Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm pretty sure that it gives you diplomatic malus only if you break it in the 10 turns after they are signed (at the start of the campaign all existing treaties are considered as having been signed at turn 1)
Thank you for your response. The only thing that bothers me with canceling my treaties is that is gives a major diplomatic malus. But I guess it's fine if you are way stronger than you former vassal.
1. Yes AI can confederate but is not very good at it, it works exactly as base game confederation does.
2. Vassals/Client states cannot confederate or be confederated. However the only thing that disables confederation is the status of vassal/client state.
What you can do is that when you are strong enough, cancel the client state treaty and confederate them normaly. If the difference beetwen your 2 military power is big enough they should accept, otherwise you could just drown them with money.
do AI form confederation by themselves or is it just for the player ?
When you say that vassalised factions can't form confederation, do you mean that they can't join any confederation, or is it still possible for its ruler to confederate it ? (I would like to get the lands of my vassals as Carthage without having to destroy them).
Thanks!
Well, I am not the best mod maker around, what I do is simply had some lines to some game files and evantualy do some copy/paste. I don't know if this changes could be added or how to add them if they can be.
The only thing that I could tell you is that the way that confederation work is not just linked to your diplomatic relation but also (and even more sometime) to the power gap between the two factions.
Note that making an alliance with a faction that you're trying to confederate is not a good idea as they will consider themseves stronger because of it.
Do you mean to include the abbility to confederate greek cities as successor states and reverse ?
I don't think it's a good idea. It would make no sens for the greek city states... I mean Athens can't confederate the Seleucid empire.
From the perspective of the sucessor states they were suppose to garantee them some kind of independance and so I think that as a sucessor you should either conquer them or make them your vassals.
But wathever there is also a technical problem with sucessor states that stop me from doing it and I don't want to have my main mod with this problems.
If you mean that city states should be abble to confedrate themselfs and same for the sucessors states, It is already included, City States in the main mod and the sucessors in a submod.