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Mission 7 is massive anti-fun. I'm not interested in korean level micro just to stay ahead of the curve (this is not solely the fault of your campaign, but WFTO in general. DK was a sim, WFTO is an rts - majour difference). And yes, I saw Biervampirs play - my point stands. Player unit AI breaking isn't helping (ranged units stop attacking).
Environment design does not contribute to a somewhat efficient dungeon. Lots of unoccupied tiles and/or tight spaces makes building frustrating. The lack of Replacement Earth obviously is contributing. The exploit argument is a non-issue if you just put some dwarfs.
The latest update somehow broke level 8. I redid a load of scripts to fix the issues the update caused. I also added extra voice lines, gold, and reduced the number of imperial defences.
Otherwise it's just going to be frustrating, being thrown into the deep end of the pool and just watch them drown... you really train them to swim before! In the context of the scenarios, some hints would be the way forward, otherwise people will just fail and be frustrated.