Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Tags: mod, Overhaul
File Size
Posted
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501.538 KB
Dec 21, 2020 @ 11:25am
Dec 28, 2023 @ 6:51am
7 Change Notes ( view )

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More Confederation Possibilities

Description
This mod gives to several faction group the possibility to form a confederation, those are the following :


Rome : Imperator Augustus, Empire Divided. no name change

Carthage : Grand Campaign, Hannibal at the gates. no name change

Greek City-States : Grand Campaign, Rise of the Republic, the Wrath of Sparta. Name : Hellenic League

Arabian Factions : Grand Campaign. Name : Arabian League

Colchid and Karthli : Grand Campaign. Name : Georgia

Diadochi : Grand Campaign. Name : Alexander Empire

Parthian Empire : Imperator Augustus. no name change

Sassanid Empire : Empire Divided. no name change

Italian Tribes : Rise of the Republic Name : Italian Confederation

Notes :
Vassalised faction cannot form a confederation.

The Greek City-States group is inspired by the Greek faction of Rome Total War.


Epirus is now even harder, but Massalia is far more simple.


Mod to play as Colchid : https://steamcommunity.com/sharedfiles/filedetails/?id=2330382181

Mod to play as Egypt : https://steamcommunity.com/sharedfiles/filedetails/?id=2330382558

Mod to play as the Seleucids, Macedon, Epirus and Baktria : https://steamcommunity.com/sharedfiles/filedetails/?id=2330382410



known bugs : do not immediatly confederate karthli or the eastern faction if you are playing as Colchid or the diadochi or you will have no city building, you cannot solve this problem but the AI can.
You should wait until at least turn 3 before to confederate.
16 Comments
Oda Aug 4 @ 3:38am 
Is the mod DeI compatible?
JPCoffRIP  [author] Dec 26, 2023 @ 10:47am 
@JeanHubertGazon
I'm pretty sure that it gives you diplomatic malus only if you break it in the 10 turns after they are signed (at the start of the campaign all existing treaties are considered as having been signed at turn 1)
JeanHubertGazon Dec 18, 2023 @ 10:16am 
@JPCoffRIP

Thank you for your response. The only thing that bothers me with canceling my treaties is that is gives a major diplomatic malus. But I guess it's fine if you are way stronger than you former vassal.
JPCoffRIP  [author] Nov 13, 2023 @ 2:31pm 
I had no problem to confederate my satrapies as the Seleucids with this method.
JPCoffRIP  [author] Nov 13, 2023 @ 2:30pm 
@JeanHubertGazon

1. Yes AI can confederate but is not very good at it, it works exactly as base game confederation does.

2. Vassals/Client states cannot confederate or be confederated. However the only thing that disables confederation is the status of vassal/client state.
What you can do is that when you are strong enough, cancel the client state treaty and confederate them normaly. If the difference beetwen your 2 military power is big enough they should accept, otherwise you could just drown them with money.
JeanHubertGazon Nov 13, 2023 @ 6:47am 
Hi, this mods seems to be exactly what I need, thanks! However, I have some questions :
do AI form confederation by themselves or is it just for the player ?
When you say that vassalised factions can't form confederation, do you mean that they can't join any confederation, or is it still possible for its ruler to confederate it ? (I would like to get the lands of my vassals as Carthage without having to destroy them).

Thanks!
JPCoffRIP  [author] Jul 9, 2023 @ 4:17am 
@neilios9999
Well, I am not the best mod maker around, what I do is simply had some lines to some game files and evantualy do some copy/paste. I don't know if this changes could be added or how to add them if they can be.

The only thing that I could tell you is that the way that confederation work is not just linked to your diplomatic relation but also (and even more sometime) to the power gap between the two factions.
Note that making an alliance with a faction that you're trying to confederate is not a good idea as they will consider themseves stronger because of it.
neilios9999 Jul 8, 2023 @ 11:54pm 
Hey man, just out of curiosity. Is there a way to tweak the confederation requirements less impossible ? In general, both tribal factions and civilized faction should have an easier time once they reached certain positive diplomatic threshold, unite against a common enemy. The former should have an addition of confederate by conquest. By that I mean defeating the opposing faction leader and offer a choice of confederation or release to get good diplomatic views or outright execution to incur hatred. I really hate having to resort to large bribe and the carrot-and-stick resolution. Is it possible to do so with the current state of the game ?
dylanram May 26, 2023 @ 11:23pm 
does this work for DEI, id rly like to know
JPCoffRIP  [author] Mar 21, 2023 @ 9:57am 
@CRobbthenapple
Do you mean to include the abbility to confederate greek cities as successor states and reverse ?
I don't think it's a good idea. It would make no sens for the greek city states... I mean Athens can't confederate the Seleucid empire.
From the perspective of the sucessor states they were suppose to garantee them some kind of independance and so I think that as a sucessor you should either conquer them or make them your vassals.

But wathever there is also a technical problem with sucessor states that stop me from doing it and I don't want to have my main mod with this problems.

If you mean that city states should be abble to confedrate themselfs and same for the sucessors states, It is already included, City States in the main mod and the sucessors in a submod.