Black Mesa

Black Mesa

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Further Data
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File Size
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398.084 MB
Dec 11, 2020 @ 2:26am
Dec 14, 2020 @ 12:42pm
9 Change Notes ( view )

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Further Data

Description
Further Data is a brand new take on Half-Life: Uplink - Valve's demo of Half-Life. It's a personal project of mine featuring new maps, new voice lines, and miscellaneous assets.

To play, press the "Steam Workshop" button on the main menu and Further Data will appear. If you use the old UI, use the command "map fd01".

Epilepsy Warning
There is a brief scene of flashing that's a bit harsher than usual BM gameplay. I've toned it down for the public release. This occurs immediately after the intro text. Taking a few steps forward will trigger an event that causes the screen to flicker black for about 5 seconds.

Credits
The project was mostly solo as I created all maps and assets myself, however I did have other assorted help.

Voice Cast
Michael Hillard - Scientists
Nick Gikas - Security Guards

Playtesting/Feedback
Ryan "dky.tehkingd.u" Lam - Special Thankies for hours of video commentary feedback.
Notewell Lyons - Special Thankies for hours of video commentary feedback.
SprocketRocket
Dannielle White
Stephen Wimmer

Closed Captions
Mr. GameCrazy

Known Issues
  • If you crash on startup, check your mods. A common mod that causes crashes with FD is "More Monitors."
  • Text strings aren't localized. I did this to minimize chances of game-breaking mod conflicts.
  • Guards speak in 2 different voices. I did this minimize chances of game-breaking mod conflicts (custom response rules script required).
  • Map FD02:Sometimes when you shoot the explosive crate behind the zombie, the wall debris can vibrate. Working on a fix for this.


    Additional Information (Synonyms!)
  • It's pronounced Further Data, NOT Further Data.
  • Most of this was made in 2015 and 2017, predating Xen and many Xengine features. This can show sometimes.
  • Barring voice overs (excluding the human grunts ^~^), all content, from maps, models and music, were all created by me.
  • Most of the blockout/layout was made in a day or so, since I originally wanted a super quick project to last a month. That didn't happen.
  • You can listen to and download the soundtrack for free via Bandcamp[fightingimpulsion.bandcamp.com].
Popular Discussions View All (5)
4
Jul 7 @ 2:16pm
Escaping the final room.
DarkLink1996
3
May 3 @ 12:54pm
I have an issue after using the mod so i post this here just in case
medion_no
1
Aug 23, 2021 @ 9:48am
How to play on Linux?
timvisee 🐧
244 Comments
Dolphin Nov 28 @ 6:47am 
Crash!
Romus_F5Man Oct 30 @ 3:32am 
I'll utterly think about it's worthiness, since yet there are only changed corpses ragdolls (in vanilla they're used one face and they're all was without extra gear), and my farther plan is adding here seamless Lambda Core transition, like in Half-Payne.
Chris 💞  [author] Oct 30 @ 2:50am 
I mean I can't stop you but unless you're making massive enough changes that it's a significantly different campaign/experience, I'd prefer you just make your own content rather than piggyback. I don't think the Workshop needs another "This person released this other person's work but slightly different" entry, there's plenty of that. I made Further Data, it works, there are no game-breaking bugs, I don't really see how anyone would benefit from you rereleasing it and muddying the authorship waters.
Romus_F5Man Oct 29 @ 11:37pm 
Still it's not ok, if i'll write in credits?
Chris 💞  [author] Oct 29 @ 11:05pm 
I'd prefer you rely on your own work/content instead of reshipping others' if possible
Romus_F5Man Oct 28 @ 7:06am 
Heyo, can I use these maps for overhaul of this campaign as a BMCE version? Thanks in advance
Unit 3650 Oct 15 @ 1:46pm 
When I used BMCE with this map all the HECU troopers were the same. Is this because of NPC placement or BMCE?
spinda! (she/her) Aug 30 @ 9:52pm 
wish the real barney VA was a part of this
[λG] OrangeBall Aug 26 @ 2:30am 
good remake
fensoft Aug 21 @ 2:05pm 
i've uninstalled / reinstalled everything, unsubscribed to everything but FD and started a new game (important) and it's ok now ! thanks