Starbound

Starbound

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Kyani- Mission to the Multiverse
   
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12.339 MB
Dec 16, 2020 @ 1:17am
Apr 3 @ 8:13am
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Kyani- Mission to the Multiverse

In 1 collection by Khaviya "Basileia" Byzantinos
Khaviya's mods
131 items
Description
You wonder what those unusual big fluff balls are? They are kyani!
Kyani are species unlike others. They never showed their true origins, it is only known that their home planet is anomaly-planet Juronia.

Kyani are composed of metals, mercury, radioactive elements, love and cuteness. Their tech is far ahead of any others', but they don't wanna share it. Nobody wants to be blamed for the end of the world, right?

Kyani are scientists and crafters. They focus on creatively crafting stuff and making this as best as possible. They also reached a scientific breakthrough and obtained a proto-material - anophium. Shortly, everything is made out of it and everything can be turned into it. It's also an excellent fuel source and is valuable.

Wanna contact the authors?
Discord -Khaviya "Basileia" Byzantinos#6219 and Darkrium#0458
Discord Server invite - https://discord.gg/wuPwd9u

P.S. This mod is better with Frackin' Universe, more challenge! >wO

P.P.S. The mod might glitch and sometimes you'll have to start all over. it's still in development and author is a wack ^w^;
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Changelog:
v0.8001 - Did some bug fixes and made a compatibility patch for Frackin' Universe
v0.8002 - Patch refinements
v0.8007 - Some items and recipes patches
v0.8008 - A little more edits
v0.801 - Recipe fixes
v0.8012 - Recipe standardisation
v0.8014 - Recipe fixes
v0.825 - Added EPPs and fixed lights
v1 - Kyani mod is out of the Early Access phase! Added a custom kyani ships, kyani microdungeons can be now found out there in the universe, kyani can be your tenants (you're not the only one kyani here anymore! :D), recalibrated recipes, more weapon abilities, more kyani names and more!
v1.1 - Added shields!
v1.101 - Fixed codexes problem, added a few little details.
v1.12 - Added autodrills!
v1.13 - Some fixes
v1.14 - Converted bombs to handheld rockets!
v1.15 - Price fixes. Now your work is actually rated fairly! :D
v1.16 - Dungeon and NPC fixes. Hopefully there will be less excesses. -w-;
v1.161 - Mini-fixes
v1.17 - Added more handheld rockets!
v1.175 - Furniture reskin
v1.176 - Minor fix
v1.18 - Handheld rocket fixes and a little armor reskin
v1.4 - Finished melee weapon branch! Meet Fin Spears, Hamaxes and new shortswords!
v1.45 - Sprite and animation fixes
v1.46 - Fixed a few more things I forgot to. -w-;
v1.9 - A major update. Added 2 new blocks, 2 new furnitures, fixed up NPCs and custom scan descriptions! Now kyani have their own opinion on everything! Also, there are a few easter eggs to look for. >wO
v2.0 - Description fixes and a little cosmetic makeover.
v2.1 - Added two more microdungeons for you to search (one with new NPCs) and description fixes
v2.12 - Minor fixes and a new railgun mechanic
v2.121 - Re-added kyani starship at the starting mission
v2.2 - Added a custom firing mechanic to railguns, customization added to autodrills and autocannons
v2.21 - Fixed railgun fire mechanic
v2.24 - Updated dialog configuration
v2.26 - Grenade launcher overhaul
v2.3 - Full weapon customization override: projectiles, sounds, alt abilities.
v2.37 - Adding more dialog phrases + recipe and abilities fixes
v2.375 - A little recipe fixes + clothes fix
v2.5 - Added a civilian transport NPC spaceship + some player ship fixes
v2.7 - Added critical and miss chance to most ranged weapons. Let's spice that combat up (idea taken from Feast of Fire and Smoke)
v2.75 - Guns reskin + minor fixes
v2.8 - Fixes, patches and a few reskins
v2.9 - Weapon element type switching! Adds a new station for that + some weapon reskins and other minor fixes
v2.95 - Added block extractor! (Idea taken from https://steamcommunity.com/sharedfiles/filedetails/?id=895898053) + some fixes
v3.0 - Added Item Dismantler (Idea taken from https://steamcommunity.com/sharedfiles/filedetails/?id=729532886&searchtext=uncrafter) + some more fixes
v3.05 - Weapon balancing, mostly nerfing
v3.1 - Some more fixes, anophium effect nerfing, melee weapons now inflict anophium damage.
v3.3 - Reworked kyani arms, eyes and color patterns. Added kyani talk sounds.
v3.31 - Armor fixes
v3.4 - Ranged weapon balancing, changed an alt ability to look more fancy
v3.42 - Small patch, uncrafter nerfing and hammer rebalance
v3.6 - Added kyani mech bodies, nerfed armors and ranged weapons for balance
v3.7 - A new crafting interface for weapon element tuner, weapon rebalance
v3.7005 - Tiny teeny fixes as I found out I made a lotta errors ^w^;
v3.8 - NPC fixes, codex and loot overhaul.
v3.9 - Added new codexes to the dungeons. More will be in the future!
v4 - Rebalanced kyani trasure pools, fixed dungeons and added kyani spaceships into the game! Also remade GUIs and recipes for anophium-processing crafting stations.
v4.01 - A micro patch: fixed NPC replics and anophium printer math rebalance
v4.1 - A new update dropping in revamped weapon upgrade system along with fixing up weapons: nasty typo removes, weapon renaming, new melee ability to replace the bad fin spear one.
v4.1001 - Nothing much, just fixing up what I missed.
v4.11 - Remade GUIs and slightly rebalanced weapon prices, also cut out things to work on them later.
53 Comments
LoftyLoftyLoftyLoftyLofty Apr 25 @ 2:11am 
Just peeking in. I moved my block ids and updated the materials sheet :os_ram:
LoftyLoftyLoftyLoftyLofty Apr 21 @ 10:07am 
Okay. I'm only using 4 block IDs and right now it would be easy for me to migrate them to different numbers. I'm not sure if your mod only has 1 or 2 blocks or if it's using a lot of different blocks.

If you're using a bunch of different block IDs for building materials or stuff that players would be building with, I can just move my blocks to a new set of numbers.
Khaviya "Basileia" Byzantinos  [author] Apr 21 @ 5:42am 
I'll investigate the issue as soon as possible!
LoftyLoftyLoftyLoftyLofty Apr 21 @ 3:15am 
Hey friend, we have a block ID conflict!
https://starbounder.org/Modding:Materials:Mods

This page is where modders keep track of their material ID numbers for blocks.
I am currently using 3800, 3801, 3802, and 3803

Which material IDs does your mod use? I'd like to work together to figure out a solution that works for both of us
Khaviya "Basileia" Byzantinos  [author] Mar 25 @ 10:55pm 
It adds just a normal tenant and a guard iirc
Emerald Mar 25 @ 8:36pm 
Do you guys have a list of the themed tenants this mod adds? If it adds any?
MushiJutsu Mar 12 @ 5:33pm 
happy to help!
Khaviya "Basileia" Byzantinos  [author] Mar 12 @ 5:29am 
Thank you, I noticed that too! That needs a patch, I'll get to it as soon as I can
MushiJutsu Mar 11 @ 6:59pm 
also. some npcs are holding Perfectly Generic Items. you should probably fix that.
Emerald Mar 7 @ 5:37pm 
Does your mod add new Crops?
Does your mod add new Farm Beasts?
Does your mod add new Roles for Crew Members?
Does your mod have a wiki?