Black Mesa

Black Mesa

1,113 ratings
Further Data
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File Size
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379.643 MB
Dec 11, 2020 @ 2:26am
Dec 14, 2020 @ 12:42pm
9 Change Notes ( view )

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Further Data

Description
Further Data is a brand new take on Half-Life: Uplink - Valve's demo of Half-Life. It's a personal project of mine featuring new maps, new voice lines, and miscellaneous assets.

To play, press the "Steam Workshop" button on the main menu and Further Data will appear. If you use the old UI, use the command "map fd01".

Epilepsy Warning
There is a brief scene of flashing that's a bit harsher than usual BM gameplay. I've toned it down for the public release. This occurs immediately after the intro text. Taking a few steps forward will trigger an event that causes the screen to flicker black for about 5 seconds.

Credits
The project was mostly solo as I created all maps and assets myself, however I did have other assorted help.

Voice Cast
Michael Hillard - Scientists
Nick Gikas - Security Guards

Playtesting/Feedback
Ryan "dky.tehkingd.u" Lam - Special Thankies for hours of video commentary feedback.
Notewell Lyons - Special Thankies for hours of video commentary feedback.
SprocketRocket
Dannielle White
Stephen Wimmer

Closed Captions
Mr. GameCrazy

Known Issues
  • If you crash on startup, check your mods. A common mod that causes crashes with FD is "More Monitors."
  • Text strings aren't localized. I did this to minimize chances of game-breaking mod conflicts.
  • Guards speak in 2 different voices. I did this minimize chances of game-breaking mod conflicts (custom response rules script required).
  • Map FD02:Sometimes when you shoot the explosive crate behind the zombie, the wall debris can vibrate. Working on a fix for this.


    Additional Information (Synonyms!)
  • It's pronounced Further Data, NOT Further Data.
  • Most of this was made in 2015 and 2017, predating Xen and many Xengine features. This can show sometimes.
  • Barring voice overs (excluding the human grunts ^~^), all content, from maps, models and music, were all created by me.
  • Most of the blockout/layout was made in a day or so, since I originally wanted a super quick project to last a month. That didn't happen.
  • You can listen to and download the soundtrack for free via Bandcamp[fightingimpulsion.bandcamp.com].
Popular Discussions View All (4)
2
May 24 @ 11:11pm
Escaping the final room.
DarkLink1996
1
Jul 11 @ 8:26am
I have an issue after using the mod so i post this here just in case
medion_no
1
Aug 23, 2021 @ 9:48am
How to play on Linux?
timvisee [Linux] 🐧
< >
174 Comments
cobraregala2013 7 hours ago 
is there an uplink mod that includes it between black mesa chapters like the uplink mod for the og half life?
Kevin 18 hours ago 
How do I d/l a game through "Workshop"? A bit confusing.
Chris Bryant  [author] Sep 11 @ 9:01pm 
No, unfortunately something in the spirit of that was on the roadmap but I cut it for time reasons.
BugDug Trincado Sep 11 @ 10:12am 
is the vending machine that explodes in the start of the original hl uplink in here? because i cant find it
jakestritty Aug 16 @ 6:41pm 
Could you add the scene where scientists are shot against the wall like in original?
Congo Jul 23 @ 6:24am 
Wow. Incredible work. Best Black Mesa mod I have played by a mile. Excellent level design & pacing. Loved the ending too!
Chris Bryant  [author] Jul 11 @ 6:05pm 
Hey, thankies for the feedback! I made a deliberate decision to leave those scenes out because the amount of work to include them in a well-polished manner unfortunately wouldn't have been worth it. Black Mesa is very resistant and finnicky, even the grunt getting eaten by a barnacle took a LOT of hack work to make function. I shudder to imagine the days I would have lost trying to work those scenes in. Not to mention that I'm just not an animator. There's just no way those scenes were gonna happen in a one-man project, with results I'd be comfortable with releasing. That said, I'm glad you think the bulk of it was great nonetheless, thankies!
Gas-mask Enthusiast Jul 11 @ 4:04am 
Also the musics great but it also kind of ruins the creepy vibe of the zombie sections
Gas-mask Enthusiast Jul 11 @ 4:03am 
This is great! But it's a bit disappointing in some areas.

Right after you move the satellite and go into the underground section the zombie isn't shown dragging a scientist and a guard (like the originall) what makes the whole thing less memorable and less scary.

And right after that you can't see the guard being dragged on top of the ladder section.

Really annoyed that the best parts of the original isn't in the remake.
Erick Mar 25 @ 4:49am 
Just can't find how to start this mod nor Stojkeholm. I subscribed to both of them but now I am stuck