Black Mesa

Black Mesa

1,487 ratings
Further Data
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File Size
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398.084 MB
Dec 11, 2020 @ 2:26am
Dec 14, 2020 @ 12:42pm
9 Change Notes ( view )

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Further Data

Description
Further Data is a brand new take on Half-Life: Uplink - Valve's demo of Half-Life. It's a personal project of mine featuring new maps, new voice lines, and miscellaneous assets.

To play, press the "Steam Workshop" button on the main menu and Further Data will appear. If you use the old UI, use the command "map fd01".

Epilepsy Warning
There is a brief scene of flashing that's a bit harsher than usual BM gameplay. I've toned it down for the public release. This occurs immediately after the intro text. Taking a few steps forward will trigger an event that causes the screen to flicker black for about 5 seconds.

Credits
The project was mostly solo as I created all maps and assets myself, however I did have other assorted help.

Voice Cast
Michael Hillard - Scientists
Nick Gikas - Security Guards

Playtesting/Feedback
Ryan "dky.tehkingd.u" Lam - Special Thankies for hours of video commentary feedback.
Notewell Lyons - Special Thankies for hours of video commentary feedback.
SprocketRocket
Dannielle White
Stephen Wimmer

Closed Captions
Mr. GameCrazy

Known Issues
  • If you crash on startup, check your mods. A common mod that causes crashes with FD is "More Monitors."
  • Text strings aren't localized. I did this to minimize chances of game-breaking mod conflicts.
  • Guards speak in 2 different voices. I did this minimize chances of game-breaking mod conflicts (custom response rules script required).
  • Map FD02:Sometimes when you shoot the explosive crate behind the zombie, the wall debris can vibrate. Working on a fix for this.


    Additional Information (Synonyms!)
  • It's pronounced Further Data, NOT Further Data.
  • Most of this was made in 2015 and 2017, predating Xen and many Xengine features. This can show sometimes.
  • Barring voice overs (excluding the human grunts ^~^), all content, from maps, models and music, were all created by me.
  • Most of the blockout/layout was made in a day or so, since I originally wanted a super quick project to last a month. That didn't happen.
  • You can listen to and download the soundtrack for free via Bandcamp[fightingimpulsion.bandcamp.com].
Popular Discussions View All (4)
2
May 24, 2022 @ 11:11pm
Escaping the final room.
DarkLink1996
1
Jul 11, 2022 @ 8:26am
I have an issue after using the mod so i post this here just in case
medion_no
1
Aug 23, 2021 @ 9:48am
How to play on Linux?
timvisee [Linux] 🐧
< >
213 Comments
Wow amazing job!
Nathan Jan 3 @ 11:29pm 
lmao
Chris 💞  [author] Dec 2, 2023 @ 10:24pm 
It's a good thing you tapped out when you did, because you would have absolutely HATED the next map.
nuu Dec 2, 2023 @ 9:24pm 
a slap in the face and a disgrace to the original "uplink", to start things off, the player is met with an annoying jump puzzle, it skips a whole lot of places from the original - instead the map is littered with boring sloppy placement of shipping containers and trucks, the combat is un-engaging, annoying elevator hatch puzzle, and the finale - the satellite is locked due to some puzzle or whatnot, at this point i hit the uninstall button. this has nothing in common with the awesome "uplink" aside from the starting room
dabasourus Nov 30, 2023 @ 1:59pm 
you should do what up link expanded did make the garg a fight-able enemy like a boss or something
The Killjoy | Nov 20, 2023 @ 2:19pm 
Ran into a problem where level transitions wouldn't work. Wasn't that big of a deal from fd01 to 02 and 02 to 03, but then after 03 the map isn't called fd04 - or maybe the subscription didn't download it all fully, so I had nothing to load next and got a little blue balled
Kitty Dekabr Nov 19, 2023 @ 2:21am 
Wery cool map with good visuals and music , it's very good conveys atmosphere of Half-Life but diffinetly not Half-Life : Uplink . It's to big , boring , tangled , less interactive that supposed to be and dont have secrets and action moments . I feel a bit dissapointed after played it
PIDRILLA KILLER Nov 16, 2023 @ 11:15am 
I get stuck in the elevator shaft as the ladders don't work (I clip through them and fall down)
DaCool Oct 23, 2023 @ 8:58pm 
This is a very well made mod, I can't speak on how good it reflects on the original Uplink.
For a solo mod this is very well done, The soundscapes, music and generally overall feel is great.

As you already allude to, regarding predating Xen/engine update, some portions of the maps of a distinct Source mod vibe.
What I mean by this is that certain corridors are a bit sparse on details or have the details placed in a not very "integrated" way.
Hard to describe but Black Mesa (as of today) somehow manages to largely avoid this.

Obviously, I don't think it's fair to critique this mod displacements portions of the maps.
Not everyone has the involved pipeline like the Crowbar collective has.

This mod at large, for the price of free, is a great experience,
not to mention the historical retrospective of the HL demo is invaluable like Black Mesa itself or Hazard Course mod.

Splendid work, thank you for letting us experience Half-Life Uplink again or for the first time.
TCMOREIRA Sep 23, 2023 @ 10:17pm 
1) Will this restore the Uplink content back into the main campaign or is it its own campaign and set of maps?

2) Is this incompatible with any other mods? Can I use this with BM:Overhaul and/or BMSC?