Total War: WARHAMMER II

Total War: WARHAMMER II

59 ratings
Nanta:木精叠叠乐-哨站还原wood elf outpost restored.pack
   
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Tags: mod, Campaign
File Size
Posted
Updated
2.485 MB
Dec 4, 2020 @ 5:19am
Jul 16, 2021 @ 7:15pm
5 Change Notes ( view )

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Nanta:木精叠叠乐-哨站还原wood elf outpost restored.pack

Description
做了个MOD还原木精灵的哨站加成,可以继续叠叠乐了,保留了新版额外驻军。
祭品庭院:
+2发展(派系范围)
+2%所有建筑收入(派系范围)
饲料丛林:
+5 每回合单位经验获取(所有军队)
+1% 所有远程单位远程杀伤(所有军队)
+1% 武器杀伤(所有军队)

库诺斯之爪回归!
所有领主的库诺斯之爪+12%射程(领主军队)
所有英雄的库诺斯之爪+10%射程(军中所有部队)

I made this mod for outpost restoration, now we can make superposition like before.
Garrisons are retained.

Foraging Groves
Growth:+2 (factionwide)
Income from all buildings:+2% (factionwide)

Sacrificial Grounds
Unit experience gain per turn:+5 (all armies)
Missile strength: +1% for all missile units (all armies)
Weapon strength:+1% for all units (all armies)

【Talon of Kurnous】is returned !
ToK of all lords : Range +12%(Lord's army)
ToK of all heroes : Range +10%(all units in this army)
36 Comments
大师Nanta ☼—神尊英雄  [author] Aug 25, 2022 @ 3:36am 
Maybe this weekend. There are too much work to update.
Heartbreak One Aug 24, 2022 @ 2:16pm 
Could you please port this mod over to TWW3?
I've tried doing it myself to no avail, crashes something fierce.
𝕭𝖊𝖑 | 𝕵 Sep 8, 2021 @ 12:24am 
大佬,能否单独做个库诺斯之爪回归的mod?多谢了!!我打算用在SFO上面
Aya Jul 19, 2021 @ 1:35pm 
占领城镇后,只能造这几个建筑。是正常的吗:lunar2019deadpanpig:
大师Nanta ☼—神尊英雄  [author] Jul 15, 2021 @ 4:34am 
本MOD将在周末更新。This mod will be updated this weekend.
Heartbreak One Jul 14, 2021 @ 9:56am 
Please update the mode to the current version of the game since as is it fucks around with Beastmen building tables.
Spiritual Roman Jun 23, 2021 @ 8:31am 
woc吹爆,希望能一直更新叠叠乐!
大师Nanta ☼—神尊英雄  [author] Jun 21, 2021 @ 3:43am 
SFO兼容应该没戏,那个改的东西太多了会冲突。
𝕭𝖊𝖑 | 𝕵 Jun 19, 2021 @ 2:40am 
大佬,这个版本兼容SFO吗??
Peppel May 30, 2021 @ 3:10am 
Is there a version of this that only changes the Talon of Kurnous trait, and not the outposts aswell?