Black Mesa

Black Mesa

1,955 ratings
Further Data
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File Size
Posted
Updated
398.084 MB
Dec 11, 2020 @ 2:26am
Dec 14, 2020 @ 12:42pm
9 Change Notes ( view )

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Further Data

Description
Further Data is a brand new take on Half-Life: Uplink - Valve's demo of Half-Life. It's a personal project of mine featuring new maps, new voice lines, and miscellaneous assets.

To play, press the "Steam Workshop" button on the main menu and Further Data will appear. If you use the old UI, use the command "map fd01".

Epilepsy Warning
There is a brief scene of flashing that's a bit harsher than usual BM gameplay. I've toned it down for the public release. This occurs immediately after the intro text. Taking a few steps forward will trigger an event that causes the screen to flicker black for about 5 seconds.

Credits
The project was mostly solo as I created all maps and assets myself, however I did have other assorted help.

Voice Cast
Michael Hillard - Scientists
Nick Gikas - Security Guards

Playtesting/Feedback
Ryan "dky.tehkingd.u" Lam - Special Thankies for hours of video commentary feedback.
Notewell Lyons - Special Thankies for hours of video commentary feedback.
SprocketRocket
Dannielle White
Stephen Wimmer

Closed Captions
Mr. GameCrazy

Known Issues
  • If you crash on startup, check your mods. A common mod that causes crashes with FD is "More Monitors."
  • Text strings aren't localized. I did this to minimize chances of game-breaking mod conflicts.
  • Guards speak in 2 different voices. I did this minimize chances of game-breaking mod conflicts (custom response rules script required).
  • Map FD02:Sometimes when you shoot the explosive crate behind the zombie, the wall debris can vibrate. Working on a fix for this.


    Additional Information (Synonyms!)
  • It's pronounced Further Data, NOT Further Data.
  • Most of this was made in 2015 and 2017, predating Xen and many Xengine features. This can show sometimes.
  • Barring voice overs (excluding the human grunts ^~^), all content, from maps, models and music, were all created by me.
  • Most of the blockout/layout was made in a day or so, since I originally wanted a super quick project to last a month. That didn't happen.
  • You can listen to and download the soundtrack for free via Bandcamp[fightingimpulsion.bandcamp.com].
Popular Discussions View All (5)
6
Jan 22 @ 1:51pm
Escaping the final room.
DarkLink1996
3
May 3, 2024 @ 12:54pm
I have an issue after using the mod so i post this here just in case
medion_no
1
Aug 23, 2021 @ 9:48am
How to play on Linux?
timvisee 🐧
271 Comments
Aug 20 @ 12:18am 
would it be alright if I try to add this to the base campaign probably during Forget about Freeman
Jul 22 @ 4:37pm 
Not sure why someone said its confusing lol, I never once got stuck and I suck at puzzles/platforming. Great mod, hits all the beats of the OG Uplink but better.
Jul 14 @ 2:54pm 
Really fun
May 25 @ 3:33pm 
Aaand it is WAY too easy ;)
May 25 @ 3:12pm 
ayyy it is not enough- mod fits perfectly with art style and gameplay of the original but 5 times more intense and beautifull. It is perfect.
May 25 @ 3:08pm 
I love Uplink so much, replaying it for almost 25 years; showing it to everyone. This mod is GOLD- hitting right where I remember.
May 5 @ 2:08pm 
extremely confusing level design with many pointless elements. should have just made it a direct port instead of making something new
Mar 2 @ 11:19pm 
NOICE man!
Feb 24 @ 3:08pm 
Muito bom ! gostei !!!
Jan 15 @ 12:49pm 
Game crashes when I try to start the campaign