Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Claymore X3
   
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
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101.190 KB
Dec 4, 2020 @ 8:12am
Feb 9, 2021 @ 1:36pm
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Claymore X3

Description
"Front toward enemy"

Presenting the Claymore X3, the latest build from Filbert Shipyards!

**UPDATED FOR 1.4 COMPLIANCE**

Built for the December Anvil Designers Challenge the Claymore is essentially a CV tank. With a thick pure combat steel hull layered with folds of lag shot armor and loaded up with a healthy complement of firepower the Claymore is more than a match for nearly any ship in the world of Reforged Eden!

"grab them by the belt buckle"
During playtesting i took on several different classes of ship and station alike in both SP survival and MP on a PvE server. The only ship the Claymore has not been tested against (yet) is the dreaded Dreadnaught. The first test was against an Imerat, but don't let that lead you into thinking i shy from a real challenge. The imerat test involved rushing the Imerat and staying within range of the enemies turrets until the target was disabled. I was amazed at the speed with which i took out the imerat. The damage done to the Claymore was the loss of two turrets up front, one for the forward-most 'u' medium thrusters and some superficial dents in the front of the hull. No hull blocks were lost. This is obviously not the most tactical approach to CV warfare, but the Claymore is a tank afterall so i wanted to see what she could do.

The subsequent combat testing involved going up against a variety of other ships in SP before moving on to bringing the Claymore into the slightly less forgiving server environment. So far on the Server i have taken out multiple lesser Zirax ships without even losing my shields simply by 'tanking' them the way i did the Imerat, a Kamerat Battle Carrier in a drawn-out battle of attrition and an orbital spire. In every test the Claymore exceeded the performance of my last Reforged Combat CV the Orion Starkiller. More tests to follow as i find targets on the server. Will update once i steel the courage to solo a dreadnaught with her...

"Careful Ryan, some things in here don't react well to bullets."
The design itself is inspired by a ballistic missile submarine mixed with a Pillar of Autumn-esque sci fi frigate. The design philosophy revolved around armor while still falling within the constraints of the Anvil Designers Challenge (no quantums, no crew) There is a forward 'Aux Cargo bay' that has it's extensions in the nose mixed in with layers of armor and lag-shot. I keep this cargo bay empty going in to combat just in case i decide to take on something like a dreadnaught and am expecting to take some hits. Then after the battle assuming she has preformed as before i will use the Aux cargo to hold my loot from the fight.

"She's built like a steakhouse but she handles like a bistro."
The one drawback of all that armor is maneuverability. The ship can hit max speed easy, even when loaded, and has decent strafing ability but the pitch and yaw values are a bit sluggish. To compensate for the poor pitch and yaw i've found that adding a roll to a strafe maneuver increases the mobility in combat. The result is a sort of 'corkscrew' rotation combined with occasional f/b movement to maintain optimum range from the target. The corkscrew roll also helps to avoid quite a few hits as well, although the Claymore really can take it on the chin. And of course it's best to keep the front of the ship pointed toward the enemy to maximize firepower and armor thickness. I also favor having the top of the ship angled slightly toward the enemy as the artillery turrets are the real firepower of this ship so i try to maximize their targeting ability.

- Unlock level 25
- Size Class 3
- Reforged Eden/Reforged Galaxy
- Advanced Shield
- Advanced Warp
- 3x Artillery Turrets
- 3x Plasma Turrets
- 5x Pulse Laser turrets
- 2x Missile Turrets
- 2x Cannon Turrets
- 2x Flak Turrets
- 2x Artillery Cannon
- 4x Fixed Pulse laser
- 1x 320,000 vol ammo
- 3x 320,000 vol cargo
- 8 cargo boxes
- Advanced Constructor
- Medium-sized HV/SV hangar
- Full living amenities
- Full medical suite
- 132,000 vol fuel cap
- 30,000 vol O2 cap
- 3 Armor lockers
- Repair station
- Wireless, detector, O2, etc.

Enjoy and good hunting!
19 Comments
filbertfarmer  [author] May 9, 2021 @ 2:40pm 
@CortoMalter go for it!
CortoMalter May 9, 2021 @ 4:46am 
hey. nice ship! but my sv couldnt get in the hangar so I did some (at the end a lot) of modification. @filbertfarmer. do you mind if I publish my modified version (made for vanilla empyrion)?
Dark Ops Legionnaire Apr 16, 2021 @ 12:07pm 
I've just started playing the Vanilla solo game and it seems every ship on the workshop worth the grind time is made for Reforged. Is there a vanilla version of this ship or a good one that you can recommend?
luguiev Jan 21, 2021 @ 11:05am 
14/20 - The Galactic Showroom , Show n°46 : https://youtu.be/6oA-FuelQgY
filbertfarmer  [author] Jan 14, 2021 @ 1:56pm 
@ArtemisRouge i've not had the stones to try and solo a dread in the old Claymore so i'll take your word for it :)
ArtemisRouge Jan 14, 2021 @ 12:53pm 
In testing this ship I found it to have excellent flight characteristics for combat, the generous upward thrust means with the right pilot and turret arrangement, this ship should be able to solo a dreadnaught since it can maintain top Upward thrust to dodge missiles while orbitting it's target at maximum weapon distance. It's nearly a 3G airframe.
filbertfarmer  [author] Jan 5, 2021 @ 12:23pm 
@ChumSickle Glad its been working out for you! Also i've been annoyed with the 'brickish' mobility as you noticed and improved the mobility quite a bit on my forthcoming Reforged Combat CV.
ChumSickle Jan 5, 2021 @ 11:13am 
This ship right here...Anything less than a Dread stands virtually no chance. Within about an hour I destroyed a Corvette, a Xenu Repair station, and a Zirax supple depot. I got distracted by a kid and the station managed to scratch the paint on the nose.

There are only 2 slight weaknesses I have found, but is admitted to by ol'Fil himself. It maneuvers like a drunken brick. Fortunately, it hits like an angy freight train.

The other is count of turrets: What it sends, it sends hard. But it does slow down a bit its capability to take out multiple enemy turrets at a go. But when it fires, the enemy feels it.

The interior is well laid out, easy access in, and the two forward dorsal hatches make getting in and out in space very easy. It has plenty of storage for looting and salvaging while retaining the rugged "lived in" aesthetics Fil is well known for.

So if you need a high end CV punching powerhouse that couples aesthetics with capability, look no further.
RoY Dec 26, 2020 @ 11:08am 
This is in my current queue. I like the smaller medium size for easy ship management / usage. Looking forward to putting her in space soon.
filbertfarmer  [author] Dec 9, 2020 @ 7:01am 
@arrisiane thanks! Yeah i designed this ship to be more reliant on turrets and more heavily armored than normal so i could use it in the sometimes lag-prone environment of a server. I still need to try it on a Dread, but Vermillion has said they are basically impossible to solo without quantums so we shall see