Sid Meier's Civilization V

Sid Meier's Civilization V

172 ratings
Cistern and Marina - New Buildings
   
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File Size
Posted
Updated
1.376 MB
Feb 23, 2014 @ 2:56pm
Feb 27, 2014 @ 5:40am
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Cistern and Marina - New Buildings

In 1 collection by thecrazyscotsman
New and Enhanced Buildings
14 items
Description
Alternate download here[www.thesewall.com].

This mod is designed to be an alternative to the Lighthouse lake mods (including my own). I wanted to create a mod that improved lakes without required an lua files or references that may conflict with other mods.

Of course this mod can also be used in conjunction with any Lighthouse mods as well.

The new building yields are below.
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Cistern:
+10% food stored
+5% growth
+1 food and +1 production on lake tiles
1 maintenance
Unlocked by Construction

Marina:
+2 happiness
+1 gold on lake tiles
2 maintenance
Unlocked by Biology

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FAQ
Q. I'm having a problem, can you help troubleshoot?
A. Please follow the steps on this page[forums.civfanatics.com]to troubleshoot. Additionally, please enable logging to provide more details on what problem you are having if you cannot fix it by following those steps.

Q. How do I enable logging?
A. Open the config file located here: C:\Users\x\Documents\My Games\Sid Meier's Civilization 5. Search for "Enable the logging system" and set it to "1". Logs will be located at C:\Users\x\Documents\My Games\Sid Meier's Civilization 5\Logs -- "Database" is one of the first logs you should check.

Q. Does this conflict with any mods?
A. These mods do not have any known conflicts unless you are using another mod which adds a building of the same name. It will also conflict with any mod which removes any of the prerequisite technologies.

Q. What is the compatibility?
A.All DLC packs are optional. Main versions of the game are below:
  • BNW - compatible
  • G&K - compatible
  • Vanilla - compatible

Q. Does this support multiplayer.
A. No, unfortunately.

Q. Can I use your mod in mine?
A. Yes! You don't even have to ask. Please just include me in your credits.
8 Comments
marcel870 Dec 2, 2017 @ 5:35am 
none of your building packs seem to work for me im using the superpower:COC mod and a bunch of other small ones but none of them add a building with any of the names in your building pack help?
skaz88 Aug 27, 2014 @ 9:18am 
For some reason all of the mods that alter and enhance existing buildings and improvements are having major problems when combined with whoward's DLL, Machivelli's Reform and Rule and any modded civilization. I was crashing to desktop after turn 200 for months until I found the combination, but I don't nkow why this is happening. the mods that add buildings are fine though.
Neborath Mar 4, 2014 @ 5:55pm 
Nice mod! I like all of these mods that you are creating, and I am using a lot of them. Another for the collection! :Khappy:
thecrazyscotsman  [author] Feb 28, 2014 @ 5:49am 
Thanks! :)
xxx78 Feb 27, 2014 @ 9:06am 
Also thanks for all your other great mode..just love them...keep up the great work :D
xxx78 Feb 27, 2014 @ 7:37am 
Thanks for quick fix...its working now, all of them :)
thecrazyscotsman  [author] Feb 27, 2014 @ 5:43am 
Whoops - thanks for catching that. I've uploaded updates to all 3 of the relevant mods that should fix the civilopedia entries.
xxx78 Feb 26, 2014 @ 2:35pm 
Thanks for another great mod :)

Just one thing, everything is shown correctly except historical info, it show like this: TXT_KEY_CISTERN_TEXT. Im using some other buildings mods + Communitas Expansion Pack. Ancient building pack 1 and 2 show historical information, but classical building pack, Cistern and Marina and strategic buildings pack have same issue as this mod. Any reason for this to happen? Something I can do?