmer

Known Bugs
  • When running in the old game UI, custom localized text strings are not displayed properly due to the way the engine mounts content.
  • Sounds in the Fire Room (including explosion sounds and some voice lines) sometimes don't play.
  • Observer scientist PA voice lines can be unexpectedly loud when speaking responses to player actions.
  • In the transition room directly after the suit silo, there's a slightly misaligned red pipe model on the ceiling.
  • The player can get stuck in the second and third red valve wheels in the Fire Room if they are standing too close to them when they are reattached.
  • There is a possibility that the in-game speedrun timer may severely under-count your actual run time. If you are a speedrunner, we recommend that you use your own timer rather than the in-game timer until this is addressed. (Note that the in-game run timer starts counting when the elevator door opens at the beginning of hc_t0a1.)
Popular Discussions View All (22)
65
Feb 1 @ 2:08pm
PINNED: Bug reports
23-Down
22
1
Aug 14, 2023 @ 10:14am
Four Easter Eggs?
mR_kAt
5
Nov 14, 2025 @ 3:19am
Need some help with the Hazard Course installment.
hardslaw
383 Comments
Chris 💞  [author] Jan 29 @ 9:33pm 
`hc_t0a0`
`hc_t0a1`
`hc_t0a1a`
`hc_t0a2`
`hc_t0a2a`
`hc_t0a3`
Osgood-Schlatter's disease Jan 29 @ 3:39pm 
Map console names?
Vester Jan 24 @ 1:25am 
Very good remake of original half life hazard course with nice new intro and outro :physgun:
Dr. Scondon Breenman From HL3 Nov 30, 2025 @ 10:26pm 
i have new ui but it doesnt work!
Redwerd Nov 30, 2025 @ 1:49pm 
invisble guard after the elevator
tidepod eater Nov 22, 2025 @ 10:52am 
the voice acting is honestly amazing, im surprised there arent any mods that redo the scientists and guards voices, the regular voices kinda get bland over time, adds a whole lotta variety.
badass_07 Nov 22, 2025 @ 3:17am 
Very high quality mod. Fits like a glove with the base game.
Cool Corvus Sep 27, 2025 @ 5:08pm 
i like the fact that if you noclip it says something like for example "good job gordan you have seem to brake the laws of physics and material science yourself."
zakerzel Sep 14, 2025 @ 2:32am 
Super solid take on the OG course, very well done and polished, absolute peak brought to modern graphics
Tyler Aug 22, 2025 @ 2:45am 
I started to noclip in the hazard course and one scientist pointed it out, This has alot of details! Love it!